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Calecute

Vintarian
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  1. I just use oneroof because i didn't really liked the roof blocks in vanilla. But i'll add one more now This really should be vanilla, i just assumed it was in and looked for it in the keybinds.
  2. I feel sugarcane is a remarkably appropriate crop for this game. Processing sugarcane into sugar engages with various gameplay elements with lots of byproducts that also do. You got to extract the juice with a powered presser (historically usually animal powered, but sometimes it was wind or water powered), the leftover is usually used as fuel. The juice, which can be drinked, but spoils very quickly, is then treated with lime to purify it, and the impurities skimmed of it and then boiled in a copper pan to thicken. The thickened juice, which can be left to dry to make a kind of hard candy, is then transfered to a clay vessel with a small opening on the bottom covered with straw, and left to drain. It solidifies into brown sugar, with molasses draining from it. The molasses can be eaten of used for cooking, but also are commonly fermented with water and further distilled into rum(mainly because fermented molasses spoil really quickly). Brown sugar itself can be further refined into white sugar by dilluting brown sugar into water, chemically treating it (frequently with blood! It was hardcore alchemy stuff), and re thickening it and draining more molasses from it. The hard candy could be a long lasting source of fruit nutrition, the molass a honey substitute, and good for alcohol, sugar could be used for cooking, but as it also had some alchemical and medicinal uses it could be used for more things as the herbs alchemy and medicine systems develop, be something like a more advanced honey in this use case.
  3. Yeah I probably got a little lucky having 2 commodity traders and a treasure hunter near my base. But I usually do a trade run with lots of itens that are possible to sell and hit multiple traders, so one specifically not having something I want to buy the trip is not a complete waste. Not sure i'd do it if not for the commodity traders and their sweet sweet resin, but the other traders i hit sometimes have something i'm interested in.
  4. Surprised so many people don't trade, I find it quite useful, traded for most of the resin I used, for a temporal gear to spawn at base, and some odds and ends here and there. I haven't boght them yet, but the decorated storage vessels also seem really nice. Think it might be better for early game copper too? Panning is really boring, will see if i can try to skip panning by managing some trades my next start. Maybe you can even skip bronze all toguether, just buy enough nuggets for a pick and pro pick and go straight to minning iron? Althou now thinking about it you also need at least enough for a anvil too. Alcohool brewing is basically a subset of preserving food i think, it's mostly just worth it if you got tons of fruit. At least fermenting. Distilling got some healing use and it's a little more involved, i haven't tried it.
  5. Guys while chromite can be used as a mordant do note so can the much more available cassiterite.
  6. So, looking at the wiki chromite spawns at max y=44. You seem to be at at like 110, so you're paying a ~50 blocks dig down tax to start the search on the next shaft. You should instead pay a 24 blocks dig sideway tax. Did one shaft to matle, go up to y=38 (44-6), dig 12 blocks sideway, and start the new shaft down from there. Also about the temporal stability, i'm not sure how bad it is, but the temporal unstable place is about 2x as good as the stable. I think materials are not really a concern for you, only time/effort. If you think you could work about twice as much on the temporal stable place is probably worth it to search there.
