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Xandu

Vintarian
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Posts posted by Xandu

  1. 12 minutes ago, Thalius said:

    Well, no issues for us at the moment. We are considering adding it to our server, but we are checking with the community first to see if there are any known conflicts with xskills and xlib. Loving your skill system, but are concerned about adding the new weapons and possible conflicts with skills.

    Adding new weapons should work fine.

    • Like 1
  2. 45 minutes ago, Thalius said:

    Is anyone aware of any issues with this mod on a server were Mr1k3s weapons pack mod is installed?
    I tried asking on that mod's forum page, but no response. Thought I might try asking here.

    What exactly is the issue?

  3. On 9/15/2021 at 5:01 PM, Hexedian said:

    Nobody on the server gets experience from dirt, and I can confirm that dirt doesn't trigger the Shovel Expert ability, but clay does.

     

    Sounds like something is messing up the block behavior.

  4. 11 hours ago, Hexedian said:

    The server uses mostly default settings, and xskills settings haven't been changed at all.

     

    Has everybody on the server this issue? Have you tried whether any of the abilities works with soil? So does the digging speed effect triggers when you have the ability and dig up soil?

  5. 3 minutes ago, Hexedian said:

    There are multiple mods, none of which changes soil behavior. Tested in single player with the same mods, and soil does give digging experience, so I'm baffled.

    Mod

      Hide contents

    - XSkills/Xlib
    - Carry Capacity
    - Player Corpse
    - Trade'o'mat
    - Starterpack
    - Medieval Expansion
    - Necessaries
    - Survival Categories
    - Workbench Expansion
    - Instruments
    - Lichen
    - More Roads
    - Useful Stuff

     

    Then it's maybe a server specific thing?

  6. 14 hours ago, Hexedian said:

    Dirt gives no digging exp right now; sand, gravel, clay, peat all work, but soil and bony soil don't.

     

    Hi, do you have another mod that adds a behavior to soil blocks?

    On 9/6/2021 at 10:11 PM, EreticKB said:

    Single, usually i use ctrl+F1 for restore fps.

    Ok. I tried several things but at the moment i just can't reproduce this. I really don't know what could cause such a bug. 😕

  7. 1 hour ago, EreticKB said:

    https://drive.google.com/drive/folders/1IC-bPwHnp0qg8pHvLwbLlajRkR69OxKA - saved game and logs.

    (i added some levels through console command)

    It would be nice if i could access the file without signing in.

    40 minutes ago, Draaven1 said:

    Yes, I did. After the information that mode can made this problem, I removed it. After restart the game the problem desapeared. The most interesting is, that after hunt over 100 drifters i had only 1 temporeal gear. Immediately after Anvil... the first killed mobe dropped the second gear. I have no idea if is any coincidence.

    Sounds like a coincidence.

  8. 23 minutes ago, Draaven1 said:

    I have very similar, but even more strange problem. Xskills sometimes counting metalworks exp, and sometimes not. Sometimes if I off the game and back in again it works well, but after some time of playing, it stops counting again. Interesting, in v1.14 I played whit both Xskills and Anvil Metal Recovery whitout any problems,

    Ok. Did you now use Anvil Metal Recovery, too? They changed how the mod works for version 1.15 and that may broke something. But until know i haven't found anything that could cause such a problem. I would like to see a log file after this issue happened.

  9. 2 hours ago, EreticKB said:

    Found it, Anvil Metal Recovery. It's permanently freezing metalworking exp in world even if you disable mod lately.

    Strange. For me everything seems to work fine even with Anvil Metal Recovery enabled.

  10. 1 hour ago, EreticKB said:

    Check, don't get any EXP even with Xskills alone.

    Do you get experience for all other skills?

    Do you have the current version of the game and the mods? Do you have changed any configuration files? 

    Have you tried it on different worlds?

  11. 15 hours ago, EreticKB said:

    I get into bronze age but still have zero EXP into metalworking.

    Modlist:

    Better Than Heresy 1.2.0

    Expanded food 1.4.1

    Fancy doors 1.0.5-rc1

    Rope Bridges 1.1.0

    Spyglass 0.4.0

    VSMovementMod 1.0.5

    ZEEkea 1.4.10

    CarryCapacity 0.6.2

    Medieval Expansion 3.6.0

    vsprospectorinfo 4.1.0

    Anvil Metal Recovery+ 0.1.15

    Debark Fix 1.0.0

    Xlib & Xskills 0.6.0-pre.9

    So you don't get any experience while casting tools or forging on an anvil?

  12. 16 hours ago, SturgeonFish said:

    I'm in the middle of testing but maybe you can answer this sooner:

    Does afforestation now affect tree seed drop rates instead of saplings?

    Thanks to your comment i noticed that the json files for the leaves moved in the base game. So i have to adjust this. Until then abilities related to leaves do not work.

  13. 20 hours ago, Solaireislove said:

    Oh okay, what threw me off is there are two "steel bits" in the survival guide. The other steel bit when clicked shows a recipe of steel bits in a circle in the crafting grid. The other doesn't give a recipe for forming blister steel. Thanks much appreciated!

