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Captain Jake

Vintarian
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Everything posted by Captain Jake

  1. Btw, the mod Hide Player Info was causing issues so we removed it, if you're still having issues make sure it's removed from you computer too.
  2. I also have an NPC spawn town with NPC shops ready to paste into the world, but the file is a bit large so i need to cut it up in creative first. So the world spawn probably will be changed a bit at some point, but not too far from where it is currently. Unedited video below shows the spawn town, but the world is not the same one we are using.
  3. Hey Gazz, yea, although being a dick is acceptable if it's for RP purposes, you're welcome to be a villain if that's what you like. Don't bring IRL stuff into it though please. Yea, we're going for a fantasy/pirate kinda vibe, with mostly anarchy being the norm but encouraging players to team up and form factions. Lots of RP content there like the Dungeons that will need high end player or a team. Sailing off to find you own island is perfectly acceptable... Talking of which, I forgot, player locations are currently visible, will turn that off to make it easier for people that want to hide to do so. Updates are usually around 10am GMT. And yea, on a server mods do actually go in that folder Not High Fantasy btw, no plan to add magic, just Alchemy and Enchanting which we already have. Edit- Don't worry, we're not heavy into RP, but I don't want zero RP and heavy min-maxing stuff either. Just try make it at least a little realistic with your builds and actions.
  4. Currently 16 slots, but will add more as needed. Default claim allowance is 32000 blocks, but will allow bigger claims to people that want to support the server running costs. Will set up a Patreon or something for that at some point. Mostly ok with there being no rules, but abusing the claim system, exploiting or hacking will get you banned.
  5. Just a little preview of some of our world gen
  6. Hey guys, we have finished doing a playtest of our modlist and world gen and everything is working fine (still waiting on Expanded Foods to do 1.21 update). World is very nice with rivers and open plains generated nicely. Vagabonds and Kingdoms Connection Info 193.160.23.146:27504 alchemy_1.7.14.zip apelanterns-v1.21.0-1.3.2.zip AttributeRenderingLibrary-v2.1.1.zip AutoPanning-v1.0.1.zip bannerdoria_signs-1.0.2.zip BedRespawn.zip BetterForest_0.1.1.zip BetterRuinsv0.5.0.zip BetterTradersv0.0.10.zip butchering_1.10.1.zip canoemod 1.21.zip CarryOn-1.21.0_v1.10.7.zip CaveSymphony_1.2.0.zip chiseltools1.15.1.zip configlib_1.10.1.zip continentalworld_1.1.0.zip do_not_add_mods_here.txt drbraziers_1.1.2.zip Expanded Molds 1.2.0.zip expanded_matter-3.3.0.zip hydrateordiedrate_2.2.8.zip justchairs.zip kevinsfurniture_1.7.3.zip krpgenchantment_1.1.4.zip LandAndGroupGui1.0.3-rc.1.zip medievalexpansionpatch-1.3.1.zip Opdoorpack_0.0.1.zip Plainsandvalleys-v1.0.12.zip primitivesurvival_3.9.4.zip RareDenseOres_0_2_9.zip relictools.1.1.0.zip RiverGen_v1.0.0.zip stonebakeoven_1.2.0.zip substrate_1.1.2.zip TabletopGames-v3.0.0.zip tailors_delight-2.0.0.zip TankardsandGoblets_v1.2.1.zip th3dungeon_0.4.4.zip The_Critters_Pack_v1-1-4.zip TorchHolderSmithingPlus1.0.0.zip vinconomy_5.0.0.zip VSCreativeMod.dll VSCreativeMod.pdb VSEssentials.dll VSEssentials.pdb vsimgui_1.1.12.zip VSSurvivalMod.d
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