  7. I starded playing a few weeks ago and this has been my experience with prospecting: I prospect mostly in convenient places with exposed rock while exploring, natural caves and montains/hills. I sometimes complement this with digging to rock to prospect in big plains, if i see there's a really big gap in prospecting. When I decide i need to find a mine for some mineral, I'll check my map to see what are the highest findings and kinda haphazardly prospect around it. Once i'm sure i found a local peak, i dig down near it. I don't make sure to dig exactly above it, sometimes I dig down a few blocks near it where I find a mineshaft would be convinient. My first mines were to get bronze, I didn't seem to have any tin near me, but had readings for zinc and bismuth, so the choice of alloy was made for me. (copper was mostly sourced from digging around copper bits on the floor and panning initially) Zinc mine was straightfoward, found a ultra high reading (3,85‰) in good terrain almost instantly, dug down, found a good amount of zinc quickly, mission acomplished. Bismuth mine was pretty hard. I overprospected a very rough area area in the vain hope of finding a ultra high reading like the zinc was, before accepting there was no ultra high to be found and i'd need to settle to high(2,51‰). Mine started to get pretty deep, and i was woefully undersupplied for it. Taking top ladders out to put them bellow, using ladders every other block so they'd cover more space. It was my first time dealing with temporal stability trouble. Each time i needed to bail due to temporal stability i needed to deal with managing the ladders up, it was hell. I couldn't do it in one day, went back a few times, with more food. When i finally prospected bismuthine, i breached into a cave, went in to take a look around, noticed the drifters here were a little bit harder hitting than the ones on top and retreated and closed the oppening. Was really worried the bismuthine would be in the cave, but continued looking around, and finally fond a small amount of it. It was pretty exhilarating tbh, but i must confess if i ended up not finding it it would probably be very frustrating. Not something i prospected for, but while digging a surface lead deposit i randonly found a borax one in an area with very poor borax (1,38‰). This coloured my perception that actually it was not that hard to find ores, certainly if i can sucessfully find ores with low per mille readings, i can find halite in an area with poor halite 23,36‰, i mean it's like one order of magnitude more common than the other ores i actually found! Needless to say it went poorly. I then went to look at mineral gen to see why it was wenting poorly. Halite forms differently then other ores, it's more concentrated, so 23,36‰ doesn't really mean you'll find it easilly, it just means that when you find it you'll find an absurd amount of it. I also noticed that what rocks you're in really matter when searching for ore. I gave up on the halite, and went for iron. Found a very high hematite (5,08‰), dug down, found a lot of olivine right on the shaft's path, mined it out, found titanium, left it there, found a really big patch of hematite also right under the shaft, couldn't even mine most of it. Cooking flint for fireclay was really driving me nuts, so i decided to mine for it instead having read it spawns with coal. Area i'm in is positively bursting with brown coal, but i needed black or antracite. I had a very poor (4,02‰) bituminous coal, so higher than the ores i had found, and on top of it, i know it's not deep, it's on the claystone layer, really reduces the search space. I found it pretty quickly prospecting every 13 block down and to the sides. I find some more borax and zinc too. Next I exausted the closest surface coppers and decided to try to prospect for it. Find a very high (27,23‰) reading, i easilly find copper, tin, zinc and bismuth right by each other. This place was made for bronze making. Tin was not listed on the prospecting readings of the area. Went back to the iron mine i had left, it was unfortunatly taken by mobs, a bell guy spawned in. I tried to fight it but failed and retreated. Made a new mine a few blocks away, started taking more care with leaving big open chambers in mines. New mine fond olivine, straight in the shaft and titanium again, and also antracite(and fire clay) for some reason. It was not listed. Found a really big patch of hematite, manage to mine all of it in a few quick trips, it was more than two crates of hematite bits. Went back to the shaft were i mined black coal, tried to find more of it, didn't, but on the way back to base, took a different path through some forested montainous area and found a pillar of halitite exposed on a montainside. During my explorations i found an area with more black coal, poor (9,61‰) dug there, found more black coal and fire clay My last mine was for lead, i dug a poor (3,42‰) area, found lead, and also found gold that was not listed. I also find quartz absolutely everywhere, don't even dig it normally. Even found it just digging a random place for full blocks. I find prospecting really worked well for me, not sure it was luck either with the shafts themselves, or with my base being in a ore rich region, but i pretty consistently find what i'm looking for, even without the autist grid prospecting, I use the "useless" number of blocks per mille all the time to make decisions.I also consistently find ores i'm not looking for while minning, an that makes me think the density of ores is quite massive. The failure i had with halite encoraged me to get to know the system better and lead me to be a better player. I also don't even think my shafts are optimal. Mining 5 straight shafts is probably better than diggint 12 blocks to each side of the shaft most of the time. Do note that just like per cent is the same as per hundred, per mille is the same as per thousand. I find the confusion about what ‰ means pretty weird, but given that a lot of people seem unfamiliar with the symbol (or even being unable to read it clearly in the chatbox) I think the devs should maybe consider reporting "per thousand" so it is recognized. Here's the halite i wasted hours and hours trying to dig for: And here's my prospecting map:
  8. If i have a torch (14 intensity light) right under A and B what will be the light results? Do light from different sources add up, or does it just take the max?
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