Gaelyn
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This is a bug that I personally reported. The fact that it then got fixed in the very next version of the game makes me feel extra good about having taken the time to file a bug report for it instead of assuming someone else would do it.
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@Broccoli Clock have you made a fruit orchard yet? That's something I've got in the works right now. I haven't yet gotten to the point where any of my fruit trees have produced fruit, though. There's so many things I've still never done or made yet. I want to eventually have like, a giant museum with every item in the game. There's all sorts of building ideas I have, too, like a library, a harbor, a lighthouse, etc. I could play this game for ten thousand hours and still have more to do.
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I agree that this is one way it could be done. They would still probably need to make it so that a fish is alive when you catch it, though—at least for a few seconds. It is a bit awkward for a live fish to be loose in one's inventory (prior to being put into a container), but we do already have this with the wolf pup. Alternatively, the devs could add some kind of fish trap that catches a fish and which you need to use a bucket on in order to collect the trapped fish (or perhaps you could add the entire trap to your backpack slot, depending on what kind of trap it is). Again, there's so many ways that they could implement this. As long as the devs implement it in some way or another, I will be very happy.
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I've posted this in a lot of places at this point, but this seems like a final important place to say it. Please please please please please make it so that there's a way to capture live versions of all these gorgeous fish. I want to be able to catch these fish and then put them into a giant aquarium, with the ultimate goal being to add every fish in the game to the aquarium (perhaps I would actually have two aquariums; a saltwater one and a freshwater one). These fish look so GOOD, but they look best when they're alive and swimming around.
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The easiest way to accomplish this would be to change the fishing mechanic added in 1.22 to make it so that a live fish is added to your inventory instead of a dead one. This live fish could then be placed into the world in the same way that the wolf pup sold by the survival goods trader can be placed into the world. A simple crafting recipe could turn the fish into a dead fish, and having the fish in your inventory for too long could also result in it dying (just like how creatures in reed chest or crate traps eventually die). The reason I want such a mod is so that I can have an aquarium to which I can add all the beautiful and interesting fish that I catch. I like seeing the fishies swim around, and so I am more interested in collecting them this way than I am in collecting taxidermied versions of them.
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There are various ways that this could be done. I will leave it to the devs to determine the best way to implement such a feature, but I feel that being able to transport fish without killing them is extremely important. Currently, the only way to do this would be to make an extremely elaborate water pathway and attempt to herd the fish through that pathway, which simply isn't feasible. I was hoping that the ability to catch fish with the fishing pole in 1.22 would solve this issue, but the fish immediately die upon being caught, i.e., a dead fish is added to the player's inventory instead of a live one. I have the materials needed to make an aquarium capable of housing all of the beautiful and interesting fish I catch, but no way to put fish in that aquarium without the use of creative mode.
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I finally caved and installed the unstable version just to find out for sure what happens with fishing. I can now confirm that the fish immediately dies upon being caught.
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Interestingly, I found this mod that allows butterflies to be caught live (and then released elsewhere): https://mods.vintagestory.at/butterflyredux Maybe someone will make a mod like this for fish if fishing ends up working the same way that catching butterflies does.
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True, but I believe that butterflies actually despawn after a while (fish do not), and so for the devs to make it so that you could, for example, catch butterflies and release them into your greenhouse, the butterflies would probably need to be converted into a persistent entity. This could mean that fish have a chance of working differently. I feel, though, that you're probably right about how it's been implemented.
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The patch notes don't specifically say anywhere that the fish immediately turns into a dead fish upon being caught (although it does seem like that's probably how fishing works ). I am holding out hope that the fish stays alive for a while in one's inventory, perhaps dying after a certain amount of time has passed. We already have the wolf pup you can purchase from traders, which is a live animal you can have in your inventory and can release into the world if you want. It seems like it would be simple to have fish work in a similar way.
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Does anyone know if 1.22 lets you catch a fish and then release it somewhere else without killing it? I really want to make an aquarium, and so I'm really hoping that there's a way to transport fish without killing them.
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I used 16 Honeycomb instead of 25 in the fruit press
Gaelyn replied to Sprout_Prime's topic in Questions
I'm 90% sure I made the same mistake and was able to just add more honeycomb onto the wet honeycomb mash while it was in the fruit press, creating a larger quantity of wet mash (like LadyWYT said).