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ArgentLuna

Vintarian
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Everything posted by ArgentLuna

  1. Play enough and you will be leaving dirt wherever because you don't anymore at home
  2. Better use of existing alloys before any new alloys
  3. Use a tool rack and cope that you cant turn it sideways
  4. Lanterns are forever, they don't break after being "on" for a while. Outside of my first one typically every other lantern I make is made of molybdochalkos. Never bothered with coloured ones but quartz is so prolific its essentially infinite.
  5. Change the world creation settings. There will be some that will make it more smoother (off the top of my head i cant recall what the settings are called but they will be there somewhere)
  6. What does a Cow add that isn't already in, existent animals could also be used for those tasks than mere adding a cow for sake of having a bovine, same with a horse. Horses are so over used in a transport role, add Equines but make them a hostile force like Rusthorses that drifters ride or something. Megafauna inspired creatures ~ plenty of Marsupials in that lot for variance that can fill roles of Large predators Swap Rhino for Hippo and you may be onto something
  7. That helps with a question i was pondering
  8. Game Years have nothing to do with Middle ages potatoes or lack there of
  9. I'd love a water wheel powered Helve Hammer
  10. ArgentLuna

    Marble?

    Similar thing, found a large vein of pink marble in a area that was shot through with spires of Chalk, slate and Bauxite all twisted together
  11. Corn would be amaizeing
  12. Been doing since I started playing even after I found out you didn't need to do it I for the most part keep on doing because it feels right.
  13. Yes, an example of there already being a pest system in the game. But i think the OP was more aiming for say spontaneous mice and then cats in your cellar to deal with the mice over existent animals in the world being drawn to your items
  14. Similarly if you leave your bee's unprotected the raccoons will get them. Both Bunnies and lesser with raccoons (because bushmeat) can be used to generate food and other resources because of the desire to get to your crops/ bees.
  15. Doors. Sometimes they are open sometimes they are closed (the ones leading outdoors are always closed unless im just going right back out again) my biggest room is 7x14 with a combined Forge/Storage room that will be expanded again when i make a Windmill (so will need doors as it will be effectively 7x21 all planned) Everywhere except the kitchen has single doors and they aren't any issue to move thru.
  16. ArgentLuna

    Crocks

    Pot into Crock, Bowl into Seraph
  17. Will be waiting a while then, the game itself is a mod more or less anyway with how its set up
  18. The permeant skeps certainly would good but the more complex hives can stay in the mods.
  19. Favorite metal for that reason ~ always have more copper than i can use and similar with Lead and particularly once I get a Helve hammer going everywhere gets a Lantern
  20. Killing, its not amazing but it works till i can get a Shortsword going. Spears get to be a tedious bore.
  21. How its implemented now is fine, its a advanced metal and what you suggest is already there with the simpler ones. Stepping up to Iron production takes some investment and once you have invested into a good Forge set up having blooms is no hassle (Helve Hammer life)
  22. What it looks like around where im going to be ~ going to see a lot of that terrain so i'd prefer it to be nice.
  23. Getting swarmed by laser guided snipers who break your stuff no thanks. If I want to play 7days to die I will play the actual game 7 days to die.
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