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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. For that "PileCoolingHoursPerLayer": 8.0 is available.
  2. Then may be the debug-mode makes some strange things, which does not appear on my machine. But as already mentioned: There is no mechanic inside the mod, which is operating in that interval of 30 - 45 seconds. so i have no idea, what can be the problem on your machine.
  3. Seems you are using a modified mod version, when reading that namespace. I have no spikes when playing in singleplayer and have the FPS Debug mode on. also no log entries of time-lags. there is also no update mechanic on 30-45 seconds in my mod.
  4. @Plato Platypus latest mod version should be running again. but take note of the change log. still work todo.
  5. not without redesign the whole mod.
  6. Modconfig/medievalexpansion/config.json parameter: "WaterWheelDamageMultiplier": 1.0, default is 1.0 use 0.0 for no damage
  7. ye structure got changed.
  8. i am unsure what you mean here.
  9. Modconfig/medievalexpansion/config.json parameter: PileCoolingHoursPerLayer default value: 8.0
  10. there is no config. it uses the vanilla game api to reduce the durability like chiseling manual
  11. hi, there is no config and also no plans for it.
  12. it would make more sense to request the devs that the server can share client-mods. so i am not interested to maintain a fake mod.
  13. Release medieval-expansion 3.11.1 for VS 1.18.12 Add UK language, thanks @justOmi Improve loading wood-textures for drawbridges All new and future textures from `game:block/wood/debarked/{wood}` Mod-textures when loadable as game-assets (game:block/wood/debarked/{wood})
  14. Released Workbench expansion 1.7.0 for VS 1.18.8 Switch to .net-7
  15. Released Simpe Hudclock 3.3.0 for VS 1.18.8 Switch to .net-7
  16. Release medieval-expansion 3.10.0 for VS 1.18.8 Switch to .net-7
  17. never heard anything about incomaptibilities. only got reports about "bugs" in the medievel-fashion-mod so far.
  18. your are welcome
  19. this is not from my mod. i think you are mixing here something.
  20. Room room = entity?.World.Api.ModLoader.GetModSystem<RoomRegistry>().GetRoomForPosition(entity?.Pos.AsBlockPos); if (room.ExitCount == 0) { // Inside. IsInside = true; IsSmallRoom = room.IsSmallRoom; ... } public BitmapRef GetRoomIcon() { if(IsGreenHouse) { return GreenhouseIcon; } else if(IsSmallRoom) { return SmallRoomIcon; } else if (IsInside) { return RoomIcon; } return null; } Strange hmm? api tells, you are in a small room May be a bug in the room-registry. no idea. but thanks for reporting. nothing i can do anyway.
  21. Released Simpe Hudclock 3.2.1 for VS 1.18.x Fix: Fps brakes https://mods.vintagestory.at/show/mod/282 Known other issues: The IGameCalendar from Client seems to be async on startup. This log is from singleplayer. 23.6.2023 18:06:14 [Notification] DebugSeverityMedium DebugTypePerformance | Program/shader state performance warning: Vertex shader in program 45 is being recompiled based on GL state. 23.6.2023 18:06:15 [Event] Time: 8. May, Year 0, 15:53 ... cut off some log-entries ... 23.6.2023 18:06:56 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:06:58 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Notification] Wow, client daytime drifted off significantly from server daytime (24,3 mins) 23.6.2023 18:07:03 [Event] Time: 8. May, Year 0, 16:18 23.6.2023 18:07:06 [Event] Time: 8. May, Year 0, 16:20 23.6.2023 18:07:08 [Event] Time: 8. May, Year 0, 16:21 after that delay shown date-time is visually updated
  22. Thanks for the report. i am working on a fix.
  23. hi, my mod hasn't any kind of weapons. sorry. Wrong mod
  24. @gndrneutralnoun no there is no config for that
  25. absolutely. But i have no idea what is going on in your game. Are you sure that you use the correct mod version? i can not explain it otherwise
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