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DukeLeto42

Vintarian
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Everything posted by DukeLeto42

  1. I oppose this for 3 reasons, presented in no particular order: Pseudo-medieval-Europe setting. Yeah, yeah, I know it isn't an ironclad rationale given the non-European things already in-game, but still. I hate potatoes. Yes, it runs in the family, no, we don't know why, and yes, it sucks - do you have any idea how many foods people just shove potatoes into because everyone else finds them innocuous? I really, truly, deeply don't want ChatGPT deciding what goes in Vintage Story. I lied, this one's last because it's the most important (and it also explains the "sorta right but also doesn't engage with the potato's actual history in any meaningful way" vibe the whole post gives).
  2. At the risk of making everyone here hate me for horrid food ideas... The Norse used milk in place of far too many things. The reason mead is all throughout Norse mythology is not because everyone drank it, but because it was way better than the everyday booze of fermented milk. Oh, and did you know you can pickle food with milk? Now you do, sorry about that.
  3. I'll just add in that regrowth rate could be tied to local conditions and existing plant frequency. That is, if you have a dozen cattails in a large pond with shallow water (in the right climate, of course), it'll spread quickly, but eventually it'll cap out as there are already too many in the chunk and too many "valid" sites for a plant to spread have been consumed. But I love this. I'm currently settled along a large, shallow lake with cattails around the edges. I plan to slowly turn much of it into a farm, but would love to leave wide channels in between plots and watch fish and cattails thrive.
  4. I know variations have been suggested before, and my particular suggestion is probably nothing new, but I'll put forth a suggestion for a second tier of beehives for the player: A lot of modern beehives operate as a 2-part (and so here, 2-block) structure - two stacked boxes with internal frames for the bees to build off. Bees naturally live in the bottom box, the queen laying eggs there and workers storing necessary honey supplies, and then the colony stores excess honey in the top box. Because the top box is effectively nothing but spare honeycomb, the colony remains stable even after harvesting and honey can be removed and process with (by comparison to a skep) minimal disruption to the bees. In-game, you'd have a bottom block that runs largely like a normal skep, but if a top block is placed above it the hive will slowly fill up a top block with honeycomb. The player can then remove and replace the top box at will without angering the hive. Production could be slightly slower than a skep, but would come with the advantages of not having to replace skeps or replenish hives, to say nothing of avoiding angry bees.
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