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Posts posted by nebux
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Bug: aurochs drop bones in their inventory
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right now i have none as i totally dislike the vanilla system of stone getting
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REQ: Stonecutter allows you to get cracked stones, maybe from lvl 2
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ding! dong!
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Cages recipe should be changed as that is the recipe for vanilla bookshelves
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no troubles in 1.17.11 running with lots of mods.
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CTD with and without mods in 1.17.9 and xlib xskills 0.6.14.
no issues in 0.6.13 at all
SpoilerRunning on 64 bit Windows with 32 GB RAM
Game Version: v1.17.9 (Stable)
28/12/2022 15:15:50: Critical error occurred
Loaded Mods: game@1.17.9, creative@1.17.9, survival@1.17.9
System.Exception: Don't know how to instantiate collectible behavior of class 'XSkillsCarcass' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code) in VintagestoryLib\Common\ClassRegistry.cs:line 220
at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(Packet_BlockType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\BlockTypeNet.cs:line 377
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateBlocks(Block[] blocks, Int32 start, Int32 maxCount) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 536
at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadBlockTypes() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 451
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 418
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 28/12/2022 15:15:50, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Exception
at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(Vintagestory.API.Common.CollectibleObject, System.String)
at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(Packet_BlockType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry)
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateBlocks(Vintagestory.API.Common.Block[], Int32, Int32)
at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadBlockTypes()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()}
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{ TimeGenerated = 28/12/2022 15:15:34, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.17.9.0
P3: 63501532
P4: KERNELBASE.dll
P5: 10.0.22000.1335
P6: 003161e5
P7: e0434352
P8: 000000000004441c
P9:
P10:Attached files:
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_6de83f1fe193e5ca31c2ce3d8a11133fc7c84e51_7fba9aec_a35434b2-1246-4805-849d-3e8763d1f004Analysis symbol:
Rechecking for solution: 0
Report Id: ad1afa00-13dc-4071-8eb4-0b5238274ec0
Report Status: 131078
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 28/12/2022 15:15:34, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: CLR20r3
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.17.9.0
P3: 63501532
P4: VintagestoryLib
P5: 1.17.9.0
P6: 63501532
P7: 1578
P8: 23
P9: System.Exception
P10:Attached files:
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_1aab4bcca5864cdea9c56a2d9a330e131e54959_7fba9aec_a49555bc-9446-423f-9e10-449d89da9e0cAnalysis symbol:
Rechecking for solution: 0
Report Id: b91875e2-dc63-4380-8028-e701d31f0e68
Report Status: 131078
Hashed bucket:
Cab Guid: 0 } -
On 11/10/2022 at 3:39 PM, Joshua Crabtree said:
The cows in this mod are super annoying and keep spawning inside our structures. Is there a way to just get rid of these
On 11/11/2022 at 10:57 AM, Rhonen said:you can remove the json file. but as wrote some month ago: they use all same ai behaviors (also the spawn behaviors) as the origin goats.
just installed the mod and cows do indeed spawn way too often that vanilla animals. i kill then and in few days they do spawn again, butcher and repeat. it seems that they spawn once or twice in 9 day mont. i never seen vanilla animals spawn soo often. rest love the lampost and working towards a watermill
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had a few deaths with carry on mod and player corpse v 1.5.1 no issues at all
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i think the new Carry Capacity fork by NerdScurvy should fix the death problem. will test
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20 minutes ago, DArkHekRoMaNT said:
More info? Adding to Rubble Storage and creating Stone Slabs (using plugs) works fine for me. There were only problems placing Stone Slabs
sorry, got it with some bug testing. it seems that a mod isn't allowing this mod to function properly
Cottage Windows makes this mod not work: you can't add to the rubble storage and you can't make stone slabs.
to fix remove Cottage windows mod
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can't interact with rubble storage, can't place items inside
also making slabs doesn't work 1.17.3
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6 hours ago, Zeeny said:
Hey @Xandu, just wanted to confirm if there was going to be a mod update for game version 1.17.2 (stable) or would the current mod version work fine? If there is a mod update planned, do you have an approx. ETA / planned released date?
Thank you for all your hard work in creating this mod!
may i ask if the mod was used by you in 1.17.2 and if yes what was the result?
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6 hours ago, Keekenox said:
Any word on when this mod might be updated for 1.17?
works perfectly in 1.17
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didn't had any problems with the new version
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with the adition of underwater breathing would be possible to add a skill to lenghten the underwater breathing time
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stripped kapok, purpleheart and ebony can't be transformed into firewood
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there is a bug: male sheep inventory isn't updated, still 4 slots. also why the pelts need buckets now?
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there is a bug in latest rc as the agricultural traders aren't mapped
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thanks!
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i love this
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1 hour ago, Gage Leibman said:
I have the Desalinate ability from Cooking. I have a cooking pot with 4*4 liters of water (4 liters in each slot for total of 16 liters) -- it doesn't seem to do anything. There's no progress bar, no recipe description. The only other mod I have is Primitive Survival (https://mods.vintagestory.at/primitivesurvival)
would you kindly try without primitive survival
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you can't pick up trunks at all. that may be a mod related problem not from carry capacity
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i can confirm that survival stopped leveling in latest version
XLib and XSkills
in Mod Releases
Posted
press F an change the area