Dawning
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Posts posted by Dawning
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I didn't actually realize that there were no rivers until I wanted to specifically find one. Sure I can make one, but it's alot of work, and usually the water gets weird. But early settlers would really only build on an ocean coast line or along a river. I think the thing that kind of bothers me is the random bridge ruins that start nowhere near a need for it and end nowhere near a need for it.
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I didn't know that greenhouses even worked for fruit trees. I thought it was just crops. As far as I know, as soon as it dips over or above the max temperatures, it dies. There's no interior for fruit trees.
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On 8/3/2022 at 5:19 AM, Lacrimarum said:
I take a bunch of meat, add an equal amount of vegetables, then make stew. Put it in crocks and seal them with fat and they will last for over a year in the cellar.
When it comes to the actual wolves themselves, I think that a lot of the proposed solutions deal with complex AI changes, which can be difficult to implement without a big budget. A better way, imo, to implement such changes might be for the player to have a debuff/buff on them which influences wolf behavior in simple ways. If a player has a low amount of health (<1/3), they will get the 'wounded' debuff which will make wolves behave in their currently aggressive fashion. If you recently injured a wolf to the point where it flees within, say, the last 24 hours, you will get a wolfslayer buff which makes them flee from you like rabbits do. Their normal behavior can be changed to only attack within a small radius and to make more noises to warn you away before you get close - no complex stalking behavior but a reduction to their aggression. If you do incite their ire, they will not follow you for very long if you choose to run. All of these behavior patterns more or less exist in other animals already, so this would just be tweaking which set of behavioral rules they follow depending on the player's status.
I like this idea. It would make things more dynamic. Especially since you have to go into a forest to find the horsetail to heal yourself. I think that's cool. I feel that 6 wolves in three separate packs around your house is ridiculous. And the rabbits......I /removed 116 yesterday. I have the screen shot to prove it.
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18 hours ago, Philtre said:
Trench around garden = trapped rabbits = free meat and small hides....
Yeah I did that for the first two days, then it was too much to keep processing, all the meat spoils and it becomes something you are very tired of doing.
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I don't think it's the wolves themselves are the problem. It's the frequency and amount. I started a single player in 1.17 (just to see) and they spawn like crazy in large packs. But add a bear on that and the carnage is overwhelming. Bears are incredibly aggressive, plus they seemed to have killed all the rams/ewes/boars/sows in their area. I have a home semi-close to a small forest. In it spawned 6 wolves and 2 bears. They don't seem to attack each other though.
I love the fact that there are bears and wolves, but I spend too much time dealing with them, it halts progression.
Also, hares.......seriously 40 hares around my small garden one morning. How do I know 40? /entity remove hare-*I can't get anything done, if all I'm doing is dealing with one aspect of the game. Animals.
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Maybe you can make it so that we can put clothes on armor stands as well? For us fashionistas!
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I crash if I don't do the sequence correctly.
Correctly: Start on an empty clot on the hotbar. Crouch then scroll to cage slot on hotbar and then right click. It will open the GUI to put in bait (vegetable, whatever).
Incorrectly: Start on cage slot in hotbar, then crouch and right click. Result is crash.Running on 64 bit Windows with 16 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, collabclasses@3.0.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, primitivesurvival@2.9.2, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, game@1.16.5, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, petai@1.4.4, playercorpse@1.3.1, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.9.1, cobexclusives@1.2.8, wildcraft@1.2.3, xskillspatched@0.6.9-dev.8
2022-05-23 2:15:39 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockMultiblock.OnBlockInteractCancel(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumItemUseCancelReason cancelReason)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2022-05-19 10:36:35 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.Process ID: da8
Start Time: 01d86bad965b4731
Termination Time: 3
Application Path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe
Report Id: 554f86a3-4f94-4aea-b164-d8a33ac40ccc
Faulting package full name:
Faulting package-relative application ID:
Hang type: Unknown
}
--------------
{ TimeGenerated = 2022-05-16 5:08:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1567672504782107482, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.16.5.0
P3: 625674b5
P4: atio6axx.dll
P5: 6.14.10.13417
P6: 56d0b234
P7: c0000005
P8: 0000000000407640
P9:
P10:Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B38.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FDD.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FED.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FFB.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER502B.tmp.txtThese files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_e5cc38edaf7a7551d95d67fe47deb449ead176_1f70e3ae_4949ba12-7ddb-4efe-be01-8cdafbf77669Analysis symbol:
Rechecking for solution: 0
Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52
Report Status: 268435456
Hashed bucket: 0e92fd1dc178d1b745c17dd653af335a
Cab Guid: 0 }
--------------
{ TimeGenerated = 2022-05-16 5:08:44 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.5.0, time stamp: 0x625674b5
Faulting module name: atio6axx.dll, version: 6.14.10.13417, time stamp: 0x56d0b234
Exception code: 0xc0000005
Fault offset: 0x0000000000407640
Faulting process id: 0x1c74
Faulting application start time: 0x01d86968c46e3b4d
Faulting application path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll
Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52
Faulting package full name:
Faulting package-relative application ID: } -
On 5/7/2022 at 7:24 AM, daretmavi said:
You mean from HP, or AMD site?
I'm an idiot. I meant yes to the latter, the AMD site.
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On 5/7/2022 at 7:24 AM, daretmavi said:
You mean from HP, or AMD site?
Yes!
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FYI, the handbook shows the ingot is made from other ingots. It should show raw ore in the percentages. Plus when searching the pickaxe head, it doesn't show this percentage split, which it should since it is melted in the crucibles.
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This happens to me all the time. I just started playing a week ago, no mods.
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It must have something to do with the change of seasons. When you move from biome to biome, there are certain things that aren't effected by the "fix purple trees", like clay and crops. Yup seems to be just the surfaces of the land and trees. The things that actually change per season and biome.
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Hello!
I was asked to report (onGithub but I have no reason to be on there to be honest) with details on attempted fixes. I spent a few days on Reddit with a user trying desperately to help me. He/she was more knowledgeable than myself when it comes to computers. So this is my computer (also see attached images), it is ten years old. The only difference is that I upgraded the memory about 4 years ago. Now I have 16 GB.
https://support.hp.com/ca-en/document/c03516171
This is the link to the Reddit thread in case anyone wants to read through it.
Driver
I updated my driver from the manufacturer's website directly. There was a slightly newer version but it didn't fix the problem. I restarted my computer as well.Graphics card
Rdeon HD 7570
Dedicated Monitor Port
There are two other ports (I believe) in the back but they came sealed. So there is only one to use. Mind you it is a very old monitor. This is the model: Dell E177FP
Open GL Version
4.5.13417
That's about all we discussed. I've never had this problem with any other game over the 10 years I've had the computer. I will replace it next year, maybe for Christmas. I just don't have the money right now to do it. If anyone has any other suggestions not mentioned I would appreciate it, but at this point I thinks it's just for anyone else having the same problem and stuff they can check or try.
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Was there ever a fix for this?
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So I have a very old computer. After a few comments on Reddit, I was encouraged to buy the game. It's only been like 20 mins but it feels like a good game. I had a problem with the "purple trees" so I checked the box in options......but now all my water is purple. It was white..now it's purple. Any ideas?
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Hello!
I just came across this game and I am watching a Lets Play. I am wondering if my 10 year old potato will play it. I read the minimum hardware but I can't tell if it's more than I have. These are the specs, I added memory about 4 years ago, so I have 16 GB. Thanks for any advice! (edit: don't have the money to replace it right now)
https://support.hp.com/ca-en/document/c03516171
Purple water
in Discussion
Posted
I love you guys. My water is blue!! Thank you so much!