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JokoJose

Vintarian
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  1. Yeah, thats way better. I second that! hehehe, same with Mod config, it should be world based. I like to play different world with different configurations, but i hate having to go to mod configurations every single time...
  2. GTNH stands for Greg Tech New Horizon, is a hardcore modpack on Minecraft. Its so massive that bases tend to be huge. Ive come from building huge bases to be limited to 14x14 it feels too small for my playstyle lol, after all, i played it for over 15 years... No matter how much i try to adapt, i just can do way more with bigger bases than small cottages. I hate the fact that you have to build "walls" every 14 block
  3. ah, ok, sorry, i missunderstood as english is my 2nd language
  4. well, main reward would be for traders to settle in. For example, if you build a smithy area, a weapon/armor trader joins, if you build a kitchen area, a food trader joins. Those building/areas, are appart from your personal ones, it will need a specific item and have to meet the room requirements too. In that way, you have your own personal space while at the same time you have wanderers joining, making trading easier for you. In a multiplayer server, you get a % of the sells, small % like 1%-5%.
  5. yeah, the whole "room" system needs to be reworked, 14x14 is soo small for a building, especially from a GTNH player coming in to vintage story lolol
  6. Well, it doesnt have to be "humans", it could be robots made with Jonas parts hehehe, as a way for the player to kind of make some kind of safe heaven so wanderers can stop and rest for a while before they go out to wander again. After all, when humans survive, our main goal is always reproduce, expand and survive. What is the point of a single village, that once they die, humanity will be completely extinct? If humans dont expand and procreate to increase their numbers, what was the point of surviving on the first place. Surviving and making small villages or even wandering as traders have to serve a bigger purpose on the lore. If there is only 1 village, then, what is even the point for traders to "wander" So, lore base, it should make sense for humans to want to expand and start new settlements, after all, that is how we ensure the survival of a race.
  7. i think you made a typo on the 3rd point, because for the 2nd point you stated 14 days, then for 3rd point went back to 7 days, making the machine be way worst after 7 days and go back to middle danger at 14 days. But beside that, it is a nice idea!
  8. Would of be nice if the mod settings, on the game's mod manager menu, had an option to enable or disable all mods at once. This will make it easier for when you trying to test something out and only need to activate 1 mod beside the vanilla ones. For people like me, that have 200+ mods, turning them all off 1 by 1 is a time consuming and frustrating task.
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