Rhonen
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Posts
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Days Won
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Posts posted by Rhonen
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18 hours ago, Pamela Wild said:
What is the shortcut for the settings?
from first post also in ModDB, see that screen
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Release medieval-expansion 3.9.3 for VS 1.18.+
- Fix: deactivate experimental single-door-elements
- Add: italian translation by @Yota
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Do not use the single door-variant.
Did forget to disable them.The game-api for multiblock-doors does not support larger then 2x3 size doors. so yes, they do not work correctly.
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Released Simpe Hudclock 3.2.0 for VS 1.18.x
- Add option to set 'Show rift activity' to 'always' - 'world config active' - 'never' instead of "on-off"
- Add support of VS 1.17.11 dot-net-7 - special thanks to @radfast of give me the info from the compatible API in both versions
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10 minutes ago, Alex DeBate said:
with oak boards
give me some seconds. but oak boards are not for wooden pathes
Update:
Oak boards working fine.so may be any mod which allows oarkboard for woodenpathes? then yes, this its possible that it has also impact.
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21 hours ago, Alex DeBate said:
There's a conflict between the flume recipe and the wooden path recipe.
Now understood. will check it. until the new 1.18.x we did not achieve the tier of resources, to create overshot waterwheels
Will recheck the recipe - thanks for report.
Update:
That conflict is only for aged boards. But i think that is mainly caused by the strange recipe of the wooden-path recipe, that reacts when placing saw and aged-boards on any place in the crafting-grid. -
10 hours ago, tRead said:
If you'd like a Spanish translation, let me know.
Feel free to post your json file here as an attachment
i always try to add them to the mod - sometimes i miss it - sorry for that
Anyway: the language files are in the mod-zip asset folder. -
Released Simpe Hudclock 3.1.0 for VS 1.18.x
- ClaimInfo does not longer need the server-mod-extension
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Released Workbench expansion 1.6.3 for VS 1.18.5
- Fixed a bug that sometimes the materials are not consumes. Thanks @DasPrinzip for reporting
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4 hours ago, DasPrinzip said:
No materials are consumed when using the workbench
Thanks for reporting. will investigate that.
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Hello, I did not find how to write on I write here. I use Linux and VS for Linux, but when a storm approaches, it doesn't show the time to start. Resizing the interface does not solve the problem
simply write here?
I have no linux, so sorry that i can not help with that. on windows os its working fine. -
Released Simpe Hudclock 3.0.1 for VS 1.18.x
- Fix crash of client when world config "temporalRifts=Off"
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21 minutes ago, artemax44 said:
I have the same problem. Until I solve the problem the previous version 2.9.1 is going very well
no problem. while i have no problems here and get no report i cant do anything. sry to you.
Also playing online ... no problems. -
3 hours ago, GBAesthetics said:
Not sure if I'm the only one but my client is crashing when logging into my server. Crash says its Hud Clock.
2 hours ago, Jacek Babiak said:I have the same thing on my world where I play, it crashes me after a while, but when I burn the save from the test map, it works normally
Please add the report
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Released Simpe Hudclock 3.0.0 for VS 1.18.x
- Fix bug of shown wrong rift-activity
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Allow customisation of shown informations
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Add Room-Indicator
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Sample
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Investigation of showing wrong RiftActivity - Update 2
Problem found: Its the messaging-channel-system which does only allow one messagehandler per game-client per channel
So fix is in progress.
But will take some time, while want to bring some configurations to the mod for more customisation of shown informations (from the existing one). -
Investigation of showing wrong RiftActivity - Update
For now i have no further knowledge why the rift-weathermod is given an other information to the mod then to the character-window
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3 hours ago, Plumeria said:
1 chiseled item, 1 chisel, and 1 oak plank. So far I ended up making atleast 4 chiseled items from that 1 oak plank
i wondering that planks can be used for chissel? i can not chissel any planks any other mod active that allows chissel planks?
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6 hours ago, DasPrinzip said:
Hello Rhonen
Please reupload the second v3.9.1 version u changed as a 3.9.2 version. People can not join the servers, because there are now two versions of 3.9.1 at the players. The Mod-Download-Feature did not work, if players have already the "old" 3.9.1 version installed in ModsByServer folder. its critical. thanks.
yeah, heard of that problem. This behaviors from the mod-management-system is unexpected for me too.
Nevertheless, the workaround until patch version->- update mod on server
- delete the mod in the client, then server can send the changed version.
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thanks for reporting. after retest of your description i can confirm the collision-glitch. And that is the point. its the thin collision box of the door, which seems to cause a partial body glitch through the door. while now the body hits the following block, triggers the floorplate.
So overall not a bug in the mod. But understood the problem.
I will see if i can improve the floorplate-behavior but i fear that this is the limit of the game api. -
9 minutes ago, artemax44 said:
So I download 3.9.1 again and I won't have that error anymore?
correct.
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3 hours ago, artemax44 said:
the large gates do not let pass. you have invisible blocks
You used the wrong gates. The single-gate-elements are experimental of using Tyron's Door-Api. for now that api is limited and the larger gate-elements are not working correctly.
I missed to remove them from the Mod - sorry for that.
@Community
i have reuploaded v3.9.1 without the experimantal gate-elements. -
12 hours ago, AngryMob said:
rift activity shows wrong value in multiplayer. stable game version, latest mod version
will further investigate. thanks for reporting.
Workbench expansion
in Mod Releases
Posted · Edited by Rhonen
absolutely. But i have no idea what is going on in your game.
Are you sure that you use the correct mod version? i can not explain it otherwise