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Rhonen last won the day on April 27

Rhonen had the most liked content!

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About Rhonen

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    Stone Age Settler

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  1. i will add it to my idea list and will check how this could be realizeable thanks for the idea.
  2. i have updated the planned features. while the big drawbridges can not be triggered from outside when closed, i will see how i can create an interaction-block for this problem. Planned features : Interaction-Blocks for open / close bridges and Portcullis different textures for drawbridges, based on materials Big Gates / Doors
  3. @Aledark i will take a look, how i can realize it for different materials
  4. Released: Version 1.1.0-RC2 some new drawbridges added, notes see first post. Example of recipe:
  5. Drawbridges now available Released: Version 1.1.0-RC1 notes see first post
  6. Some WIP news for version 1.1.0-RC1: working currently on the Floor-Plates place in front of doors/gates/portcullis open doors/gates/portcullis on collide (like the floor plates in minecraft) auto-close opend doors /gates after 1.5sec. auto-close portcullis after 6.5 seconds cause of animation duration not working on trapdoors Recipes will be Stone Floor Plate: cobblestoneslab + stick Wood Floor Plate: 3 planks + stick working also on the Drawbridges open / close with animation like the portcullis sizes still not final: 3x4, 3x5, 3x6 without chains (sorry) Recipes still in planning
  7. may be this point is a problem while the 'client' first must receive the information from 'server instance'. i got the some problem. i did a workarround in precheck if api.World.Calendar != null
  8. i prefer the compiled one. currently i have the zip with the dll (add <mod> compiled) in, while hat some troubles with the add-dll. but i would prefer the dll package. all in one and nothing you can forget while packaging. zips can be manipulated and may crash it. or may i missunderstood the question?
  9. Version 1.0.0-FINAL Requestet by an other Player. Shows a simpll HUD Clock in the left upper corner with the current ingame time. Client side only Hotkey "U" for show / hide Have fun with it. hudclock_v1.0.0-Final.zip
  10. Update Patch 1.0.2-RC3 released - Notes in top post
  11. in the survivalhandbook should be the Portcullis-part available. one "problem" is that the part's recipe rotate also the reverse-construction. you have to craft it normally with its realy simpel for now, but its the first version though
  12. it's possible. i can not exactly explain in less words. but i have found a way to start an animation on interacting with a block. but only the client who is interacting with the block will see it. oder clients wil not see the animation yet.
  13. Version 1.1.0-RC2 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 3x6, more will follow) Floor-Plates for auto-open/close Doors and Gates Full animated Every item has recipe Seperate Portcullis-Part item for construction Recycle gates back to parts recipe included Languages: English + German V. 1.0.0-RC1 Only client which interacts with Block is able to see animation (fixed) Placing on blocked positions dont show message and removing blocks on client, server blocks replacing as expected (fixed) V. 1.0.2-RC3 Animation sync Fixed Precheck of blocked positions fixed changed portcullis part recipe improved reverse construction from portcullis to new item which can be craftes to parts V. 1.1.0-RC1 Added Floor-Plates for auto-open/close Iron- and Wood-Doors, Fence-Gates and Portcullis in Stone in Wood must be places in front of door/gate Added Drawbridges full animated sizes: 3x4, 3x5, 3x6 preplace checks that full vertical and horizontal blocks are available ( example 3 x 4 x 4 blocks available) after placing blocking the first vertical and horizontal layer of Blocks recipes need ropes Fixed: Sometimes clients run out of sync during animations. V. 1.1.0-RC2 New Drawbridges sizes: 4x5, 4x6, 4x7, 5x6, 5x7 recipes included pre-check behaviors like other drawbridges Known issues: currently none Planned features : Interaction-Blocks for open / close Drawbridges and Portcullis different textures for drawbridges, based on materials Big Gates / Doors Please remove the old version before using the new one! gates_v1.1.0-rc2.zip
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