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PoshDan

Vintarian
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  1. Posting here to confirm my framerate did not improve after updating my AMD drivers to version 23.3.1 Even at the lowest internal resolution setting, I'm peaking at 30 fps. GPU usage does seem to be roughly at 100% though the card runs about 10c cooler than other games that max it out. And to reiterate, I'm experiencing no performance issues in other games.
  2. I gave the two versions a quick test. This is my first time getting back in after version 1.16.5, so i benchmarked that too for comparison and had to upgrade my world. 1.16.5 fullscreen 50 fps avg, min 45 fps borderless windowed 50 fps avg, min 45 fps, felt choppy despite same framerate 1.17.11 (.net4) fullscreen 26-30, min 6-14 borderless 20-27, min 8-16 1.17.11 (.net7) fullscreen 27-30, min 14-23 borderless 28-30, 14-15 I was stood in the same spot, looking roughly in the same direction. Some ingame time had passed by, which could've affected things due to weather etc. Framerate seemed heavily varied even when standing still. I only gave each run a few minutes, I don't know if maybe the new versions do some aggressive caching upon world load compared to 1.16.5. I didn't see a huge improvement between the two .net versions but then again, neither my CPU nor GPU were pegged at 100% which is very annoying, given how I've got high end hardware (5950x, 6900xt, 64gb ram). My ram never got close to 75% usage, and the game is installed on an SSD. I was running in 4k maxed settings, google chrome being the only intensive app open on the side, with a couple streams playing. Another thing of note, I'm using the latest "stable" AMD graphics drivers (22.5.1). I've got a very negative experience with AMD drivers in the time I've used them (i've tried the beta drivers, but they caused graphical glitches in some games, and still retain other issues), especially users running multiple monitors tend to be most affected (myself included, I'm suffering from stutters on a daily basis), so it's possible that the performance hit between 1.16.5 and 1.17.11 comes from driver issues. Also, borderless windowed mode in the .net7 version didn't frame the game properly. The place where the titlebar used to be would still be cut off after switching the window mode.
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