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OBAMFSpike

Vintarian
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Everything posted by OBAMFSpike

  1. OH MAN! I didn't consider that! I was just trying to conserve fuel. But I suppose after something sits in the rot and the rust for so long that anything is possible!
  2. I had graphics turned down so low that I couldn't tell that I wasn't igniting the 'aged' forge I had found but was indeed igniting the heavy timber for my greenhouse behind. Steel tools and all to the conflagration ensued. Glad im a quick thinker and just started tearing down my greenhouse. Fire is an intriguing entity even in a video game. P.S. The aged forges do not work.
  3. Every locator is different and each is treated dependent upon its necessity. Some I clean up and facilitate for travel while others I ignore all together. I develop a series of tunnels between translocators that I can ride my elk between because it's a marvelous way to capture and attain any and all resources. Ive dubbed it The Network and it has hubs that lead to different areas about the map. So many endless possibilities. This allows orchards that require freezing and orchards that require temperate climates. I have an apiary that is year round and I harvest the most bountiful harvests from terra preta gardens and my pumpkin patch is quite spectacular too. Far north where my base is I also make bleu cheese in a ruin I discovered while drift mining through quartz for intrinsic metals and I only get it to work during the winter (far north (our server has spawn on the equator)the snow and blow sets in around October and clears out come may and June of the following year). I believe the translocators add easy travel all about the map when diligence provides many locations that a Seraph can chose its destination from. Wonderful uses indeed.
  4. I absolutely love the idea and the numbers. Lets do it!
  5. I do believe that is the case indeed.
  6. Fortune favors the Bold.
  7. Someday. Maybe. Me too.
  8. Does 1 A.D. not count? It was the AI overlook on Google, but still. The tuber has been around for a long long long time.
  9. Sounds fun.
  10. OBAMFSpike

    Bugs

    I only play one world and its minimal mods at that but everything you've mentioned is dually noted and I will continue doing my part to iron out the ruffles in this exquisite linen.
  11. OBAMFSpike

    Bugs

    Im on the latest version. 1.21.5 or 6 whichever it is. Waiting for the stable 1.22 drop.
  12. OBAMFSpike

    Bugs

    Hey thank you. I checked it out. Have the site opened in the toolbar and I'll keep it at the ready. Ive notice in my playing that more problems occur the closer to a stable release. Whatever thats supposed to mean. I just noticed that my computer failed to register this crash report anyways. It occurred directly after opening the game on the taskbar after a forced quit involving no response between my cursor being stuck on the discord server and not being to steer my ship while sailing. Force closed and then it crashed when reopened.
  13. OBAMFSpike

    Bugs

    Where do I post reports for crashes and such? I would like to start doing a better part of reporting problems as they arise while I play. Thanks!
  14. Hey alright! An apt place to talk about soy!
  15. I should have been more clear. I have pear clippings and ive succeeded in growing them, however they die off in the winter or do not produce fruit. Im struggling with the lat and long needed to produce lower then 41f during winter and not below 10.5f. Im recollecting these measurements off of my memory so I could be wrong. Millions of peaches. Peaches for free.
  16. Heat damaged harvests produce half product. plus it withers the vines of pumpkins. im still learning about the intricacies involving the pumpkin vines though. Heat damage is related to cold damage. All fruits and vegetables whether tree shrub or plant can take damage from three things being heat, cold, and salt water. maybe there is something else that im missing that ive yet to discover. Somewhere I recall seeing an eight by eight grid is the ideal spacing for fruit trees and I stick to a 10 by 10 grid to have my own means to an end. Avoid planting them on top of each other as in real life this cramming style keeps the trees from their true potential via photosynthesis thru exposure of the limbs and leaves. You can shear your trees back too and keep them so they grow in your vision to facilitate harvesting of fruit and maximum blossom pollination and more. In game pollination only matters when using the GoldenCombs mod with bees. Aside from that, the form of your fruit trees isn't effected or the harvest isn't effected unless youre unable to get to the core of the tree. A way around this is to break the leaves without branches as the fruit ripens and this will mimic irl trimming back. You can Bansi the fruit trees too to your hearts desire and even graft multiple fruit trees onto each other. Just make sure you read the info about the cuttings for specifics. You probably won't succeed grafting a breadfruit onto a pear tree. But miracles do happen. I mean, we woke up after all. Lots to experiment with and figure out what works best for you. Ive messed with the mechanics of the trees a bit by now. So far, the Peach is the elusive enigma in the game for me. Ive made blue cheese, pitch glue (wow), and a number of other things that have just made this game really awesome. Now if I could just manage to keep the hired hands around. I must be hardcore. Or an asshole. XD
  17. Not to showboat but here's the proof buddy. These are all heat damaged too.
  18. No I believe that snow remains on the roofing blocks only. As you've stated the snow is removed from all other blocks. ive had this happen with fireclay shingles and slate shingles too which leads me to believe its the roofing blocks only because when all other blocks are broken to pick up or remove the first thing removed is the snow. Vintage Story doesn't have roof rakes yet, though as far north as I am it might be a valid investment to keep my tower from succumbing to the elements. =D
  19. I am horrible at reading through the entire thread so forgive me if I hit on something thats already been gone over. Pumpkin patches do wonderful in sand. The sand doesn't allow anything else to grow. You will need a fertilized farming block to grow your pumpkin of course but the remaining blocks can be sand in all cardinal directions plus one block extra left and right to allow gourds to grow off of the vine. Keep bonemeal on your fertilized block and keep it maxed. 150% is what we are shooting for. Next keep the block growing the vine highly saturated with water. An adjacent source block of water does wonders for hydrating the vine. A water jug is the next best thing for hydration here and keep one at the ready. I have a pumpkin farm close to the equator (not on it, too hot) and grow pumpkins year round with eight plants total and I absolutely hoard the gourd. Took a few years in game to figure this all out. What a monumental undertaking it was learning about pumpkins. Ive tried many different things. Now I have what I feel works. Don't use a scythe around pumpkins. That tool is a massive hip knife meant to decimate harvests with ease and without prejudice. A knife is of better use around the pumpkin vine. Be careful now and happy Pumpkining.
  20. Just place the block on the ground and the snow will melt when the chunk updates. But id say it's a normal thing because if you demo a shingle roof in the snow the blocks enter your inventory with snow covering. Roof blocks are the only blocks ive discovered to do this.
  21. Im only saying that ive planted and grown well over three dozen redwood. So yeah, I do have bad luck. If not for it id have no luck at all.
  22. All I will say is simply this. Go plant a forest of redwoods beside a forest of redwood and wait for it to pop. Now compare. That is all. We need something to make them look in the element and not like an attempt. Though I do largely agree with not having them all right off the first spring after germination.
  23. While I do agree entirely about the idea of old growth trees I have to agree entirely about the idea concerning the perk for long germinating seeds and decade old trees too. Would it be impossible to have a tree increase one.....never mind. Imagine having an algorithm that increased every planted tree on the map every year and it just starts boggling my mind. I know computers can handle a lot but there are reasons that things like this do not exist. Makes me want to get a better computer and have a go at coding. Like ive never read a comment similar to that before. XD
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