What you’re describing is, by definition, subjective. While there are design principles that can guide things, aesthetics are ultimately a matter of taste. Game design, especially world generation, is as much an art form as it is a technical challenge. The devs can shape the world however they want within their technical abilities, and it’s completely valid if you’re not a fan of where they land. Doesn't make it right or wrong.
I get where you’re coming from and I understand why the sharp lines at their current frequency bother you. Where I get hung up is that you keep framing your personal opinion as an objective fact. Everything you’ve said is still subjective, and plenty of people here clearly see it differently (otherwise you wouldn’t be getting so many replies lol).
Personally, I don’t see the current worldgen as a major issue. I’d still love to see it continue evolving. More variation in blending and balance would be great, though I also enjoy the occasional dramatic or sudden transition. Some of it reminds me of where I live, which I think is pretty cool (and part of why I don’t feel it’s as big a problem as you do).
Anywho, I just enjoy the discussion, no ill will! We can at least agree that more development into variation would be welcome.