Jump to content

nebux

Very Important Vintarian
  • Posts

    45
  • Joined

  • Last visited

Posts posted by nebux

  1. On 12/17/2023 at 9:31 PM, Thorin48 said:

    Theres a bug where if you try to get extensive farming that works a 2 by 2  it seems none of the tool work with it I have tried every tool there is from Hoe to scythe and nothing seems to have a 2x2 mode

    press F an change the area

  2. CTD with and without mods in 1.17.9 and xlib xskills 0.6.14.

    no issues in 0.6.13 at all

    Spoiler

    Running on 64 bit Windows with 32 GB RAM
    Game Version: v1.17.9 (Stable)
    28/12/2022 15:15:50: Critical error occurred
    Loaded Mods: game@1.17.9, creative@1.17.9, survival@1.17.9
    System.Exception: Don't know how to instantiate collectible behavior of class 'XSkillsCarcass' did you forget to register a mapping?
       at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code) in VintagestoryLib\Common\ClassRegistry.cs:line 220
       at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(Packet_BlockType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\BlockTypeNet.cs:line 377
       at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateBlocks(Block[] blocks, Int32 start, Int32 maxCount) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 536
       at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadBlockTypes() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 451
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 418
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 28/12/2022 15:15:50, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.Exception
       at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(Vintagestory.API.Common.CollectibleObject, System.String)
       at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(Packet_BlockType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry)
       at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateBlocks(Vintagestory.API.Common.Block[], Int32, Int32)
       at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadBlockTypes()
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1()
       at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()

     }
    --------------
    { TimeGenerated = 28/12/2022 15:15:34, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.17.9.0
    P3: 63501532
    P4: KERNELBASE.dll
    P5: 10.0.22000.1335
    P6: 003161e5
    P7: e0434352
    P8: 000000000004441c
    P9:
    P10:

    Attached files:

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_6de83f1fe193e5ca31c2ce3d8a11133fc7c84e51_7fba9aec_a35434b2-1246-4805-849d-3e8763d1f004

    Analysis symbol:
    Rechecking for solution: 0
    Report Id: ad1afa00-13dc-4071-8eb4-0b5238274ec0
    Report Status: 131078
    Hashed bucket:
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 28/12/2022 15:15:34, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: CLR20r3
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.17.9.0
    P3: 63501532
    P4: VintagestoryLib
    P5: 1.17.9.0
    P6: 63501532
    P7: 1578
    P8: 23
    P9: System.Exception
    P10:

    Attached files:

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_1aab4bcca5864cdea9c56a2d9a330e131e54959_7fba9aec_a49555bc-9446-423f-9e10-449d89da9e0c

    Analysis symbol:
    Rechecking for solution: 0
    Report Id: b91875e2-dc63-4380-8028-e701d31f0e68
    Report Status: 131078
    Hashed bucket:
    Cab Guid: 0 }

     

  3. On 11/10/2022 at 3:39 PM, Joshua Crabtree said:

    The cows in this mod are super annoying and keep spawning inside our structures. Is there a way to just get rid of these

     

    On 11/11/2022 at 10:57 AM, Rhonen said:

    you can remove the json file. but as wrote some month ago: they use all same ai behaviors (also the spawn behaviors) as the  origin goats.

    just installed the mod and cows do indeed spawn way too often that vanilla animals. i kill then and in few days they do spawn again, butcher and repeat. it seems that they spawn once or twice in 9 day mont. i never seen vanilla animals spawn soo often. rest love the lampost and working towards a watermill

     

  4. 20 minutes ago, DArkHekRoMaNT said:

    More info? Adding to Rubble Storage and creating Stone Slabs (using plugs) works fine for me. There were only problems  placing Stone Slabs

    sorry, got it with some bug testing. it seems that a mod isn't allowing this mod to function properly

    Cottage Windows makes this mod not work: you can't add to the rubble storage and you can't make stone slabs.

    to fix remove Cottage windows mod

  5. 6 hours ago, Zeeny said:

    Hey @Xandu, just wanted to confirm if there was going to be a mod update for game version 1.17.2 (stable) or would the current mod version work fine? If there is a mod update planned, do you have an approx. ETA / planned released date?

    Thank you for all your hard work in creating this mod! 😁

     

    may i ask if the mod was used by you in 1.17.2 and if yes what was the result?

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.