Jump to content

Professor Dragon

Vintarian
  • Posts

    83
  • Joined

  • Last visited

Everything posted by Professor Dragon

  1. I've got two answers, depending on what you mean by "multiplayer server." MY OWN MULTIPLAYER SERVER. Where we control all settings and mods, and most importantly, know everyone who joins (a small group of friends). 1A, 2A, 3B, 4C, 5C, 6A, 7C, 8A, BIG "ALL IN" MULTIPLAYER SERVER Open to the general public and the great unwashed. 1B, 2A, 3B, 4C, 5C, 6A, 7C, 8B Actually, my lists are pretty similar, so I'll put it into words. Own Server: Do what you want. All rules and mods are open to be changed. Few restrictions. Public Server: Enough controls to prevent griefing (eg land claims), teleports between clan member bases for free, hack prevention (scan for file changes etc). Let each server determine if it wants to have a style, house rules, enforce classes or not etc. Not wishing to compare to Minecraft, but . . . comparing to Minecraft . . . one of its great strengths is that it is "many things to many people." Leave things open, and you'll naturally get servers of "builders" - split into "modern builders, medieval builders, pixel art" etc, and "strict RPG", "anything goes" etc. But that is all dependent on critical mass. If there are rules such as "Thou must finder a Tailor before you can make pants" then you'll turn a niche game into an even more restrictive endeavor.
  2. Streetwind gave an excellent and comprehensive reply. Just to add that my spawn is in a very warm area - can't grow turnips for example as too hot. Yet the winters are cold enough to need fully repaired clothing, and you'll still freeze if out for too long. The key factor in my case I think is the "body temperature" setting during world generation, which determines how resilient you are to the cold. In an existing world, see here for commands to increase your chances of freezing to death https://wiki.vintagestory.at/index.php?title=Temperature Enjoy! You may also be interested in this post: TheDancingFox.
  3. Hello, I see in discussion threads here that you can no longer smelt ingots into nuggets in a crucible (since v1.15 I believe). Instead, you need to make a chisel, then chisel the ingots into nuggets in the crafting grid. Why not? Smelting ingots seems to be just a valid operation as smelting nuggets. You still find blacksmiths doing this today, because the ingots are "known amounts" of a set purity. And related . . . can we have that feature back, please? Next, can we create alloys from ingots? For the same reason - it just makes sense when making larger quantities to grab the ingots you need in set ratios and melt them. Thanks!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.