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Posts posted by ArgentLuna
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Then may aswell make every creature just drop its loot since its "too bothersome" to decide to make the effort to collect loot on the off chance it has the shiny item... its a thing you choose to do, you don't have to loot them.
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Till I get chests I try to not have much but once I do I store things that are similar in chests until there its evident that there is enough of it to get its own crate (I have found so many aged ones in ruins) once the crate is full then it depends on what it is whether I keep any excess {i.e. is it valuable or not)
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Play enough and you will be leaving dirt wherever because you don't anymore at home
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Better use of existing alloys before any new alloys
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Use a tool rack and cope that you cant turn it sideways
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Lanterns are forever, they don't break after being "on" for a while. Outside of my first one typically every other lantern I make is made of molybdochalkos. Never bothered with coloured ones but quartz is so prolific its essentially infinite.
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Change the world creation settings. There will be some that will make it more smoother (off the top of my head i cant recall what the settings are called but they will be there somewhere)
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On 2/26/2024 at 1:58 AM, Stejer said:
12-cow- who doesnt like a good stake and cheese made from cow milk, could also be used in labour in mills, hoeing the fields and in a cow cart
What does a Cow add that isn't already in, existent animals could also be used for those tasks than mere adding a cow for sake of having a bovine, same with a horse. Horses are so over used in a transport role, add Equines but make them a hostile force like Rusthorses that drifters ride or something.
Megafauna inspired creatures ~ plenty of Marsupials in that lot for variance that can fill roles of Large predators
Swap Rhino for Hippo and you may be onto something
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That helps with a question i was pondering
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Game Years have nothing to do with Middle ages potatoes or lack there of
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I'd love a water wheel powered Helve Hammer
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On 2/29/2024 at 9:14 AM, Sooner535 said:
Also corn would be nice
Corn would be amaizeing
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Been doing since I started playing even after I found out you didn't need to do it I for the most part keep on doing because it feels right.
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On 2/29/2024 at 7:13 AM, Maelstrom said:
Not a problem if you put the skep on a fence or wall.
Yes, an example of there already being a pest system in the game. But i think the OP was more aiming for say spontaneous mice and then cats in your cellar to deal with the mice over existent animals in the world being drawn to your items
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Similarly if you leave your bee's unprotected the raccoons will get them. Both Bunnies and lesser with raccoons (because bushmeat) can be used to generate food and other resources because of the desire to get to your crops/ bees.
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Doors. Sometimes they are open sometimes they are closed (the ones leading outdoors are always closed unless im just going right back out again) my biggest room is 7x14 with a combined Forge/Storage room that will be expanded again when i make a Windmill (so will need doors as it will be effectively 7x21 all planned) Everywhere except the kitchen has single doors and they aren't any issue to move thru.
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8 hours ago, Firstborn said:
Thanks guys! I probably will not do modding in Vintage Story until I have completed the full game.
Will be waiting a while then, the game itself is a mod more or less anyway with how its set up
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The permeant skeps certainly would good but the more complex hives can stay in the mods.
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On 11/13/2022 at 11:09 PM, BigBadBeef said:
Molybdochalkos
Favorite metal for that reason ~ always have more copper than i can use and similar with Lead and particularly once I get a Helve hammer going everywhere gets a Lantern
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Killing, its not amazing but it works till i can get a Shortsword going. Spears get to be a tedious bore.
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Its for harvesting drifters
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How its implemented now is fine, its a advanced metal and what you suggest is already there with the simpler ones. Stepping up to Iron production takes some investment and once you have invested into a good Forge set up having blooms is no hassle (Helve Hammer life)
Remove drifter butchering?
in Suggestions
Posted · Edited by ArgentLuna
Why change it for one because you are tired of doing it over anything else, don't want to loot them all then don't or don't kill them all. Its a choice your making and either way and not a game changing issue in need of altering. As above use a mod.