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Per Edman

Vintarian
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Posts posted by Per Edman

  1. 2 hours ago, Amigurumi said:

    With as big as it is, it might be better to have separate companion mods that integrate each one. Would it be easier on your end to throw together an integration guide to have others take on doing the compatibility work?

    I get where you're coming from and it's not a bad idea to let everyone pick and choose from what they want to install, but the parts of Expanded Foods are so integrated into each other. In what modlet would you put the expanded liquid types, or dough types? What would the parts be, exactly? 

     

  2. 33 minutes ago, l33tmaan said:

    I understand now. My code is looking for the cauldron/saucepan shapes of "contents-0.1.json". I am positive that if the OS automatically changes that to "contents-0,1.json" then ANY contents in the saucepan or cauldron would cause crashing. Now to fix it!

    Go l33tman, go l33tman, it's yo birthday! :D

    / piotrr

  3. 1 hour ago, l33tmaan said:

    You're a hero. I'm not sure why the saucepan does that, but there must be a vanilla function that's missing since I imagine this sort of thing would come up a lot, given the game is coded by a European. Thank you for identifying this!

    You're welcome. Hopefully you can find a way around it if you run the mod with comma as a separator.

     

    Quote

    Uhhh... apparently soy sauce isn't working either. I swear it was working when I tested it before. Thanks for letting me know.

    I'm trying to read through the files and DLL but I can't make heads or tails of it. I'm not sure if "IItemstack" with two I:s is correct, for example. If I had named that variable, I would have meant integer value rather than float. I dunno. There's obviously something very weird going on with outputs. 

  4. @l33tmaan, I have identified the saucepan/cauldron crash bug. It ís due to the decimal point vs decimal comma. Somewhere in your code for sauce pans and cauldrons is a function, variable or definition that only accepts decimal points and not decimal commas. It's probably related to the output box, or results from actions. I tested this by simply changing the decimal symbol used in Windows. You find this setting in Windows control panel, region, "Additonal Settings..." - see uploaded photo: 
     image.png.f3d8b45236bd7633ba9cae16eaf9f709.png 

    On 3/27/2022 at 1:37 PM, Per Edman said:

    I wonder if the liquid/saucepan/cauldron crash could have anything to do with regional PC settings, like if your computer uses a decimal point or decimal comma. 

    Quote

    Why would that only affect the saucepan & cauldron, though?

    I don't know why, but this is in fact the reason. When I change this to a decimal point, I can make bone broth and I can pick up any amount of liquid using the saucepan or cauldron as a bucket. 

    The sums are off though. 4 liters of water and 2 bone are supposed to make 2x250ml of bone broth, but in fact produce 2 liters of bone broth. I don't mind, but I don't think it's correct. 

    • Like 4
    • Thanks 2
  5. I may have a new clue. I tried using the Cauldron to move wine from one barrel to another. It worked great for FULL barrels, but when a barrel had 5.9 liters of wine, I had a similar crash! Maybe it _does_ have to do with fractional portions. I will have to try producing integer liters of bone broth. 

    Spoiler

    Running on 64 bit Windows with 32 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: advancedsmithing@1.2.0, expandedfoods@1.5.3-pre.4, primitivesurvival@2.8.0, game@1.16.4, playercorpse@1.3.1, creative@1.16.4, survival@1.16.4, wildfarming@1.2.8, darkerspawns@1.0.0, wildcraft@1.2.1
    2022-03-24 20:07:24: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
       at ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
       at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
       at Vintagestory.Client.NoObf.SystemRenderHeldItem.RenderFpHandItem(ItemSlot inSlot, Boolean left, Single dt)
       at Vintagestory.Client.NoObf.SystemRenderHeldItem.OnRender3dOpaque(Single deltaTime)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-03-24 20:07:24, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FF814C8478C
    Stack:
     }
    --------------
    { TimeGenerated = 2022-03-23 18:42:00, Site = , Source = Windows Error Reporting, Message = Fault bucket 1937563273474348038, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.4.0
    P3: 6219e03d
    P4: KERNELBASE.dll
    P5: 10.0.22000.527
    P6: 71a5cb5d
    P7: c0020001
    P8: 000000000004478c
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.50241688-ca49-47b1-9328-9417b23853bf.tmp.WERInternalMetadata.xml

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_fcdf8a4145d8f5559e5764312da17e8e46b01785_81245bb0_e2b84152-8c2c-49f7-8703-e4362e453402

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: ddd50a52-71a2-4af8-844e-30b60544e4bb
    Report Status: 268566528
    Hashed bucket: ae70895fe1b18f686ae39b8815481406
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 2022-03-23 18:41:59, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.4.0
    P3: 6219e03d
    P4: KERNELBASE.dll
    P5: 10.0.22000.527
    P6: 71a5cb5d
    P7: c0020001
    P8: 000000000004478c
    P9: 
    P10: 

