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Per Edman

Vintarian
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Per Edman last won the day on April 3 2022

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  1. I get where you're coming from and it's not a bad idea to let everyone pick and choose from what they want to install, but the parts of Expanded Foods are so integrated into each other. In what modlet would you put the expanded liquid types, or dough types? What would the parts be, exactly?
  2. Is there any particular reason 400 soy milk makes 1 liter?
  3. Go l33tman, go l33tman, it's yo birthday! / piotrr
  4. You're welcome. Hopefully you can find a way around it if you run the mod with comma as a separator. I'm trying to read through the files and DLL but I can't make heads or tails of it. I'm not sure if "IItemstack" with two I:s is correct, for example. If I had named that variable, I would have meant integer value rather than float. I dunno. There's obviously something very weird going on with outputs.
  5. @l33tmaan, I have identified the saucepan/cauldron crash bug. It ís due to the decimal point vs decimal comma. Somewhere in your code for sauce pans and cauldrons is a function, variable or definition that only accepts decimal points and not decimal commas. It's probably related to the output box, or results from actions. I tested this by simply changing the decimal symbol used in Windows. You find this setting in Windows control panel, region, "Additonal Settings..." - see uploaded photo: I don't know why, but this is in fact the reason. When I change this to a decimal point, I can make bone broth and I can pick up any amount of liquid using the saucepan or cauldron as a bucket. The sums are off though. 4 liters of water and 2 bone are supposed to make 2x250ml of bone broth, but in fact produce 2 liters of bone broth. I don't mind, but I don't think it's correct.
  6. I wonder if the liquid/saucepan/cauldron crash could have anything to do with regional PC settings, like if your computer uses a decimal point or decimal comma.
  7. I have both tested in a "real", older world and in creative.
  8. I may have a new clue. I tried using the Cauldron to move wine from one barrel to another. It worked great for FULL barrels, but when a barrel had 5.9 liters of wine, I had a similar crash! Maybe it _does_ have to do with fractional portions. I will have to try producing integer liters of bone broth. Crash also when picking up 21 liters of vinegar from a barrel with a cauldron:
  9. Yes! I just tried it and I can. Oooh, and when it's placed on a table I can put the lid on, but then I can't pick it back up again unless I remove the lid. Maybe that's intentional?
  10. True, I only have issues boiling in saucepans / cauldrons. Well...there _may_ be some other issues, like... if I stack more than 1 jug of drinkable liquid, it never runs out when I drink it, or it runs out VERY slowly. And I can boil more than 4 liters of water into salt, but it takes FOREVER and the water goes up to 900 degrees, but those aren't crash bugs you know. Because of the large changes done to liquids in the latest game version, I thought it had to do with portion sizes or something, but it doesn't happen for you so I really don't know. You do have the built-in Windows defender though, right? You haven't actively _disabled_ the only antivirus you have? Edit: Oh yeah, and I can't seem to add or remove the lid on the saucepan/cauldron.
  11. Brand new world, brand new game install, expanded foods mod only. What else is different between your situation and mine, if it's not old data files? What about file locations? I installed the game to the default folder, %APPDATA% which in that case happens to be on the C drive, that computer only has one drive. Edit: I did have one idea - you wouldn't happen to be using any other mods too? Or does VS store any data anywhere else at all, like the registry? Or maybe it could be some sort of antivirus issue, I noticed there's a exper.dll included. Or maybe it's even a client setting interaction somehow. Maybe we could make an effort to use the exact same settings.
  12. I already did - the computer I tested on today didn't even have a VintagestoryData folder. I deleted both the game folder and the data folder before reinstalling and doing that test. It was a brand new world, started as survival and then switched gamemode to creative to summon the sauce pan, fuel, water and bone.
  13. Sorry, tried on a different computer, deleted VS from userdata, reinstalled the full 1.16.4, installed ONLY Expanded foods, spawened in a brand new world, used Creative mode to get saucepan, coal, water, bones and lit it up. I'm so sorry, it still crashed. See crash message in spoiler tags: I haven't tried _all_ the liquids, so it's entirely possible that the problem isn't with bone broth specifically, but with the output of the simmering activity or what materials are allowed to be added to the output slot, like I said I'm brand new to VS modding. What's REALLY interesting is that you do not have a problem, which indicates that the reference is not null for you, that you do have an object by that reference that can be instantiated. Since not EVERYONE in this forum is having a problem with the saucepan/cauldron, we can also assume that there are others who also do not have a problem. So that's very interesting - why do some people get this on a brand new install, and others are fine ..with older installs maybe? Is it possible that the output relies on old data, maybe from an older version of the game, something that was removed or renamed in 1.16.4, but which somehow is still there in the savegame for people who have played for longer with the mod?
  14. I just added the crash message - mine isn't in Polish though. One more thing was weird though: The text above the bone and water do not always show that they will result in Bone Broth (250 ml). No idea why it sometimes shows and sometimes doesn't. I will try on another computer tomorrow, with a brand new 1.16.4 installation, one that hasn't been upgraded from earlier versions of VS.
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