I finally added the final features i wanted to add to the 0.6 version of the mod. It took much longer than expected. Especially the compatibility with the Expanded foods mod took a lot time. But with the help of the Expanded foods mod author i think we managed to make it work. But i cannot test every recipe. So if you encounter some bugs (and there are probably some), please report them.
-Changed the experience multiplier calculations. (global modifiers are now applied before everything else)
-Global experience modifiers are no longer considered into the experience multiplier tooltip.
-Added a log entry for loaded effects.
-Improved the decrease/increase ability tier tooltip.
-Added KnowledgeRequirement class and a Knowledge field to the PlayerSkillSet.
-Can be used to make a requirement that requires a specific knowledge level.
-The duration of the well rested effect now depends on the time you slept.
-Added support for lichen deers
-Added support for medieval expansion aurochs
-Added exp multipliers for classes from the Collaborative Classes mod.
-Unified the way cooking abilities are handled. Made one method out of 3 (for fire pits, ovens, cooking pots).
-Hopefully this will make it easier to add new cooking methods.
-This may change the specific behavior.
-Expanded foods compatibility
-The cooking skill should now work with expanded foods ovens.
-The mixing bowl should now work with cooking skills.
-Expanded foods foods can now be affected by skills.
-The soucepan should now work with cooking skills.
-Rolling pins are now affected by the tool mastery ability (cooking skill).
-Updated russian translation by @Jay_
-Added a quality tooltip to pies.
-fixed the class requirement names for the lightfooted ability
-forged plates can now have quality
-fixed behavior for leaves
-hopefully fixed an inventory related crash that can occur when joining a server
-fixed a crash that can occur when you harvest a henbox with the rancher skill