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HAG-646

Vintarian
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Everything posted by HAG-646

  1. i think there should simple be a new metric every ingredients have but with diminishing return the more you eat them: "Joy". It would either just works like the "protein", "grain", etc. metric or even add a new effect but the whole point would be to vary food sources and even pave the way to spices. It doesn't even have to be written in the ingredients or dishe's notes since its different every time, you could just hover over the joy bar to see suggestions of what your seraph might want (and what you already have)
  2. Thanks! Honestly i didn't even think of the artistic implication but its actually a great idea to deepen further the stone age phase !
  3. Hello everyone, In the line of the "Removing the crafting grid completely" in the frequently suggested i wanted to propose wood carving as a crafting method. It would be very similar to (additive) clay forming, but in a subtractive manner exclusively (so no mistakes allowed). I was thinking of 3 possible compatible tools to do the job: the knife (or maybe an hypothetical carving knife)= 1 voxel, the axe = 1*3*5 voxel but with a small cooldown, the saw = 1*16*16 voxels. The planks are twice as productive and the firewood 4x as productive but i believe its a fair balance for the fact that it take much longer to make. Additionally i think it would be interesting if it was not a "recipe" based craft but instead the game would recognize the shape of what you're carving and validate the output item once its correctly done. Thanks for reading my suggestion ^^ !
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