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Dawning

Vintarian
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Dawning last won the day on June 23 2022

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Stone Age Settler

Stone Age Settler (3/9)

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  1. I love you guys. My water is blue!! Thank you so much!
  2. I didn't actually realize that there were no rivers until I wanted to specifically find one. Sure I can make one, but it's alot of work, and usually the water gets weird. But early settlers would really only build on an ocean coast line or along a river. I think the thing that kind of bothers me is the random bridge ruins that start nowhere near a need for it and end nowhere near a need for it.
  3. I didn't know that greenhouses even worked for fruit trees. I thought it was just crops. As far as I know, as soon as it dips over or above the max temperatures, it dies. There's no interior for fruit trees.
  4. I like this idea. It would make things more dynamic. Especially since you have to go into a forest to find the horsetail to heal yourself. I think that's cool. I feel that 6 wolves in three separate packs around your house is ridiculous. And the rabbits......I /removed 116 yesterday. I have the screen shot to prove it.
  5. This is my personal record. 116 hares. No one has need for this. What the Holy christ.
  6. Yeah I did that for the first two days, then it was too much to keep processing, all the meat spoils and it becomes something you are very tired of doing.
  7. I don't think it's the wolves themselves are the problem. It's the frequency and amount. I started a single player in 1.17 (just to see) and they spawn like crazy in large packs. But add a bear on that and the carnage is overwhelming. Bears are incredibly aggressive, plus they seemed to have killed all the rams/ewes/boars/sows in their area. I have a home semi-close to a small forest. In it spawned 6 wolves and 2 bears. They don't seem to attack each other though. I love the fact that there are bears and wolves, but I spend too much time dealing with them, it halts progression. Also, hares.......seriously 40 hares around my small garden one morning. How do I know 40? /entity remove hare-* I can't get anything done, if all I'm doing is dealing with one aspect of the game. Animals.
  8. Maybe you can make it so that we can put clothes on armor stands as well? For us fashionistas!
  9. I crash if I don't do the sequence correctly. Correctly: Start on an empty clot on the hotbar. Crouch then scroll to cage slot on hotbar and then right click. It will open the GUI to put in bait (vegetable, whatever). Incorrectly: Start on cage slot in hotbar, then crouch and right click. Result is crash. Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, collabclasses@3.0.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, primitivesurvival@2.9.2, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, game@1.16.5, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, petai@1.4.4, playercorpse@1.3.1, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.9.1, cobexclusives@1.2.8, wildcraft@1.2.3, xskillspatched@0.6.9-dev.8 2022-05-23 2:15:39 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockMultiblock.OnBlockInteractCancel(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumItemUseCancelReason cancelReason) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2022-05-19 10:36:35 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: da8 Start Time: 01d86bad965b4731 Termination Time: 3 Application Path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 554f86a3-4f94-4aea-b164-d8a33ac40ccc Faulting package full name: Faulting package-relative application ID: Hang type: Unknown } -------------- { TimeGenerated = 2022-05-16 5:08:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1567672504782107482, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 625674b5 P4: atio6axx.dll P5: 6.14.10.13417 P6: 56d0b234 P7: c0000005 P8: 0000000000407640 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B38.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FDD.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FED.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FFB.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER502B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_e5cc38edaf7a7551d95d67fe47deb449ead176_1f70e3ae_4949ba12-7ddb-4efe-be01-8cdafbf77669 Analysis symbol: Rechecking for solution: 0 Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52 Report Status: 268435456 Hashed bucket: 0e92fd1dc178d1b745c17dd653af335a Cab Guid: 0 } -------------- { TimeGenerated = 2022-05-16 5:08:44 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.5.0, time stamp: 0x625674b5 Faulting module name: atio6axx.dll, version: 6.14.10.13417, time stamp: 0x56d0b234 Exception code: 0xc0000005 Fault offset: 0x0000000000407640 Faulting process id: 0x1c74 Faulting application start time: 0x01d86968c46e3b4d Faulting application path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52 Faulting package full name: Faulting package-relative application ID: }
  10. I'm an idiot. I meant yes to the latter, the AMD site.
  11. FYI, the handbook shows the ingot is made from other ingots. It should show raw ore in the percentages. Plus when searching the pickaxe head, it doesn't show this percentage split, which it should since it is melted in the crucibles.
  12. This happens to me all the time. I just started playing a week ago, no mods.
  13. It must have something to do with the change of seasons. When you move from biome to biome, there are certain things that aren't effected by the "fix purple trees", like clay and crops. Yup seems to be just the surfaces of the land and trees. The things that actually change per season and biome.
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