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Xandu

Vintarian
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Posts posted by Xandu

  1. 4 hours ago, l33tmaan said:

    Are you talking about my mixing bowl issue, or some other issue I need to look at?

    I mean the issue we already talked about. If i would find anything else you would be the first one i would contact.

     

     

    37 minutes ago, Hal13 said:

    There can only be a single crock on a full block surface now? (could be a 1.15 thing i just now took my first batch of crocks out of the pit kiln)

    I think this is a vanilla related question. It is not in 1.14. It may be in 1.15 so far as i know.

    • Like 2
  2. 8 hours ago, CoB_Kai said:

    We have "magic mushroom" creatures on our server that will drop it's cap after being harvested. These will have different effects when eaten. The red one is poisonous and will make the player loose 15 hp. If he dies, the client will crash with the following error, that seems to occur in mp only. @Xandu

      Hide contents

    21.11.2021 09:53:45 [Warning] Exception at client 1. Disconnecting client.
    21.11.2021 09:53:45 [Event] Player WickedSchnitzel got removed. Reason: Threw an exception at the server
    21.11.2021 09:53:45 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.CollectiblePatch.Postfix(CollectibleObject __instance, Single __state, Single secondsUsed, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_vkCtd3V2CRuLlQ7XyXjgNwLPQVG packet, ConnectedClient client)
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

     

    Should be fixed with the the next update.

     

     

    2 hours ago, Hal13 said:

    @XanduThinking about adding this mod. Any incompabilities with 1.15.9 you know of? later updating the mod would just require me to overwrite the archive in the modfolder right?

    As i currently play with REALLY long ingame days (24h ig=48h irl), are time dependent buffs/effects dependent on ingame time (/time speed and /time calendarspeedmul, like pitkiln, soaking wet debuff, plant growth, ...) or real time (like cooking time, fuel's burnduration, ...)?

    There is currently an issue with the expanded foods mod but this one must be fixed on their side. I am not aware of any other issues. Yes you just need to replace the archive in the mod folder.

    Buffs/effects should work with real time timers. 

    • Thanks 1
  3. 24 minutes ago, Pamela Wild said:

    Can I change my class after I start playing?  I was playing a multiplayer game on a server and tried to change it, but it wouldn't stay changed.

    I have not tried to change it on my single player world.

    The  classes are a vanilla game thing. I use the mechanic for the access to some skills, but in general they have nothing to do with this mod.

  4. 4 hours ago, CoB_Kai said:
      Hide contents

    [Error] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
       bei XSkills.XSkillInventoryBackpack.get_Count()
       bei Vintagestory.Common.InventoryPlayerBackPacks.get_Item(Int32 slotId)
       bei XSkills.XSkillInventoryBackpack.get_Item(Int32 slotId)
       bei Vintagestory.Server.ServerPlayer.Init()
       bei Vintagestory.Server.ConnectedClient.LoadOrCreatePlayerData(ServerMain server, String playername, String playerUid)
       bei Vintagestory.Server.ServerMain.FinalizePlayerIdentification(_9fWC6RTReERnYnZgHEnYoQHcU3cA packet, ConnectedClient client, String entitlements)
       bei Vintagestory.Server.ServerMain.HandlePlayerIdentification(_nSxSiZFWZ0rwDyGNmypOtEp4Igh p, ConnectedClient client)
       bei Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

    cant access my singleplayer testworld anymore. i had bee skeps in all of the 4 backpack slots.

    I uploaded a patch that should fix this issue.

     

    Fixed a crash that occurs when you log out with items selected in your backpack slots and try to rejoin a world.

  5. Hi, i uploaded a small patch to fix a crash and to add the ability suggestion from @Russia.

    -added the monk ability to the combat skill
    -updated polish translation
    -fixed a crash when hitting mobs with a block

     

    For people that are interested in such things: The following line caused the crash: 

    Quote

    if(byPlayer.Player.InventoryManager.ActiveHotbarSlot?.Itemstack?.Item.FirstCodePart() == "rollingpin")

    and this is the fix:

    Quote

    if(byPlayer.Player.InventoryManager.ActiveHotbarSlot?.Itemstack?.Item?.FirstCodePart() == "rollingpin")

    I hate these missing '?' characters. 😅

    • Thanks 1
  6. 1 hour ago, CoB_Kai said:

    29.10.2021 09:36:48 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.XSkillsEntityBehavior.OnDamage(Single damage, DamageSource dmgSource)
       at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch1(EntityBehaviorHealth this, DamageSource damageSource, Single damage)
       at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage)
       at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode)
       at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(_nSxSiZFWZ0rwDyGNmypOtEp4Igh packet, ConnectedClient client)
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

    Crashed while hitting an animal (i believe it was deer or something). Had a block in my hand. Creative mode.