    Attached files:

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_fcdf8a4145d8f5559e5764312da17e8e46b01785_81245bb0_e2b84152-8c2c-49f7-8703-e4362e453402

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: ddd50a52-71a2-4af8-844e-30b60544e4bb
    Report Status: 131076
    Hashed bucket: 
    Cab Guid: 0 }


    Crash also when picking up 21 liters of vinegar from a barrel with a cauldron: 
     

    Spoiler

    Running on 64 bit Windows with 32 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: advancedsmithing@1.2.0, expandedfoods@1.5.3-pre.4, primitivesurvival@2.8.0, game@1.16.4, playercorpse@1.3.1, creative@1.16.4, survival@1.16.4, wildfarming@1.2.8, darkerspawns@1.0.0, wildcraft@1.2.1
    2022-03-24 20:16:32: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
       at ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
       at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
       at Vintagestory.Client.NoObf.SystemRenderHeldItem.RenderFpHandItem(ItemSlot inSlot, Boolean left, Single dt)
       at Vintagestory.Client.NoObf.SystemRenderHeldItem.OnRender3dOpaque(Single deltaTime)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-03-24 20:07:26, Site = , Source = Windows Error Reporting, Message = Fault bucket 1937563273474348038, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.4.0
    P3: 6219e03d
    P4: KERNELBASE.dll
    P5: 10.0.22000.527
    P6: 71a5cb5d
    P7: c0020001
    P8: 000000000004478c
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.69f33126-ec2a-4d12-896c-a72a5490d790.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c07ec8f1-d55d-4546-88b0-454218df5f92.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6c82ef37-53b1-4140-b744-05b81b5bf916.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e9dc2f47-e88f-4a7c-a2fc-b1d8e7a1ec02.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b6ac15fc-6656-4094-99e9-776e255e7365.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_fcdf8a4145d8f5559e5764312da17e8e46b01785_81245bb0_0fb447c3-4c6c-4549-abfe-50190819a4a5

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: af1d03db-2196-4fbe-8f5e-135ccb000e18
    Report Status: 268566528
    Hashed bucket: ae70895fe1b18f686ae39b8815481406
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 2022-03-24 20:07:25, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.4.0, time stamp: 0x6219e03d
    Faulting module name: KERNELBASE.dll, version: 10.0.22000.527, time stamp: 0x71a5cb5d
    Exception code: 0xc0020001
    Fault offset: 0x000000000004478c
    Faulting process ID: 0x23e8
    Faulting application start time: 0x01d83fa50afdf539
    Faulting application path: C:\Users\per_p\AppData\Roaming\Vintagestory\Vintagestory.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report ID: af1d03db-2196-4fbe-8f5e-135ccb000e18
    Faulting package full name: 
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 2022-03-24 20:07:24, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FF814C8478C
    Stack:
     }

     

    • Like 1
  6. 21 hours ago, l33tmaan said:

    Can you use the saucepan as a bucket?

    Yes! I just tried it and I can. Oooh, and when it's placed on a table I can put the lid on, but then I can't pick it back up again unless I remove the lid. Maybe that's intentional? 

  7. 43 minutes ago, l33tmaan said:

    Expanded Foods is my only mod and I also have it installed under Appdata. I'm not sure if it stores the data elsewhere, but I don't think so. I have no idea why it would be an antivirus issue because I don't use one. So if that's the problem...  I have no idea how to fix that. The exper.dll file is what has all the C# code in the mod, but you're only having issues with boiling stuff, right?

    True, I only have issues boiling in saucepans / cauldrons. Well...there _may_ be some other issues, like... if I stack more than 1 jug of drinkable liquid, it never runs out when I drink it, or it runs out VERY slowly. And I can boil more than 4 liters of water into salt, but it takes FOREVER and the water goes up to 900 degrees, but those aren't crash bugs you know. 

    Because of the large changes done to liquids in the latest game version, I thought it had to do with portion sizes or something, but it doesn't happen for you so I really don't know. 

    You do have the built-in Windows defender though, right? You haven't actively _disabled_ the only antivirus you have? 

    Edit: Oh yeah, and I can't seem to add or remove the lid on the saucepan/cauldron. 

  8. Brand new world, brand new game install, expanded foods mod only. 

    What else is different between your situation and mine, if it's not old data files? What about file locations? I installed the game to the default folder, %APPDATA% which in that case happens to be on the C drive, that computer only has one drive. 

    Edit: I did have one idea - you wouldn't happen to be using any other mods too? Or does VS store any data anywhere else at all, like the registry? Or maybe it could be some sort of antivirus issue, I noticed there's a exper.dll included. Or maybe it's even a client setting interaction somehow. Maybe we could make an effort to use the exact same settings. 