    The vanilla game introduced its own kind of metal bits after the mod. I will keep them in the mod for compatibility reasons. That's the reason why there are two variants. You should be able to mix them for the recipe. At least it worked for me.

  14. 40 minutes ago, Solaireislove said:

    Just a quick question. When it comes to getting steel bits after metal processing with steel ingots. How do you turn the steel bits back into steel ingots/blister steel? I've tried placing them in a stone coffin to no avail. Bloomeries are a no go, and nothing I know of burns hot enough to make a crucible melt the steel. Just curious what to do with them.

    There should be a crafting recipe to craft blister steel from steel bits.

  15. 5 minutes ago, Matinez said:

    I don't know what's going on but without Inventory Tweaks (one of the BEST mod ever) few days in row without crash local and LAN.

    There is some warnings in logs about Inventory Tweaks:

    [Warning] [xinvtweaks] Dependency 'game': Failed parsing version string '1.15.Pre1' at index 5: Expected PATCH version number, found 'P' (best guess: 1.15.0-Pre1)
    [Warning] [xinvtweaks] Dependency 'survival': Failed parsing version string '1.15.Pre1' at index 5: Expected PATCH version number, found 'P' (best guess: 1.15.0-Pre1)

    is that ok?

    You can ignore this warning.

  16. On 8/25/2021 at 11:47 AM, Matinez said:

    It was 3 meat and 1 vegetable or 3 meat and 1 fruit. I exclude Expanded Foods because it crash without this mod. Now I turn off Inventory Tweaks and no crash so far. Worst part is this crash i soooo random. My wife has that crash too from her computer on my save thru LAN. She thought the problem is putting crock on the ground with shift pressed but next time with shift was no crash and so on... random random,,,, still looking...

    sorry for my english

    edit: Game without Inventory Tweaks is horrible 🙂 I so much love this mod 🙂

    It seems like somehow the number of items in the internal inventory of the crock gets messed up somehow. So the somehow there are more items inside the crock than the game can handle. But this should only happen if there are something like more than 7 items inside the crock. So your meals should be fine and i don't know why it could cause such an issue. And i even don't know why it seems to be so inconsistent. When the crock is messed up it should crash every time you try to place it.

     

    I do not know what Inventory Tweaks would have to do with it. All it does is shuffling around items.

  17. 3 hours ago, Matinez said:

     

    aaaaaaand please take a look on random ctd problem when putting crock on ground with default game meal in it with lastest Xskills and Expanded Foods mods working

      Hide contents

    Version: v1.15.5 (Stable)2021-08-19 15:43:45: Critical error occurred
    System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    Parameter name: slotId
       at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId)
       at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack)
       at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack)
       at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
       at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
       at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
       at Vintagestory.API.Common.Block.TryPlaceBlock_Patch1(Block this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
       at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
    -------------------------------
    Version: v1.15.5 (Stable)2021-08-19 22:05:27: Critical error occurred
    System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    Parameter name: slotId
       at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId)
       at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack)
       at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack)
       at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
       at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
       at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
       at Vintagestory.API.Common.Block.TryPlaceBlock_Patch1(Block this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
       at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
       at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
    -------------------------------

    Thank You both for great mods 🙂

    Can you tell me with which meal exactly this crash occurs? I need the number of ingredients especially.

  18. 4 minutes ago, EreticKB said:

    I try "expMult: The base multiplier for the all experience you earn." and found it strange behavior.

    It's add flat stat to summary experience multiplier instead be more logical and usable global multiplier.

    Now it works so: I have "Example skill" which get 100 exp/s and class trait "Example skill gets -50% exp". With expMult=1 i get 50 exp/s, but with expMult=10 i get 950 exp/s (-5%) instead expected 500 exp/s (-50%). 

    This behavior makes "expMult" meaningless for it's primary function - corrects skill progression speed without tweaking EVERY skill parameters, because it break all class and skill bonuses and penalties related to skill progression speed.

    Hi, i know. This issue is already addressed in the next patch.

  19. On 8/22/2021 at 1:44 AM, l33tmaan said:

    Can we, uh, help with that?

    Could you update the git repository? I assume it is not up to date? Because i see nothing there that could produce a problem with the Oven. And i need to look at the source code to make it compatible. 

     

    19 hours ago, animatiV said:

    I have a problem with the skill "well rested". After some time, the game does not show the effect of this skill on the screen. In the modification window, I also do not have any bonus to experience points. Anyone know how to solve this problem?

     

    Edit: It is possible that other skills also don't work. << And yet they work.

    Edit2: ok, I think the mod reload option helped.

    So you don't have this issue anymore?

  20. On 8/21/2021 at 12:03 AM, SunGoat said:

    expanded foods, breads, just about anything really.

    It's probably a compatibility issue with the expanded foods mod. The two mods aren't working great together at the moment.

    • Sad 1
  21. 1 hour ago, adamssj3 said:

    hello I have a problem with the modem. after unpacking in the mods folder in the game no change appears. something like this appears when a file is put in an additional folder. Unable to resolve mod dependencies. chek logo files. helppp

    Do not unpack the folder. Just put the folder as it is into the mods folder.

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