    I know. It is the same bug as the one before. Hitting mobs with a block crashes the game. I just have not had the time to upload a patch.

  7. 16 hours ago, CoB_Kai said:
    21:22:40 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.XSkillsEntityBehavior.OnDamage(Single damage, DamageSource dmgSource)
       at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch1(EntityBehaviorHealth this, DamageSource damageSource, Single damage)
       at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage)
       at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode)
       at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(_nSxSiZFWZ0rwDyGNmypOtEp4Igh packet, ConnectedClient client)
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

    Do you have any additional information when this occurs?

  8. 9 hours ago, Dythanos said:

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.15.7 (Stable)10/23/2021 8:30:53 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.XSkillsPlayerBehavior.OnGameTick(Single deltaTime)
       at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
       at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
       at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt)
       at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _gt983m53spH3zIRFvTrVgBj5MUb._m2KVBUzhniiatiiNT9yOoXoOOvL(Single )
       at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
       at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
       at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 10/23/2021 2:54:44 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1787910656348641149, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.15.7.0
    P3: 6167103b
    P4: KERNELBASE.dll
    P5: 10.0.19041.1202
    P6: c9db1934
    P7: c0020001
    P8: 0000000000034f99
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3F71.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4127.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4147.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4145.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4166.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_adcab0df8fe39fcdfed093ad446bf3e7bcf282b_ef62ac57_2c110b08-4120-4683-b727-942e483186cc

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 0b033103-f25a-44bb-9ee6-2d87e23ee599
    Report Status: 268566528
    Hashed bucket: 1d20593dfc7c21b6b8cfef44e9cbd77d
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 10/23/2021 2:54:42 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.7.0, time stamp: 0x6167103b
    Faulting module name: KERNELBASE.dll, version: 10.0.19041.1202, time stamp: 0xc9db1934
    Exception code: 0xc0020001
    Fault offset: 0x0000000000034f99
    Faulting process id: 0x3638
    Faulting application start time: 0x01d7c847b3a1b96d
    Faulting application path: C:\Users\beauf\AppData\Roaming\Vintagestory\Vintagestory.exe
    Faulting module path: C:\Windows\System32\KERNELBASE.dll
    Report Id: 0b033103-f25a-44bb-9ee6-2d87e23ee599
    Faulting package full name: 
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 10/23/2021 2:54:41 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFB73744F99
    Stack:
     }

     

     

    I keep getting the following crash report as I'm trying to setup a MP server... first time this is ever happened. I've tried reinstalling and only running xskills and xlib and I keep getting this crash report.

     

    Do you use any special server settings? Have you disabled the temporal stability system? Are you sure you have the current version  (0.6.0) installed of both xlib ans xskills on both server and client? The method is like it is for a while. It would be strange if it suddenly begins to crash without any obvious reason.

     

    Did this happen on the client or the server?

  9. 2 hours ago, Russia said:

    I wanted to see the syntax/references for the skills so I could try putting together that one I had suggested earlier.

     

    You can look at the example skill i made in the mod description. But getting all this stuff running isn't probably worth it to just add one ability. I will also try to add your suggestion in the next update.

  10. 8 hours ago, Russia said:

    Xandu, I've been going through the files in the mod. I'm curious, where does it actually store the code for various functions and abilities? All of the .json files I've looked at appear to be references.

    I don't exactly know what you mean. But the code that make the abilities actually work has to be written in c# code and be compiled. So it is stored in the dll file. You can not write such things in .json files.
     

    6 hours ago, Travis Pluid said:

    So, how does Quality affect plates?

    Quality affects the armor you craft with these plates.
     

    • Like 1
  11. I finally added the final features i wanted to add to the 0.6 version of the mod. It took much longer than expected. Especially the compatibility with the Expanded foods mod took a lot time. But with the help of the Expanded foods mod author i think we managed to make it work. But i cannot test every recipe. So if you encounter some bugs (and there are probably some), please report them.

     

    API:
        -Changed the experience multiplier calculations. (global modifiers are now applied before everything else)
        -Global experience modifiers are no longer considered into the experience multiplier tooltip.
        -Added a log entry for loaded effects.
        -Improved the decrease/increase ability tier tooltip.
        -Added KnowledgeRequirement class and a Knowledge field to the PlayerSkillSet.
            -Can be used to make a requirement that requires a specific knowledge level.

