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Ursiak

Vintarian
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Everything posted by Ursiak

  1. Thank you for your recommendations! I'll check them out, but as you said, there are for specific mobs. I realise that most people want to make the monsters scarier, so those types of mods are way more popular. I'm just get easily scared, despite being a grown ass man
  2. I don't know where, but somewhere I read that it's best not to make the whole roof glass for it to register it better. Mine has wooden structure kind of holding the glass in the middle and corners and it works well. However I haven't used chiselled glass, so I can't say if maybe that's the part that's the issue.
  3. Thank you both for your replies! Animations aren't really the problem, I was thinking more about changing their hue or making them glow simply to make them easier to notice before they attack. And I would feel silly asking someone to change their mod for me Maybe I should look into doing that myself, but I have never made any mods or retextures. Do any of you have any recommendations on tutorials to get started?
  4. Hello everyone! Do any of you know of any mods that retexture the rust creatures or change them into other mobs? My problem is that they are too scary for me and I don't do well with sudden attacks. I usually play the game without the sound on, so anytime anything attacks me it's an unpleasant surprise. I play with a mod that completely disables their spawn, but I'm looking for a middle ground between that and the vanilla. The thing is, I don't think it's fair for me to do any story dungeons without the monsters in them, so despite being 100+ hours in, I haven't touched any plot related locations. But I dread to think of going to the first place (archives?) with all the monsters inside. I even thought about buying my partner the game just so we can go there together in multiplayer, but I'm short on cash right now. The bosses are not the problem, only the usual monsters are. I've seen mods that change the sounds or the spawning places, but I'm looking for more visual changes. Even turning them, idk, pink, or making them glow a little so they're more visible Now that I think about it, that would be a great mod.
  5. Thank you for answering, that's great help, already downloading the mod!
  6. Hello! Love the mod, though it is very confusing for me (my fault for downloading it when I'm not even that knowledgeable about the basic game and cooking). I just wanted to ask, is there a way of making a complete meal (like vegetable or meat stew) in a cauldron from the basic game ingredients? Or just putting stuff together? Or does it have to be very specific recipes you list in the first post? I was hoping to use the cauldron like a giant cooking pot but now I'm doubting myself.
  7. Ah, I understand now, that makes sense! I didn't even know lightning rods existed and my house is very tall so I better figure them out now, thank you for letting me know. That mod does look very interesting, thank you for recommending it to me! The ruins sound cool, I wish there was a list of all possible structures so I could check them all out, I haven't gotten any big ones in my world. Thank you for explaining automation so nicely, definitely sounds less intimidating. Thank you everyone for your help, recommendations and explanations. Feels amazing as a new player to be so welcomed and for others, more experienced players to be so eager to help! I wish you all a very nice day
  8. Yeah, me too, especially since the area I picked is perfect for a little village, but the main building turned out waaay too big! How does smithing benefit from windmill? I was only thinking about using it for grinding stuff, but I'm still a beginner and only got to bronze when it comes to smithing. Trying to find a way to smith iron right now. Why is it better to put animals inside? I'll write down all the rooms I gathered from everyone's messages at the end I was wondering if there are any bigger type ruins like a village, but I couldn't find anything online. A village ruin sounds so cool!! And a cathedral!!!!! All of those points are really interesting, I'll try to put everything together at the end Thank you, it's nice being here! Trophy room is SUCH a cool idea! Especially since I love collecting unique items and I'm picking up all the unusable clutter I encounter. Ah, I actually play with a mod that removes all the enemy creatures because I don't do well with first person horror, even in a simple art style. So i turned off temporal storms as well, since they don't spawn anything. I was thinking about turning the mod off when I feel comfortable enough but the game is challenging enough without the monsters to me. Thank you everyone for your replies, I haven't actually expected anyone to help me, that's very nice. From what I gathered from your messages and my own thoughts inspired by them, I need: pantry, bedroom, kitchen, room with just the tools, a storage way bigger than I thought, trophy room, library, smithing room, leather-making, furnace room. Can't say much about automation because everything you guys are mentioning sounds like magic to me. So I figured I could do it like this: Main house: kitchen and a room with tools and two chests for things not organised yet on the ground floor, with pantry in the basement. Bedroom, trophy room, library and maybe leather-making on the first floor. Huge storage on the second floor. Windhill connected to a greenhouse (if these work in the game?): grinding stuff, maybe leather-making Smith's building: furnaces, smithing and all that. Anything I missed? Once again thank you all!
  9. Hello First time posting here, only recently started playing the game. I'm enchanted with it and enjoy it a lot. I just finished building my first official base and it turned out waaaay bigger than I thought it would be. But because I'm not very experienced and a lot of mechanics are still a mystery to me, I need recommendation what I could put in it. What kind of rooms do you think a proper base should have? Other than the obvious kitchen, bedroom, storage and pantry. I was thinking about putting everything related to smelting and a mill in separate buildings, but that might change to avoid the base staying empty. Any experienced players can give me their advice?
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