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ArgentLuna

Vintarian
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Posts posted by ArgentLuna

  1. 2 hours ago, Lollard said:

    I don't mind butchering animals because I'm not killing 20 of them a minute while their corpses litter my base. Drifters are a special case because of the sheer amount the game constantly throws at you, it pushes the butchering mechanic past the limit and it becomes a plain chore that brings the game to a halt.

    Why change it for one because you are tired of doing it over anything else, don't want to loot them all then don't or don't kill them all. Its a choice your making and either way and not a game changing issue in need of altering. As above use a mod. 

  2. Till I get chests I try to not have much but once I do I store things that are similar in chests until there its evident that there is enough of it to get its own crate (I have found so many aged ones in ruins) once the crate is full then it depends on what it is whether I keep any excess {i.e. is it valuable or not)

    • Like 1
  3. Lanterns are forever, they don't break after being "on" for a while. Outside of my first one typically every other lantern I make is made of molybdochalkos. Never bothered with coloured ones but quartz is so prolific its essentially infinite.

    • Like 1
  4. On 2/26/2024 at 1:58 AM, Stejer said:

    12-cow- who doesnt like a good stake and cheese made from cow milk, could also be used in labour in mills, hoeing the fields and in a cow cart

    What does a Cow add that isn't already in, existent animals could also be used for those tasks than mere adding a cow for sake of having a bovine, same with a horse. Horses are so over used in a transport role, add Equines but make them a hostile force like Rusthorses that drifters ride or something. 

    Megafauna inspired creatures ~ plenty of Marsupials in that lot for variance that can fill roles of Large predators

    Swap Rhino for Hippo and you may be onto something

  5. Similar thing, found a large vein of pink marble in a area that was shot through with spires of Chalk, slate and Bauxite all twisted together

  6. On 2/29/2024 at 7:13 AM, Maelstrom said:

    Not a problem if you put the skep on a fence or wall.

    Yes, an example of there already being a pest system in the game. But i think the OP was more aiming for say spontaneous mice and then cats in your cellar to deal with the mice over existent animals in the world being drawn to your items

  7. Doors. Sometimes they are open sometimes they are closed (the ones leading outdoors are always closed unless im just going right back out again) my biggest room is 7x14 with a combined Forge/Storage room that will be expanded again when i make a Windmill (so will need doors as it will be effectively 7x21 all planned) Everywhere except the kitchen has single doors and they aren't any issue to move thru.

     

  8. 8 hours ago, Firstborn said:

    Thanks guys! I probably will not do modding in Vintage Story until I have completed the full game.

    Will be waiting a while then, the game itself is a mod more or less anyway with how its set up

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