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FizzyB

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About FizzyB

  • Birthday 11/13/1872

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Stone Age Settler

Stone Age Settler (3/9)

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  1. Ya know, a more robust medical system would be pretty cool... Like painkillers that give you a temporary HP or bleeding and hemostatic powders and dressings, or some old folk remedies like poison oak for pain and swelling and willowbark for aspirin. Could be a lot of fun for servers to have a "doctor" who took the time to make medicine and cultivate the right plants to make em.
  2. Now what, pray tell, would you need a catapult for, my good man?
  3. That's honestly a wicked good suggestion, and I'm surprised it isn't done yet, if the devs that be see this, please consider my beloved kookaburra for the savannah biome, if you consider any bird calls at all.
  4. Works on mine too, and yeah L33t, it looks exactly like a type of temporal stabilizer
  5. I feel like we are on the cusp of a really unique and fun idea here, like make there be some kinda stability beacon that the player builds to keep drifters away, and the storms out. Maybe make storms much much more dangerous, and the only safe place is the places where you have the beacons, or I dunno something more on theme like a clocktower or something. It would make a need for maybe multiple bases in case you get caught out in a storm and are too far away from your base. Or be forced to shack up with a trader for a night or two. I feel like you could explain drifters, what happened to the seraphim and everything with that, at least more than it is now, while making a whole unique feeling of survival in an alien and hostile world.
  6. You know, byproducts and secondary resources in general would be pretty great. You craft something and get something that automatically drops when you craft it, like peanut shells or something. Just yesterday I was thinking about how cool it would be to have a carving grid like the napping and pottery too, to make various things you might carve out of wood, even if they are just cosmetic...
  7. Temporal gears are rare for a reason, and even if they did make some kind of spawn changing craft, it would either require temp. Gears or would be the wooden bed, which takes about as long or longer to get, nature of the beast unfortunately. Almost all the mods that allow you to teleport or change your spawn or create nexus of fast travel all require the temp. gears since they ARE that hard to get. I'm usually for streamlined gameplay, but it makes sense that they are how they are.
  8. Don't forget to have the world set to snowball earth with no trees max humidity, you might have a easy time otherwise
  9. My sentiments exactly, you don't HAVE to keep what you spawn with, clothes included. Most of us do, because the bonus is negligible and wears off basically as soon as we notice it was even there in the first place, and unless you are playing in a cold or hot biome, you never even notice it in the first place. If you decide that your particular seraph is the commando you always knew they could be, that's up to you to do, I'd wager most players wouldn't mind the quicker start to the newer updates, to reach the new content faster, and new players wouldn't mind the early crutch to lean on without making the entire world easier for the rest of that playthrough. Besides, like I said before, it ultimately wouldn't change much at all if you DID spawn with a tool of your choice, since you would still need other tools and work areas to really use it effectively. The only tool I think would really unbalance the start would be a saw. As you would instantly have storage, building materials, doors and whatnot. A pick would still need a hammer to progress faster, and a crucible and fuel to be utilized at a fuller use. I'll double down on this too. I think starting with a steel knife would not be impactful enough to lesson the playtime to get to your desired level by more than just grind time, and starting with flint or equal equipment would literally save minutes at the beginning, and nothing more.
  10. I mean, I agree with you, but you don't necessarily start completely naked. You DO have the clothes on your back, and that is worth something. Now starting with a copper knife or axe wouldn't really bootstrap the game more than like, 15 minutes since the biggest difference between copper and flint is a negligible speed and it's hit points... Hell even a copper pick wouldn't make that big of a change since most players can get to copper in like, 2 in game days. As currently sits, starting with food, even if it was a "large" amount like a wheel of cheese or a pie, it wouldn't really put you any farther ahead, since regardless you are gonna look for more anyways. I dunno! I think the class bonuses are fun, but starting gear would still be even better if you had a point buy system, including clothes for the fashonistas in the valley. You could make it as difficult as you want too by starting ACTUALLY naked and having to actually keep track of if you are wet or overheating. Could be fun.
  11. Right there with ya boss, cept, there isn't much to use guns on, asides from nightmare drifters, and most of the time you don't really have the luxury of ranged engagement with em since you only really see em in the caves. Having a one shot musket that deals tonnes of damage and requires a lot of work to fire sounds awesome, but really would only make sense in PvP uses, unfortunately. Would be fun to make and try and use though!
  12. That's a great idea, honestly not a hard one to implement either. Maybe even make the poison oak into medicines like it is in real life! Poison oak was used in medicines to treat pain and arthritis and some skin conditions, and as a contraceptive funny enough. Honestly that seems like a gimmi feature, making torches slightly repel non-aggro wolves and campfires keeping them from walking into an area. Could be used to keep foxes and raccoons out your berry patches too!
  13. Glad we all agree that gravel is being done dirty, Honestly yeah, all of you guys make good points, I wish we could at least have big piles of gravel just for decoration or in ruins, makes the prospect of possibly finding arm bands and stuff in it more appealing, ya know? But roads and paths would be dopeski.
  14. How do Y'all feel about opening Pandora's box and discussing ((slopes))?
  15. Couldn't agree more! Love the idea, but the fact that they never miss, and will fake you out first makes them really, really annoying. Kinda like how you jump down a drop shaft and suddenly hear a bell ring, love that.
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