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Phantom72

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. I'd upvote anything and everything to support our modders! With the limited player-base, and with that, limited income from mods, the last thing they need to struggle with is a limiting API.
  2. Absolutely brilliant mod from @Windows98 here - https://mods.vintagestory.at/show/mod/23223
  3. No disagreement here and I'd welcome an additional mechanic. What I would like to see eventually is wine-making being a bigger thing in the game. Possibly traders buying a certain wine, maybe even a certain vintage, discount/sell buff for providing their favorite wine, player buffs, endless possibilities. But, as it stands now, harvesting is boring, and I'd take a 2 pass(trim/harvest) over grr grr grr to harvest the berries. It's more exciting breaking them or just modding the scythe(below for those whom are interested). At the end of the day it's all about balance, harder to get berries, they might have to bump up the rot->compost process. [ { "op": "addmerge", "path": "/attributes/codePrefixes", "value": ["bigberrybush","smallberrybush"], "file": "game:itemtypes/tool/scythe.json" } ]
  4. Not sure how that is the opposite route but you can have your cuttings :). And I've have soo many bushes and it gets boring as hell harvesting them all.
  5. Some more ideas... when the plants are trimmed allows the berries to mature faster faster harvesting, or multi-harvest even they drop cuttings so LadyWYT can replant them. Just my 2c
  6. /agree - or the game can just stack them and average out the nutrient levels so you can pick them up at any stage. Until there's a vanilla way to pick up tilled blocks I'll be using this mod. https://mods.vintagestory.at/farmlanddropswithnutrients
  7. Plate armor at lower tiers seems to be an absolute waste of time and resources. In my first game I've created a bronze plate set and not only was the defense lackluster, but it also ended up being shredded in no time. From experience you'll encounter T4 enemies quite early on just via temporal storms or doing a deep dive in a cave. It would be nice having the option to do a more safe deep dive, albeit at the expense of armor being wrecked. As, from my understanding, durability loss depends on f(Tattack, Tdefense, ?), so a durability reduction will most likely be necessary. Might even be as simple as Steel x hits, Iron x/2 hits, Bronze x/4 hits, Copper x/5 hits at say max damage. This might also help in extending the bronze age most people seem to try and skip completely. Unless the lower tier plate armor gets and update, I honestly don't see any point in crafting it for defensive reasons. Just grabbed the table via AI.
  8. /hoping to see plenty of these suggestions being added to the base game Funny, these last couple of days I've been contemplating joining a server where they have different races; As some race interactions are forbidden, I'm still willing to feed the lost {insert race here} or two. For that reason, I was thinking it would be quite nice to have a bell outside my property, those stinky races could ring, so I can put some food out :D.
  9. I've given up on ropes
  10. First post, so welcome! I understand that for various reasons mods shouldn't be the answer. But, until the functionality is baked into the base game, you can use the highly recommended mod below which allows you to bind a "Clear Hand Slot" key. https://mods.vintagestory.at/show/mod/367#tab-description
  11. I've been there, and the GUIs move to really odd positions when you open containers at a later stage. Perhaps the devs can unlock the "open GUI above container" feature from "immersive mouse mode" allowing everyone to have the option of opening the GUI above the container. I am however still constantly amazed at what our little "minecraft clone"(NOT!) is capable of in terms of GUI interactions.
  12. Oops, thanks --- yep, still on 1.20, terrible seed, I think, year 5, discovered fireclay for the first time today so just want to ride out the version and seed. /apologies for the out of date suggestion
  13. [Implemented in 1.21] How about rather than having to play dress-up or burning through healing items we just make the time taken for healing scale by the armor class worn? Some points In VS, from an interaction perspective, removing armor, healing up, and re-equipping armor feels clumsy. Dress-up can be macro'ed it, however it will just be automated clumsiness. Healing is already "magic" in game, would love me some more realism, but it will only complicate matters. Just keeping it simple, avoiding any temptations(armor swap delays etc)
  14. Yep, you can mine forever even in a low stability area as long as you have space for the bowtorns to spawn.
  15. Actually moving my bighorns to my base and had a read through the wiki today and came across the above. Personally I hope we can milk them once a day, I'll soon find out.
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