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Rhonen

Very Important Vintarian
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Posts posted by Rhonen

  1. Then may be the debug-mode makes some strange things, which does not appear on my machine.
    But as already mentioned: There is no mechanic inside the mod, which is operating in that interval of 30 - 45 seconds. so i have no idea, what can be the problem on your machine.

  2. On 2/28/2024 at 4:51 PM, Noiz Makyr said:

    gmlehudclock.src.TimeDialog

    Seems you are using a modified mod version, when reading that namespace.
    I have no spikes when playing in singleplayer and have the FPS Debug mode on. also no log entries of time-lags.

    there is also no update mechanic on 30-45 seconds in my mod.

  3. On 1/8/2024 at 9:49 PM, SubtleOrc said:

    What do we need to change in order to reduce the wear / maintenance need on the waterwheels?

    Modconfig/medievalexpansion/config.json
    parameter: "WaterWheelDamageMultiplier": 1.0,

    default is 1.0
    use 0.0 for no damage

  4. On 10/18/2023 at 9:13 PM, Milk said:

    Hello, is there any way to configure the speed at which chisel blocks are copied at the workbench? And if there isn't, would you consider adding a config file to allow changing it?

    hi,
    there is no config and also no plans for it.

  5. Release medieval-expansion 3.11.1 for VS 1.18.12

    • Add UK language, thanks @justOmi
    • Improve loading wood-textures for drawbridges
      • All new and future textures from `game:block/wood/debarked/{wood}`
      • Mod-textures when loadable as game-assets (game:block/wood/debarked/{wood})
  6. On 7/19/2023 at 7:23 PM, Moon_Dew said:

    Can I use this along side Medieval Fashion?  Because I've heard there's some crash-causing conflicts between the two.

    never heard anything about incomaptibilities. only got reports about "bugs" in the medievel-fashion-mod so far.

  7. Room room = entity?.World.Api.ModLoader.GetModSystem<RoomRegistry>().GetRoomForPosition(entity?.Pos.AsBlockPos);
    if (room.ExitCount == 0)
    {
    // Inside.
    IsInside = true;
    IsSmallRoom = room.IsSmallRoom;
    
    ...
    }
    
    public BitmapRef GetRoomIcon()
    {
    if(IsGreenHouse)
    {
    return GreenhouseIcon;
    }
    else if(IsSmallRoom)
    {
    return SmallRoomIcon;
    }
    else if (IsInside)
    {
    return RoomIcon;
    }
    return null;
    }



    Strange hmm? api tells, you are in a small room :D
    May be a bug in the room-registry. no idea. but thanks for reporting. nothing i can do anyway.

  8. Released Simpe Hudclock 3.2.1 for VS 1.18.x

    • Fix: Fps brakes

    https://mods.vintagestory.at/show/mod/282

     

    Known other issues:
    The IGameCalendar from Client seems to be async on startup. This log is from singleplayer.

    23.6.2023 18:06:14 [Notification] DebugSeverityMedium DebugTypePerformance | Program/shader state performance warning: Vertex shader in program 45 is being recompiled based on GL state.
    23.6.2023 18:06:15 [Event] Time: 8. May, Year 0, 15:53
    ...
    cut off some log-entries
    ...
    23.6.2023 18:06:56 [Event] Time: 8. May, Year 0, 15:53
    23.6.2023 18:06:58 [Event] Time: 8. May, Year 0, 15:53
    23.6.2023 18:07:01 [Event] Time: 8. May, Year 0, 15:53
    23.6.2023 18:07:01 [Notification] Wow, client daytime drifted off significantly from server daytime (24,3 mins)
    23.6.2023 18:07:03 [Event] Time: 8. May, Year 0, 16:18
    23.6.2023 18:07:06 [Event] Time: 8. May, Year 0, 16:20
    23.6.2023 18:07:08 [Event] Time: 8. May, Year 0, 16:21

    after that delay shown date-time is visually updated :)

  9. 19 hours ago, sed1917 said:

    Had to uninstall as when I use this I get regular lag spikes, dropping from 60 to 30 fps, every 2 seconds. Went through mods comprehensively and narrowed it down to this.

    Thanks for the report.
    i am working on a fix.

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