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Everything posted by OBAMFSpike
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hrmmmmmmm sounds fun honestly. theres something about the storms that is quite intriguing in this game. ESPECIALLY with all the lore content the further into the story line one finds themselves. What a cool daggum game. I dont hold my breath for anything. Well sept for stinky people at the store. You know the ones that smell like the laundry detergent isle? XD
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Thats a great idea! It could crawl out of the lava too. So I assumed that this mod changed the music during the storms, not the dance! XD Imagine a bell that rang every step it took and it audibly changed speed the faster it traveled so you could send it ahead and you'd know if danger was lurking because the speed of the bell coming back at you. The really cool perk though is the Jonas Eye aperture installed on front of the the Falx assembly that allows a view to the Nightvision goggles so you have two sets of eyes.
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......And locusts oh my! Id LOVE to see a version of the locust that was like the Bellhead, Gearfoot or Doublehead.
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I wish I wasnt a bullseye for the critical head hits but it would seem I manage to take many of them. And still it hasn't knocked a lick of sense into me.
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Ive not used many sets of nightvision but the few I have used involved an eye piece like those of the binocular which blocks light from polluting what you're seeing. I think it would be super awesome if the old man in the cave could help out with things like making the nightvision goggles compatible with say the steel plate helmet. Id imagine it was quite enough a struggle creating the goggles to begin with but a seraph can dream.
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I use the Riftwards in the struggle spots. The game seems to favor some locations for the rifts and this is precisely where I place them. I think it's kind of cool how they track how many rifts they block. Im of the opinion that when you have the implements we've been speaking of that temporal gears will be a byproduct of the activities you partake in.
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I am a resource hoarder. I hunt and hunt and hunt for anything and everything! Plust some of the ruins down low have translocators and thats another thing that I hoard is the locators. They are a powerful asset in this game and I cannot comprehend the people that do not like their use. Vast networks of travel can be set up with these locators. And used in tandem with other assets in the game really opens up a method of travel that covers long distances in record time. I usually build my bases on cavern system as I mine all ore as whole blocks and bring it back to my base and squirrel it away in the caverns. The most valuable ores go closer to the mantle and ill develop the system into a dungeon of sorts including a nightmare room to holdover in storms (I set my spawn in the room and slay nightmares and stilts and bells and whatever may come my way and this is a large part of gathering gears, temp gears, flax fiber and Jonas parts.) This game is a load of fun. They've done a marvelous job with it. Lately, ive been watching some fellas on the ol YouTube and theyre using the Interesting Geology and Mining mod and im uber intrigued. It adds a boat load of work to mining like irl. To add to the gravity of my hoarding situation I even collect the bone arrows (which you bet your butt I whomped the chp 2 boss with free of charge) and the hardwood crates will hold almost 1600 of em so theres no reason to not collect everything I say. =D I love this game.
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I LOVE THIS! I actually spend a lot of time on the mantle and LOVE hoarding Jonas parts. Storms are welcome too. (Temporal Gears are a side effect of the Jonas Assemblies too as grinding the shivers, drifters and bowtorn (yes I slay them all) provides all kinds of goodies.) The terminus teleporter is a GAME changer. Do make yourself the Nightvision goggles too if you havent done so yet. Theyr'e another game changer IMO. ( I should add here that the Nightvision does negate the armor bonus of a helmet as you will not be wearing one.)
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I do recall a trader somewhere along the story line telling me that seraphs had many lives and it was odd that we could keep coming back. Anyways, I love this game. What a hoot.
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*Story spoilers* Why is it so messed up (and not in the typical way)
OBAMFSpike replied to Jacsmac's topic in Discussion
Dang, what kind of mods are you playing with that the Villagers goods are replenished every 692 days? Ive never really used the village for much shopping (the bee suit is kinda neat to heave if youre running an apiary of any kind for immersion (im an irl beek)) because the prices are through the roof but a great way to set prices with Vinconomy mod is thru the village IMO. (AND all while I was replying youve gotten great answers from others XD hahahaha) -
What is your favorite material to make lanterns out of?
OBAMFSpike replied to SnapJelly's topic in Discussion
Dont forget you can chisel stuff down in your crafting grid that is made of gold. Crowns and such. Im drawing a blank on items in vanilla that can be used but I know there is plenty using BetterRuins. I like silver for my lanterns. I have a knack with the quartz veins I sure do. Black Bronze is the other. Different builds require different textures and colors and all that jazz hand stuff. -
CodysLabs on YouTube just did a video on this.
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Me when the unbreakable chromium appears behind my copper.
OBAMFSpike replied to COMMANDER_GEB's topic in Discussion
At least youre in the middle of the ocean and at the bottom of the strata. =D Do mark it and come back for it later. Nickel is a powerful commodity in this game.- 1 reply
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This is a great suggestion and like the comment above ill point out (without all the precise information) that ice used to be harvested in the desert too resultant of the inversions and extreme temperature fluctuations throughout the day. I think it would be great to incorporate the use of ice in our cellars as a vanilla function. I too used it in my cellar (I tried using it as the walls thinking that a room of ice would keep everything very nice and cool. Little did I know that I had added a multiplier to rot speed. Anyways, great idea and I see many ways of implementing something of this nature.
- 19 replies
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- food storage
- food preservation
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(and 3 more)
Tagged with: