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Zaph42nd

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. A lot of these depend on your playstyle but my unpopular opinions are: Cave ins and soil instability are fun and enhance mining: I prefer playing with this setting on despite how janky it can be sometimes, though admittedly I still find the sudden sinkholes a little annoying unless resolved with mods to change sideways instability. Map and minimap are best disabled to encourage a deeper exploration and mapping of the landscape: If kept in game, I'd make these require a map item to be visible since as it stands currently the minimap and map somewhat diminish learning your surroundings and planning accordingly (where to build, pathways/roads and routes, etc...). I think the system is relatively well done in Wilderness Survival and Homo Sapiens where landmarks help you navigate the world and (at least for Wilderness Survival) maps only tell you block-distance. Tool durability and mining speeds: I'd lower tool durability somewhat especially for stone tools and decrease mining speeds for lower-tiered tools. As it stands currently, there is little incentive to upgrade some of your tools beyond basic metals (such as sheers, cleavers, etc... which I typically never make into their steel equivalents and leave at copper or bronze)
  2. Voted bears/wolves like most have, though combination of bear/wolf attack and falling is still my most memorable (turns out yes, you do need to be situationally aware and mind the sinkholes as you run away from bears)
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