    Balance:
        -The duration of the well rested effect now depends on the time you slept.

    Features:
        -Added support for lichen deers
        -Added support for medieval expansion aurochs
        -Added exp multipliers for classes from the Collaborative Classes mod.
        -Unified the way cooking abilities are handled. Made one method out of 3 (for fire pits, ovens, cooking pots).
            -Hopefully this will make it easier to add new cooking methods.
            -This may change the specific behavior.
        -Expanded foods compatibility
            -The cooking skill should now work with expanded foods ovens.
            -The mixing bowl should now work with cooking skills.
            -Expanded foods foods can now be affected by skills.
            -The soucepan should now work with cooking skills.
            -Rolling pins are now affected by the tool mastery ability (cooking skill).
        -Updated russian translation by @Jay_
        -Added a quality tooltip to pies.
        
    Fixes:
        -fixed the class requirement names for the lightfooted ability
        -forged plates can now have quality
        -fixed behavior for leaves
        -hopefully fixed an inventory related crash that can occur when joining a server
        -fixed a crash that can occur when you harvest a henbox with the rancher skill

    • Thanks 2
  12. 1 hour ago, Russia said:

    I feel as though it would make more sense for the 'Iron Fist' skill to work the opposite of how it does right now. Where the maximum damage would be achieved by having 0 armor, decreased for each tier of armor, like a classic monk. 

    eg. instead of 2*(armor tier) damage, it would be 2*(4-armor tier) damage.

    I consider to add this as a separate ability.

  13. 1 hour ago, Grant Donahue said:
      Reveal hidden contents

    Running on 64 bit Windows with 32 GB RAM 
    Version: v1.15.6 (Stable)10/10/2021 4:10:21 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.BehaviorCollectFromPatch.Prefix(BehaviorCollectFrom __instance, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       at Vintagestory.GameContent.BehaviorCollectFrom.OnBlockInteractStart_Patch1(BehaviorCollectFrom this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumHandling& handling)
       at Vintagestory.API.Common.Block.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _nUTCCwkT1CsTiy64OnOpdL40c6I._ClADUnYQHrAMqPUj22yJuSx9iUh(Single )
       at _8ECD8nssQiL9uSD9vAFETn80rqE._YxuqUIHpNderNcZTb6YFhogmWOS(Single )
       at _8ECD8nssQiL9uSD9vAFETn80rqE._7qo1BKsjBXLbbifnICE8jHmvIH9(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _AP7WmUsyUYdtMlYkY1BnRzdg2ff._hdLzsTvaMxWzkcSVpoYJjLUlwAJ(_JsdNdoNt0XlKjq0tdupAM4oO6wn , String[] )
       at _0VK7uR5tb5rsnOGVuF83gJuGw9D._hdLzsTvaMxWzkcSVpoYJjLUlwAJ(ThreadStart )
    -------------------------------

    I do, here you are. It happens both in Singleplayer, and on a server.

    I found the issue, Should be fixed with the next update.

  14. 5 minutes ago, Frank Wehrmann said:

    Hello, we also have the mod on our server. But we have one problem, how can you avoid unlearning a profession. It means you have to craft certain things that you get lost skills but we can't find anything in the manual what it should be. Could you please tell us what we have to do.

    Sorry for my Schletes English I translate online.

    Greetings Frank

    Hi, du kannst in Fässern Met aus Honig herstellen, welches du zum Verlernen von Fähigkeiten benutzen kannst.

  15. 9 hours ago, Russia said:

    Thanks for the reply Xandu! Do you know if that's solely the base damage of the shovel, or is it influenced by the tool master skill/stable warrior/blackguard bonus-- and if so, would those bonuses apply before or after the initial multiplier?

    It should consider all multipliers. The order shouldn't really matter, because the overall formula is something like: total damage = base value * first multiplier * second multiplier * .... Well, of couse it is a little bit more complicated than that.

  16. 10 minutes ago, Russia said:

    Just curious, the shovel knight skill cites 'a massive amount of damage', how much damage does it deal on proc exactly?

    I think it is something like 30 times more damage. So the exact amount depends on the damage of the shovel.

