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Sylvia Drakestone

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Everything posted by Sylvia Drakestone

  1. my top three picks in order: 1. More hostile mobs and reasons to go looking for them. Outside of sculpting there is not really a lot to do once you unlock end game items and establish a steady food supply. I'd like there to be more reasons for me to want to pursue better gear. something exciting to explore that would have been too dangerous to tackle earlier on. So things like rare structures with special items in it that are guarded by mobs would be great, especially if they have something more interesting than drifters in them. maybe even a boss or two. Something for you to get excited about finding. Maybe a few more surface mobs too. nothing too drastic, but right now the only thing you have to worry about on the surface is wolves and rift activity. 2. more decorative block types + colors. Especially light source blocks or items. 3. a way to make things cold in warmer climates. mostly looking at fruit trees here but being able to get water to freeze over, cool down heat sensitive crops or make blue cheese would also be nice. basically we have the green house that helps us keep crops warm in cold climates, but its harder to keep things cold in hot climates. (like right now im trying to grow some cold weather trees at build height in a tropical zone but i dont think it will work) maybe give all that glacier ice a good use!
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