Jump to content

Ewil

Very supportive Vintarian
  • Posts

    24
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Ewil's Achievements

Stone Age Settler

Stone Age Settler (3/9)

9

Reputation

  1. First off, think about finding a teporal stable area. Do som test-holes, to see if the green gear moves. Depending how deep you go, more instability could be a problem. You have alot of advantages to build a cave base. But you should try to make, find or buy at least a copper pickaxe, or else you have many hours of hard work. Monsters spawn in darkness, so you might want to stock up on torches, until you find or make light yourself. Remember, without a torch holder, your torches burn out quickly. Food. Pick upp as many berries as you can find, and replant the bushes near your base, so you have some kind of food going. I like the idea of having a base underground. I always makes cellers and storage, under my base. And yes, bee-keeping works underground too. Deep enough, you can have it warm, and get honey and wax all year around.
  2. @ifoz Thanks for this solution. This is the best way to tackle the problem with multiple greedy, loot-goblins (myself included), on my server!
  3. So I wondering about the Resonance Archive, if it can spawn more then one time? If we are several players on the server, and the RA have unique loot, and everyone can't get everything. So can another player, buy a map, and get another spawn of RA? Or is it the fastest player who gets the best loot?
  4. The @Maelstrom wrote that they showed up after he came out from a cave, I have it all night on surface. Maybe not so many as in the picture, but many. I see the bow, spider and drifter guys. They spwan at night, but in a fully lit house. And spawn exactly behind me, and my server players. I have 1.20.1 installed. My friend also noticed that this is more then versions before, and too much to be fun, to explore or build, craft, farm or gather resourses. Since they are all over the place. As I said, we don't mind the fighting, for we have played this for a long time, and LOVE the game. But we belive there should be a way to control the hordes. For example to lower the overall spawns, or at least the "safty radius". We are all in to meet many and diffecult enemies when you go down in caves, because it should be hard down there. But the things that makes the game fun, are interrupted by all of them on the surface. If there are no server-commands to change this and the balance is hard-coded, I'll guess we have to wait for a tuning.
  5. Hi and thanks for your reply. I have acually turned off the rifts, but there is still quite a huge load running around, in the house and on the surface. I don't mind fighting them, and that's a part of the game, but it is annoying, when you are constantly interrupted. I belive I have seen a command that turns down spawns, but I can't find it again. The search for settings is a djungle and many pages have warings, that they are outdated.
  6. Hi everybody! I would like to know if there is a server command, to have less enemy spawns around you? Me and my friend, are experienced players, but we feel this is too much. Are there a server command who lessens the amount of surface enemy spawns? Or at least a safty radius, from the player? They spawn next to you, behind you, on surface, in a fully lit house. And they spawn constantly..... as in they don't give us room to breathe (haha). We just think that is too much.... Thanks in advance!
  7. So I have a server, and long ago I messed with time-scale in the settings. Both try to make the crop be fresh longer, and I wanted the summer to last a little longer for me and my friends. After the new patch I wiped the server, but FORGOT to change the values in the settings on the server interface. So I got 31 days long months now on the new setup. We have come quite far in finding a good place, and coppar smelting and growing food. But the food does not get ripe to harvest, so I remember that I messed with the time. So I change back the months to be 12 days again, both in server settings and as a admin command ingame. Then I quit the game and restarted my server. And when I logged back in, I moved time foward to MAY 1, so the new settings will kick in. But now I see it is MAY 15, and the crops still won't grow. Can I fix this somehow? To get back to vanilla settings, and still keep everything we have build so far? The other players will kill me if I say we have to wipe the server.... So please, if anyone have knowlegde of this problem, and might be able to help me? Thanks in advance!
  8. I saw that you are discussing the bear mechanics. I had a post on this some time ago, and here is the link, and maybe it could be of some help....?
  9. Ewil

    Bear too "op"?

    So now after some experiments I can confirm 2 things. The wild bear we caught in a pit, have now a friend. 2 bears in the pit. We have done some testing. Bears can jump 1,2 and 3 blocks. But only blocks. Like a dirt-wall. But not 4. And when it comes fo fences, they did not jump over a 1-high-fence. But the bear is smart, if they find something to climb next to a fence, the could use that to jump over. So they are tricky. AND they can "target", hit and kill something, if it is only 1 fence thick. I almost got killed by just standing there, and watching the bear. I hope some of this information could be helpful for any farmers out there....
  10. When me and my co-players found our first redwood forest, we immediately build a tree-house base! Fist of all, it is high up and safe, and also brought back memories from our childhood.......Even if one of my friends fell and broke his arm.
  11. Ewil

    Bear too "op"?

    I am glad that you picked up on this. I don't mind the bears being more agressive or dangerous. It is really cool if they behave diffrent when they are hungry or well fed. I guess that is a "mirror" from the wild how it works. But if someone have spending liturally MONTHS breeding sheep or whatever, and bears can "jump" and kill, it is a little sad. My friend had a bear inside his pig-farm. The bear managed to kill all the pigs, except 2 sows. Luckly they are pregnant, and might give birth to both sows and boars. They are high level. Still, me and my friends are HUGE fans of this fantastic game!
  12. Ewil

    Bear too "op"?

    My friend just said he encountered a bear north of our "base", and the bear were in a small pit. My friend quickly put soil around, so the bear was trapped in a pit 2 blocks deep. And the "blackbear", actually jumped out to attack him. He managed to run around the pit, getting the bear to fall inside again, and put up so it was 3 blocks high, and now the bear was trapped. You who wrote you cold not replicate this in creative mode. I was thinking that maybe "our" bears was starving, and you spawned a "fat" bear?
  13. Ewil

    Bear too "op"?

    Don't get me wrong. I love more dangerous animals, and I live all the bears addition. But we had to build tripple high fences, and even double thick fence. We found dead pigs outside the fence, believing that a bear could "target" a animal from outside, and "drag" the poor thing through the walls. It said "killed by Predator" "partially eaten" or something like that. I will have a close eye on next time, a bear comes. We just hate the fact that we spend so much time to get our animals to high level.
  14. Ewil

    Bear too "op"?

    Since the introduction of the new AI and bears, we have been having problems on the server. Me and my friend have been having sheep, pigs and hens. Months of playing to get them to high levels. And now bears can jump over double fences, and even 'target" animals outside the fence. Bears kill fast, and we had no chance to save a few high level animals. Is this a bug, and have anyone else been experiencing the same thing?
  15. ok, thanks for your answers guys
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.