Rhonen
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Rhonen last won the day on July 7 2023
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For that "PileCoolingHoursPerLayer": 8.0 is available.
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Then may be the debug-mode makes some strange things, which does not appear on my machine. But as already mentioned: There is no mechanic inside the mod, which is operating in that interval of 30 - 45 seconds. so i have no idea, what can be the problem on your machine.
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Seems you are using a modified mod version, when reading that namespace. I have no spikes when playing in singleplayer and have the FPS Debug mode on. also no log entries of time-lags. there is also no update mechanic on 30-45 seconds in my mod.
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@Plato Platypus latest mod version should be running again. but take note of the change log. still work todo.
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not without redesign the whole mod.
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Modconfig/medievalexpansion/config.json parameter: "WaterWheelDamageMultiplier": 1.0, default is 1.0 use 0.0 for no damage
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ye structure got changed.
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i am unsure what you mean here.
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Modconfig/medievalexpansion/config.json parameter: PileCoolingHoursPerLayer default value: 8.0
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there is no config. it uses the vanilla game api to reduce the durability like chiseling manual
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hi, there is no config and also no plans for it.
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it would make more sense to request the devs that the server can share client-mods. so i am not interested to maintain a fake mod.
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Release medieval-expansion 3.11.1 for VS 1.18.12 Add UK language, thanks @justOmi Improve loading wood-textures for drawbridges All new and future textures from `game:block/wood/debarked/{wood}` Mod-textures when loadable as game-assets (game:block/wood/debarked/{wood})
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Released Workbench expansion 1.7.0 for VS 1.18.8 Switch to .net-7
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Released Simpe Hudclock 3.3.0 for VS 1.18.8 Switch to .net-7