Rhonen
Very Important Vintarian-
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Everything posted by Rhonen
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my mod is never calling 'RenderEntities' so, it is not caused by my mod. i will post in that git-topic.
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For that "PileCoolingHoursPerLayer": 8.0 is available.
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Then may be the debug-mode makes some strange things, which does not appear on my machine. But as already mentioned: There is no mechanic inside the mod, which is operating in that interval of 30 - 45 seconds. so i have no idea, what can be the problem on your machine.
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Seems you are using a modified mod version, when reading that namespace. I have no spikes when playing in singleplayer and have the FPS Debug mode on. also no log entries of time-lags. there is also no update mechanic on 30-45 seconds in my mod.
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@Plato Platypus latest mod version should be running again. but take note of the change log. still work todo.
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not without redesign the whole mod.
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Modconfig/medievalexpansion/config.json parameter: "WaterWheelDamageMultiplier": 1.0, default is 1.0 use 0.0 for no damage
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ye structure got changed.
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i am unsure what you mean here.
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Modconfig/medievalexpansion/config.json parameter: PileCoolingHoursPerLayer default value: 8.0
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there is no config. it uses the vanilla game api to reduce the durability like chiseling manual
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hi, there is no config and also no plans for it.
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it would make more sense to request the devs that the server can share client-mods. so i am not interested to maintain a fake mod.
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Release medieval-expansion 3.11.1 for VS 1.18.12 Add UK language, thanks @justOmi Improve loading wood-textures for drawbridges All new and future textures from `game:block/wood/debarked/{wood}` Mod-textures when loadable as game-assets (game:block/wood/debarked/{wood})
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Released Workbench expansion 1.7.0 for VS 1.18.8 Switch to .net-7
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Released Simpe Hudclock 3.3.0 for VS 1.18.8 Switch to .net-7
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Release medieval-expansion 3.10.0 for VS 1.18.8 Switch to .net-7
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never heard anything about incomaptibilities. only got reports about "bugs" in the medievel-fashion-mod so far.
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your are welcome
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this is not from my mod. i think you are mixing here something.
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Room room = entity?.World.Api.ModLoader.GetModSystem<RoomRegistry>().GetRoomForPosition(entity?.Pos.AsBlockPos); if (room.ExitCount == 0) { // Inside. IsInside = true; IsSmallRoom = room.IsSmallRoom; ... } public BitmapRef GetRoomIcon() { if(IsGreenHouse) { return GreenhouseIcon; } else if(IsSmallRoom) { return SmallRoomIcon; } else if (IsInside) { return RoomIcon; } return null; } Strange hmm? api tells, you are in a small room May be a bug in the room-registry. no idea. but thanks for reporting. nothing i can do anyway.
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Released Simpe Hudclock 3.2.1 for VS 1.18.x Fix: Fps brakes https://mods.vintagestory.at/show/mod/282 Known other issues: The IGameCalendar from Client seems to be async on startup. This log is from singleplayer. 23.6.2023 18:06:14 [Notification] DebugSeverityMedium DebugTypePerformance | Program/shader state performance warning: Vertex shader in program 45 is being recompiled based on GL state. 23.6.2023 18:06:15 [Event] Time: 8. May, Year 0, 15:53 ... cut off some log-entries ... 23.6.2023 18:06:56 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:06:58 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Notification] Wow, client daytime drifted off significantly from server daytime (24,3 mins) 23.6.2023 18:07:03 [Event] Time: 8. May, Year 0, 16:18 23.6.2023 18:07:06 [Event] Time: 8. May, Year 0, 16:20 23.6.2023 18:07:08 [Event] Time: 8. May, Year 0, 16:21 after that delay shown date-time is visually updated
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Thanks for the report. i am working on a fix.
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hi, my mod hasn't any kind of weapons. sorry. Wrong mod
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@gndrneutralnoun no there is no config for that