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Crysta

Vintarian
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Everything posted by Crysta

  1. I personally feel like tier 3 bricks should have a zero % chance so you can use it without worry if you work up to that level.
  2. I want to add my support for this being vanilla, the mod is so nice from what I have learned from my friends and seen ingame(haven't progressed through much yet myself though), and it appears to solve several gripes I have had, like with bloomeries and bee hives deleting resources into the void when destroyed. It doesn't simply remove that mechanic but gives you something to work towards to solve that which is nice in games to be able to work to solve a problem and feel proud when you do. It also is just satisfying when you level up. So I really think this should be vanilla, it improves the game in lots of ways. Probably with some tweaks as needed like others mentioned.
  3. Thanks for the reply but it was more of that I dislike the decision to make your chosen spawn location not permanent without the use of setting or command changes like those examples you gave. Command changes to me also just feel a little cheaty(guess immersion breaking?) along with not being default and would not be available on servers for example that you don't own. I think it is a bad design choice as it discourages exploration while conflicting with the design choice of how big and varied the world is.
  4. My suggestion is mainly just a small cosmetic change where if you place the clutch under a ceiling its model would be upside down instead of normal to look attached instead of floating in place.
  5. Just got this issue too, found some of my items but everything else is nowhere to be found. Also am confused why this is marked as solved if okay.
  6. I often focus on a lot on renewability so want to suggest a change to the bee hives skeps deleting the clay from the recipe. I think it might be nice if you got the clay back or/and also could hollow out a log to use as a hive instead. Having both could give multiple cosmetic options for beekeeping which is nice. It just feels unrealistic for the clay to just get erased completely.
  7. In my opinion making it harder to move your respawn point and it by default being temporary/only for a set number of times isn't a good choice. It kind of centers the world on the original starting point and makes it very risky to want to explore or go far away. It could provide a lot more freedom for players if they could by default have a way to move it permanently or for as long as they wanted. Also in my opinion having it be at a block you placed would make it feel more controllable and comfortable instead of it being a invisible spot you set with the gear at one point. Maybe a block could later on be crafted from temporal gears to give a permanent way to relocate it as long as the block in intact. While that doesn't solve it being a bit harder at the very start, it does give something else to work towards.
  8. Fair, maybe though some could just take 2 bones instead of 1 per? just the option would be nice in my opinion.
  9. Currently it seems bones can only replace sticks for certain types of axes and knifes, giving a durability bonus, I think it would be more interesting if that was added to all tiers and tools. It would provide more variety and take advantage of that mechanic more. Though to avoid cluttering the survival handbook, maybe variants could be in the same menu as the tool that uses the normal stick. To save development resources it could also be done procedurally if that is more feasible?
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