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LexicalAnomaly

Vintarian
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  1. I didn't say machine translation was a no-go, just that it should be appropriately labeled. I said that machine translation was not the same thing as AI code and that it was disingenuous to imply that they were, as the OP does. I am not opposed to machine translation, with the understanding that it should be properly labelled as such because machine translation is often incorrect. Art assets are a no go to me for ethical reasons, and because I think they reflect poorly on anyone who uses them. AI code is a no go for me for both ethical and practical reasons. All 3 should be labeled, and labeled separately, so that people can make informed decisions on what mods they are downloading and what they are supporting. I feel like this should be pretty obvious if you read my post at all. Yikes. This is your brain on AI broism.
  2. 1. No. 2. No. 3. Yes. 4. At any point where AI wrote any of the code, even a basic framework, or if AI was used for art assets or machine translation. 5. Machine Translation is not the same thing as AI written code, and it is disingenuous to pretend they are. I don't trust AI code to not permanently brick my world. I don't trust AI mods to be updated for new game updates, because the code is often unmaintainable. I don't trust AI mod publishers to be able to troubleshoot any errors their mod causes, because they don't know how their code works. Ideally, mod publishers should be required to label their mods if AI wrote any of the code, but they will try and avoid doing so, because they correctly assume it will make less people download their mods, and that they have a right to people's downloads, just like they felt they had a right to other people's stolen code that an AI used to write their mod. Thankfully, most of them use an AI slop thumbnail and AI slop description, so they're usually pretty easy to spot and avoid. If being required to label your mod as using AI code and people not downloading it because of that upsets you, maybe don't use it? Should I feel bad for a farmer not being able to label their vegetables as organic and people not buying it because of that because they "only used a little bit of pesticide"? Finally, we should be able to block developers on the VS Mod DB so that we don't see their mods, so that I don't have to see the wall of AI slop every time I check the new releases.
  3. I love the berry bush changes, although the cuttings not stacking due to trait differences can be a little annoying. A bundle type system where you can stack multiple of the same kind of item in the same slot as described earlier in this thread would be awesome. I like that it doesn't really effect early game berry picking but makes establishing a fruit farm more difficult. Also, beautyberries are my favorite, I'm so happy to see them in the game.
  4. Are we restarting the conversation from scratch with every post now? Surely we're capable of remembering the entire conversation. You created a blatant strawman because you're mad I disagreed with your deeds idea.
  5. Are you deliberately misinterpreting everything I've said for your argument's sake or do you just completely lack any kind of reading comprehension? I mean, I thought I made it pretty clear that I support some way to stop enemies from spawning in dimly lit rooms, just not a meta mechanic like deeds. Maybe take a step back and reread the conversation before you spout some nonsense that makes you look illiterate and belligerent.
  6. Please undo the damage reduction on spears, it's completely unnecessary and makes the early game much too difficult.
  7. It's a ridiculous meta mechanic that will never be implemented.
  8. I would have nut trees grow immature nuts that then drop and form piles on the ground when they're ripe. The ground nuts would go bad over time unless they're harvested by a player. They'd all need some kind of processing before being eaten. Walnuts could be either washed in bulk in a barrel (a short soak, like 6 in game hours or something, which would also make green dye) or cleaned one at a time in water (for pre-copper age) and then need some time to cure in dry storage before you can eat them. Acorns could either be placed in flowing water in a reed chest for a long time (for pre-copper age) and then eaten, or ground into raw acorn flour and soaked in a barrel for some time to make acorn dough and light tannin water. Pine trees could have green pine cones on their upper branches that could be harvested early (instead of waiting for them to fall, which would give you a plant-able cone to grow a new tree) that could then be cut with a knife to extract the pine nuts. This would make pine nuts an immediate source of food at the start of the game, but they'd be a bit difficult and dangerous to acquire since you'd need to scale the trees. Walnuts are already protein. Pine nuts could be protein as well. Realistically acorns should be grain they're mostly complex carbs, which is why you can make flour and dough out of them. I'd like if you could use walnuts as a cooking ingredient, even just as a topping for porridge.
  9. Butchering has smoking as well if you want something that doesn't add all the random eldritch stuff of Primitive Survival.
  10. This should be obvious, but Vintage Story is not Wurm. It's an "uncompromising wilderness survival." Who are you filing a deed with? It's ridiculous and silly. My suggestion was that any closed "room" just won't spawn enemies as long as it has any lighting, such as a candle, lit firepit, whatever. This sounds fair while not implementing meta mechanics.
  11. I could maybe see preventing spawning inside of a "room" as long as it's got some form of lighting, but deeds sounds way too meta and immersion breaking.
  12. The main thing I would change about Temporal Storms is to stop making them override normal lighting spawning limitations on enemies. It's annoying and frustrating to not be able to wait out the storm inside a well lit house. Locking yourself inside a closet and panning shouldn't be the only thing you can do if you're not kitted out to rip and tear yet.
  13. This was a huge issue for me when I first started as well. A clearer system would be great.
  14. I'm trying it out in singleplayer, and it seems to work as intended, besides the funny names. Turning a mushroom pie into a "vegetable" pie with mixed mushrooms does not neutralize the poison. Fruit juice soup would definitely be weird, but I feel like it could make sense in a meat stew, since we can already put whole fruits in meat stew and fruit juice isn't unheard of in stews. Beer is a pretty common addition to stews as well! Since soups can only have one meat (or egg) instead of 2, there is definitely a difference between them and stews though, so I think it'd be a good idea. I would love to have this on some of my friends' servers when you feel it's polished enough to put it up in the mod database. Thanks a bunch!
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