  17. 16 hours ago, Mourning_Dove said:

    I have the larger stacks mod, could it be something with that? I could try and test weird inventory stuff in single player. In single player it seems to be fine with any weird numbers of items and if I remove the backpack ability. I can access the server on my alt so it is something related to xskills and the server. I also had my server playerdata deleted and it didn't work. I then uninstalled and reinstalled vintage story and my mods but still did not work on my main so the issue is probably in the world file or wherever server side xskills data is stored. Then I tried manually giving myself the backpack related perks and even deleting my data in the xskills world data folder but it did not work. Any idea where xskills holds inventory data?

    Edit: I may have figured it out I will post some troubleshooting results if I can fix it and maybe figure out what caused it

    Xskils does not save any inventory data. The inventories are managed by the base game. I made a few changes to the source code that should prvent such a crash in the future. But i cannot upload a new version at the moment.

  18. 3 minutes ago, Mourning_Dove said:

    Not that I know of. I don't know if this could be something related to killing someone who has extra item slots and not having that perk?

    Do you have any other mods that modify the player inventory?

  19. 7 hours ago, Mourning_Dove said:

    Hey I'm getting an xskills error i'd like to report when joining a server (this is from the server logs)

    02:44:25 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object at XSkills.XSkillInventoryBackpack.get_Count () [0x00006] in :0 at Vintagestory.Common.InventoryPlayerBackPacks.get_Item (System.Int32 slotId) [0x00004] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at XSkills.XSkillInventoryBackpack.get_Item (System.Int32 slotId) [0x0006d] in :0 at Vintagestory.Common.PlayerInventoryManager.get_ActiveHotbarSlot () [0x00040] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerPlayer.Init () [0x00033] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerPlayer..ctor (Vintagestory.Server.ServerMain server, Vintagestory.Server.ServerWorldPlayerData worlddata) [0x0001f] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ConnectedClient.LoadOrCreatePlayerData (Vintagestory.Server.ServerMain server, System.String playername, System.String playerUid) [0x00117] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.FinalizePlayerIdentification (_u5aW6nwI619iz4yHtjn5DN36nRD packet, Vintagestory.Server.ConnectedClient client, System.String entitlements) [0x000d4] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.HandlePlayerIdentification (_3m7od4q29MuHvvuYUPkoMOhKqzh p, Vintagestory.Server.ConnectedClient client) [0x002e9] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <0929cb4a0bf94f28ae863eabe44f778a>:0

    Strange. Does anybody on the server have the same issue?

  20. 2 hours ago, Thalius said:

    Good morning, Xandu!

    We have been experiencing some issues with clients crashing or not being able to join our server.  Resetting the server fixed it for a time, but the problem kept coming back.  We figured it had to be one of the mods. We could not tell which one from the crash reports, but all the reports looked about the same.  We started removing the mods one by one until we found the problem, and once xsklls and xlib were removed, everyone was able to log in without issue.

    I am including two of the crash reports.
     

      Reveal hidden contents

    -------------------------------
    Version: v1.15.5 (Stable)19/09/2021 23:22:16: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Client.NoObf.GeneralPacketHandler.<>c.<HandleServerAssets>b__21_0()
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
       at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
    -------------------------------

     

      Reveal hidden contents

    Version: v1.15.5 (Stable)9/19/2021 6:16:32 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Client.NoObf.GeneralPacketHandler.<>c.<HandleServerAssets>b__21_0()
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
       at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
    -------------------------------
    Version: v1.15.5 (Stable)9/19/2021 6:18:32 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Client.NoObf.GeneralPacketHandler.<>c.<HandleServerAssets>b__21_0()
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
       at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
    -------------------------------
    Version: v1.15.5 (Stable)9/19/2021 6:22:03 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Client.NoObf.GeneralPacketHandler.<>c.<HandleServerAssets>b__21_0()
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
       at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
    -------------------------------


    Everyone really enjoys having the mod. I honestly did not realize just how much depth it was going to bring to the community and to the server, being able to build skills that customized your character and lent to actual roles emerging in our little Wilderlands society.

    If there is anything else we can do to help figure out and solve the issue, just let us know.

    ~TH~

    I made some testing and couldn't reproduce this yet. Does this happen for all players or just specific players? Have you tried it with only xskills/xlib enabled? Sometimes a specific combination of mods can cause an issue.

  21. 5 hours ago, l33tmaan said:

    Oh snap, did Xandu already release a version of XSkills with all the stuff that's ready to go? They gave me the patches I need over here, so my next update will have them.

    I actually need you to release the version update first because my mod would use the methods i sended you to make things work. But i don't wanted to stress you. 😅

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