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Faerador

Vintarian
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  1. I live fairly close to the "equator," as this is my first world and I wasn't very creative in wandering around for a scenic spot to homestead. At the time, it was late August/early September (I'm now into winter), and 1900 was still plenty of light, so it boggles to have had so many eldritch horrors wandering around. Since then, I've gone through a high rift, very high rift, and even apocalyptic rift activity moment, and I seriously didn't even notice a difference with medium rift activity in terms of numbers of spawns. It's like they forgot to program daylight effects for medium rifts or something. At this point, it's not even that dangerous, as I've been in-game long enough to make my steel industry fairly robust now; it's more of an extreme annoyance as I was trying to finish the last of my gardening/husbandry before the winter season.
  2. Even during midday, on a "Medium" rift activity period, there are all sorts of enemies running around. This makes no sense! I know there was an issue with enemy spawns in a previous update, but I thought this got addressed. Am I wrong about that? It doesn't seem like anything has been done. I get far more enemies spawning during "Medium" rift activity than any other time. In my current world, it's 19:40 and again "Medium" activity, yet there are dozens (DOZENS) of enemies running around; it's still light out, and there's literally only one portal within view. What is going on?
  3. This issue doesn't seem fixed. I just found two of my pigs wandering outside my fully enclosed barn. Is there anything I can do other than tear apart a wall and try to get them to chase me back in? Console command? Some sort of mod? It's pretty maddening, after all the work I did to start husbandry, that this has happened, especially when there's no way to pen or lead large animals. Kind of soured me on the game for a while, now. Edit: Playing 1.21.4. Seems to be something with how much more ridiculous the pigs act when piglets are around. It's like they pushed each other right through the door trying to get to me. And no, no mods should be causing this. Game version is pretty much vanilla. Have a simple HUD mod, Firewood into Sticks, and one or two other minor tweaks; nothing that does much to the game at all. But at this point, I'd be down for a mod that makes capturing larger animals possible, as I'm pretty annoyed at this glitch.
  4. Here's another thing that just occurred to me: If you want to make sure your pit is done, I've heard that you can bury it with glass tiles so you can see inside. I've not tried it myself, but if you're having these problems continuously, maybe try burying the pit with glass so you can observe what happens?
  5. There could be a few problems. First is during the construction of the pit. So, you're filling the pit with stacks of wood, and burying the pit under some ground of some type apart from one tile's worth of pit? Then you're building a campfire on that one tile of pit you've exposed, lighting the fire, and then burying the campfire too? You say you're watching videos on how to do charcoal pits, so I imagine this can't be the problem. Then it could be a second issue: If the pit gets exposed at any point before it's done, the wood will just entirely burn away. If you're digging up your pit to check whether it's done, and it's not actually finished, it pretty much ruins your pit for that run. I've heard some players say there's a bit of a grace period if you accidentally unearth the charcoal pit, but I've never seen it. Of course, I've only had the pit prematurely exposed a few times, but all of those times the pit burned to nothing. The black smoke coming from the pit needs to stop before it's ready. If you're constructing the pit properly and letting it burn out naturally, but there's no charcoal, then it's either mods not playing nicely or you have a genuine bug. At that point, I'm not sure what to say. If it's a mod issue, you're going to have to play detective to determine which mod is doing it. Otherwise, it's a reinstall to check the files. If it still persists, get the log and send it in to the devs, I guess? Sorry I can't be more helpful. Maybe someone else has more to add on the technical side?
  6. Big upvote. It's a bit ridiculous to sleep for 8 or 9 hours and wake up drunk. I feel this effect should disappear with at least 6 hours of sleep.
  7. As a conclusion to my breeding dilemma, I broke the fence and allowed the boar out with the sow. At the time, the sow was still "ready to mate." I watched as the boar wandered over within a minute and ate a bit of food. On my way out, I saw that the sow was pregnant. I'm not sure if it was due to allowing the boar to roam free, him getting some food, or if the entire thing was a coincidence. However, it is highly doubtful the sow stayed "ready to mate" for so long only to coincidentally become pregnant right at the time I released the boar and he got food. As such, I think there must be more to getting pigs to breed than the wiki currently states. Whether it was him just being free or getting a meal, I'm not sure. I'll try to pen him again but with trough access and see if the sow (or the upcoming gen-1 sows) has the same problems mating. This wasn't an issue with my chickens. My rooster has been stuck in his own little pen-within-a-pen, and the hens have been able to brood over fertilized eggs without him running free or eating. They're already a couple generations deep now. Thanks again for all the suggestions.
  8. I got the sow after the 1.21.1 update, so it's not from 1.21.0 or any other earlier versions. This world was started in 1.21.0, however. I do have some mods installed, but nothing major or anything that touches animals, as far as I know: a firewood into sticks mod, the popular HUD mod that shows a calendar and oncoming storms, Buzzwords for bee indication, and a flower planting mod. I'll see if any of them is the culprit, but I doubt it. I can only try to free the male from his pen and let him eat, then see if that has an effect. In watching gameplay from others, it doesn't seem like that should have affected the breeding potential, but maybe something got changed in 1.21.1? I'm starting to think this sow is just bugged out. I'll try to find another, but it's a real pain catching pigs in my world, as they're extremely far from spawn, and I've had to catch piglets and wait for them to grow. Regardless, thanks for the advice.
  9. I know this is now a month-plus old, but I'm having the same problem on version 1.21.1. My sow is also stuck on "ready to mate," and has been for months in-game, now. She has the full 10 portions in her belly, and the boar is placed in a pen in the center of their barn so that he is always within 10 blocks of the sow no matter where she roams. Why isn't she getting pregnant? What am I doing wrong?
  10. New player here. I'm confused. I mined a large "rich copper" deposit to get a ton of "rich chunks of native copper," which claim they have 25 units of copper each. However, when I smash one with a hammer, it only gives 5 units, the same as a "poor chunk." Is this intended? Am I missing something? Am I supposed to smelt the chunk itself rather than smash it? What is going on? Edit: Yeah, I'm confused. I can't maths, apparently. I'm getting 5 pure chunks of 5 copper bits each, which does add up to 25 units total. I was thinking it dropped 25 bits, and got confused because each bit is 5 units.
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