  9. 1 minute ago, l33tmaan said:

    I always do a fresh install, I never update the game or touch any of my old saves, and I make new worlds all the time. All I can think of at this point is to clear everything in the VintagestoryData/ModData folder, too.

    I already did - the computer I tested on today didn't even have a VintagestoryData folder. I deleted both the game folder and the data folder before reinstalling and doing that test. It was a brand new world, started as survival and then switched gamemode to creative to summon the sauce pan, fuel, water and bone. 

  10. Sorry, tried on a different computer, deleted VS from userdata, reinstalled the full 1.16.4, installed ONLY Expanded foods, spawened in a brand new world, used Creative mode to get saucepan, coal, water, bones and lit it up. I'm so sorry, it still crashed. See crash message in spoiler tags: 

    Spoiler

    Running on 64 bit Windows with 16 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: expandedfoods@1.5.3-pre.4, game@1.16.4, creative@1.16.4, survival@1.16.4
    2022-03-23 09:27:26: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
       at ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
       at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
       at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize)
       at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime)
       at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
       at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
       at Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime)
       at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-03-15 19:34:07, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.4.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

    Process ID: 5a88

    Start Time: 01d83896f3828687

    Termination Time: 19

    Application Path: C:\Users\Per Edman\AppData\Roaming\Vintagestory\Vintagestory.exe

    Report Id: 874a4ab8-8450-4e87-86b1-fc2e5c5442a4

    Faulting package full name: 

    Faulting package-relative application ID: 

    Hang type: Unknown
     }

    I haven't tried _all_ the liquids, so it's entirely possible that the problem isn't with bone broth specifically, but with the output of the simmering activity or what materials are allowed to be added to the output slot, like I said I'm brand new to VS modding. What's REALLY interesting is that you do not have a problem, which indicates that the reference is not null for you, that you do have an object by that reference that can be instantiated. Since not EVERYONE in this forum is having a problem with the saucepan/cauldron, we can also assume that there are others who also do not have a problem. 

    So that's very interesting - why do some people get this on a brand new install, and others are fine ..with older installs maybe? Is it possible that the output relies on old data, maybe from an older version of the game, something that was removed or renamed in 1.16.4, but which somehow is still there in the savegame for people who have played for longer with the mod? 

    • Like 1
  11. I just added the crash message - mine isn't in Polish though. :) 

    One more thing was weird though: The text above the bone and water do not always show that they will result in Bone Broth (250 ml). No idea why it sometimes shows and sometimes doesn't. 

    I will try on another computer tomorrow, with a brand new 1.16.4 installation, one that hasn't been upgraded from earlier versions of VS. 

  12. I too have the Saucepan/Cauldron crash. I'm on Windows 11, I do have some mods installed but I just removed Wildcraft and Wild Farming just to be sure. I also tried two separate save games, one from 1.15 and one newer 1.16.4 original. 

    Crash message: 

    Spoiler

    Running on 64 bit Windows with 32 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: advancedsmithing@1.2.0, expandedfoods@1.5.3-pre.4, primitivesurvival@2.8.0, game@1.16.4, playercorpse@1.3.1, creative@1.16.4, survival@1.16.4
    2022-03-23 00:57:14: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
       at ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
       at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
       at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize)
       at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime)
       at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
       at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
       at Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime)
       at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-03-23 00:57:14, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFC7989478C
    Stack:
     }
    --------------
    { TimeGenerated = 2022-03-23 00:45:10, Site = , Source = Windows Error Reporting, Message = Fault bucket 1937563273474348038, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.4.0
    P3: 6219e03d
    P4: KERNELBASE.dll
    P5: 10.0.22000.527
    P6: 71a5cb5d
    P7: c0020001
    P8: 000000000004478c
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.cb29de95-50e3-403e-b2e0-c04af70752a4.tmp.WERInternalMetadata.xml

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_fcdf8a4145d8f5559e5764312da17e8e46b01785_81245bb0_6ffc3f35-0022-4737-a735-5fc5986d4f48

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 1ab051d7-0610-4283-b5cc-b50c24cf3ff4
    Report Status: 268566528
    Hashed bucket: ae70895fe1b18f686ae39b8815481406
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 2022-03-23 00:45:08, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.4.0
    P3: 6219e03d
    P4: KERNELBASE.dll
    P5: 10.0.22000.527
    P6: 71a5cb5d
    P7: c0020001
    P8: 000000000004478c
    P9: 
    P10: 

    Attached files:

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_fcdf8a4145d8f5559e5764312da17e8e46b01785_81245bb0_6ffc3f35-0022-4737-a735-5fc5986d4f48

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 1ab051d7-0610-4283-b5cc-b50c24cf3ff4
    Report Status: 131076
    Hashed bucket: 
    Cab Guid: 0 }

    Where are the liquids defined? I'm completely new to Vintage Story modding, but maybe I could help somehow? 

    • Confused 1
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