Rhonen
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Posts posted by Rhonen
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On 3/5/2024 at 3:16 PM, Conquest of Blocks said:
can we make cellar ice last longer with this?
For that "PileCoolingHoursPerLayer": 8.0 is available.
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Then may be the debug-mode makes some strange things, which does not appear on my machine.
But as already mentioned: There is no mechanic inside the mod, which is operating in that interval of 30 - 45 seconds. so i have no idea, what can be the problem on your machine. -
On 2/28/2024 at 4:51 PM, Noiz Makyr said:
gmlehudclock.src.TimeDialog
Seems you are using a modified mod version, when reading that namespace.
I have no spikes when playing in singleplayer and have the FPS Debug mode on. also no log entries of time-lags.
there is also no update mechanic on 30-45 seconds in my mod. -
@Plato Platypus
latest mod version should be running again. but take note of the change log. still work todo. -
On 1/12/2024 at 4:40 PM, Malnaur said:
Can you add a way to relocate it on the screen?
not without redesign the whole mod.
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On 1/8/2024 at 9:49 PM, SubtleOrc said:
What do we need to change in order to reduce the wear / maintenance need on the waterwheels?
Modconfig/medievalexpansion/config.json
parameter: "WaterWheelDamageMultiplier": 1.0,
default is 1.0
use 0.0 for no damage -
ye structure got changed.
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18 hours ago, Sukul said:
Can we get an airtight version of the large gates?
i am unsure what you mean here.
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On 12/4/2023 at 2:14 AM, CCsnip said:
Which file is it?
Modconfig/medievalexpansion/config.json
parameter: PileCoolingHoursPerLayer
default value: 8.0
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On 11/3/2023 at 9:06 PM, ItsCheif said:
How do I change how much durability the chisel uses? I can't find anything in Mod Config.
there is no config. it uses the vanilla game api to reduce the durability like chiseling manual
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On 10/18/2023 at 9:13 PM, Milk said:
Hello, is there any way to configure the speed at which chisel blocks are copied at the workbench? And if there isn't, would you consider adding a config file to allow changing it?
hi,
there is no config and also no plans for it. -
it would make more sense to request the devs that the server can share client-mods. so i am not interested to maintain a fake mod.
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Release medieval-expansion 3.11.1 for VS 1.18.12
- Add UK language, thanks @justOmi
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Improve loading wood-textures for drawbridges
- All new and future textures from `game:block/wood/debarked/{wood}`
- Mod-textures when loadable as game-assets (game:block/wood/debarked/{wood})
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Released Workbench expansion 1.7.0 for VS 1.18.8
- Switch to .net-7
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Released Simpe Hudclock 3.3.0 for VS 1.18.8
- Switch to .net-7
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Release medieval-expansion 3.10.0 for VS 1.18.8
- Switch to .net-7
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On 7/19/2023 at 7:23 PM, Moon_Dew said:
Can I use this along side Medieval Fashion? Because I've heard there's some crash-causing conflicts between the two.
never heard anything about incomaptibilities. only got reports about "bugs" in the medievel-fashion-mod so far.
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your are welcome
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7 hours ago, Captain_mog said:
Medieval-item-knifeb-bismuthbronze-leather-p (Medieval Knife)
this is not from my mod. i think you are mixing here something.
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Room room = entity?.World.Api.ModLoader.GetModSystem<RoomRegistry>().GetRoomForPosition(entity?.Pos.AsBlockPos); if (room.ExitCount == 0) { // Inside. IsInside = true; IsSmallRoom = room.IsSmallRoom; ... } public BitmapRef GetRoomIcon() { if(IsGreenHouse) { return GreenhouseIcon; } else if(IsSmallRoom) { return SmallRoomIcon; } else if (IsInside) { return RoomIcon; } return null; }
Strange hmm? api tells, you are in a small room
May be a bug in the room-registry. no idea. but thanks for reporting. nothing i can do anyway. -
Released Simpe Hudclock 3.2.1 for VS 1.18.x
- Fix: Fps brakes
https://mods.vintagestory.at/show/mod/282
Known other issues:
The IGameCalendar from Client seems to be async on startup. This log is from singleplayer.23.6.2023 18:06:14 [Notification] DebugSeverityMedium DebugTypePerformance | Program/shader state performance warning: Vertex shader in program 45 is being recompiled based on GL state. 23.6.2023 18:06:15 [Event] Time: 8. May, Year 0, 15:53 ... cut off some log-entries ... 23.6.2023 18:06:56 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:06:58 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Notification] Wow, client daytime drifted off significantly from server daytime (24,3 mins) 23.6.2023 18:07:03 [Event] Time: 8. May, Year 0, 16:18 23.6.2023 18:07:06 [Event] Time: 8. May, Year 0, 16:20 23.6.2023 18:07:08 [Event] Time: 8. May, Year 0, 16:21
after that delay shown date-time is visually updated
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19 hours ago, sed1917 said:
Had to uninstall as when I use this I get regular lag spikes, dropping from 60 to 30 fps, every 2 seconds. Went through mods comprehensively and narrowed it down to this.
Thanks for the report.
i am working on a fix. -
6 minutes ago, archanok said:
hello,
my game crash when i use the deluxe medieval bow.
this the crash report.
hi, my mod hasn't any kind of weapons. sorry. Wrong mod
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@gndrneutralnoun
QuoteAny possibility of being able to change which corner it's displayed in? It conflicts with some other HUD mods.
no there is no config for that
Simple HUD Clock
in Mod Releases
Posted
my mod is never calling 'RenderEntities' so, it is not caused by my mod. i will post in that git-topic.