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Galdor_Mithr

Vintarian
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Everything posted by Galdor_Mithr

  1. this is a bit funny isnt it XD. i find it so hard to decipher what players and tutorials are on about when they talk about gears in vintage story as the mechanical logic has been simplified in such away that it now no longer makes sense to me. one to one should mean one revolution of a powered gear turns one unpowered gear one revolution (one revolution=one revolution). in this case i have tried to explain it as one in put and one out put as the common phrase "one to one" and you have used "one to one" to describe one large gear powering one large gear. i wish there was a big medium and small gears then you could tell the player "big wheel turn medium wheel twice and the medium wheel turn little wheel three times, more power=torque=more available out put, gear ratio increase or decrease rpm." the whole thing the way it is seams like overcomplicated simplification that tried to use only two gears.
  2. " i do have a one to one, one in put one out put windmill, that solely deals with the helve hammer. i have made all my plates on in this world on that hammer but was also attempting another larger windmill for multiple out puts."
  3. thank you for the links! i find navigating the web a bit overwhelming sometimes also that's a good idea ill make a test world, the mod iv got on my game now is really fun and they sound like helpful ones. nope that is not the case i had a shock of a life time! i was loading my elk and chests outside (should of made a flute), i had read the wiki and though that it would stay dead for a bit, after reactivating the boss once fighting them and getting out with a invent full of loot i jumped back down immediately... and was taken by surprise by them them as i had a empty inventory and had to run back from my spawn with a bunch of spears XD
  4. sorry there was a short saga you missed with me learning about large gears and how much i hate them i do have a one to one, one in put one out put windmill, that solely deals with the helve hammer. i have made all my plates on in this world on that hammer but was also attempting another larger windmill for multiple out puts. to explain a bit i wanted one with with a automated flower production but i got as far as three wind mills on a large cog with an output and blew a fuse! which don't bode well as i want to to hook it up to a screw to act as a grain lift.
  5. After losing two sets of iron armour and making up for it in meteors have i completed the library and the lazarette and then found the village Nadiya now im making honey sulphur bandages so i can go down to the destruction. so one day in November i think it was i went to make breakfast i came back to a dead character and despawned items including my iron armour and tools this happened twice (i never learn) i missed the summer window and had to wait for it to swing back round so i could jump on and go for it, so i did that and i got wrecked by the eidolon and had to bring a temporal gear to stop me from losing my cool i also stopped posting up dates due to me getting overwhelmed. btw i DID NOT know the eidolon boss fight resets every time you enter the hole having to do a boss fight twice was a bit much XD. so started the winter of my discontent... and the summer.. so the year of my discontent really, i had to quickly restock all the things i had lost. over the Christmas Holliday i would sneak away to make plates and mine ore and find translocators to more ore est est est. once i had done that i started on a new house with an upstairs (tho i keep having mobs spawn inside it how do i solve that?) with a better house with a kitchen and more space for my stuff i set out for the lazarette after a major flax shortage (this shorted was solved with two new fields made by infilling ponds and cutting channels in a meadow for water) the lazarette was harder than expected though i enjoyed the lore and the loot and felt good about my self on completion (the lore made me feel bad for them poor people tho) it was also fun to ride the elk on an adventure that took me to Nadiya. i have in previous post talked about my fear of mods crashing my game and my little note book laptop that is my only computer how ever i did download better ruins as i am a bit underwhelmed by some of the above ground structures i did that after locating the lazarette and i was really happy when i found a tower with *drum roll* shingles!! the most pain in the arse thing to make and iv got 93 of them!! Nadiya was ok it make be lag for up to 5 seconds at a time but it looks ok and im never going back if i can help it so there. i also learned that the player is a seraph witch makes alot of sense as the first trader you talk to says "oh you just woke up then?" witch i though was the game 4th wall braking for fun but is in fact foreshadowing. after getting over my losses and completing some more of the story i feel alot better about myself and the game im building a windmill but i cant figure it out so im going to try again and make this another simple one. thats all i would post pics but cant add them today any more mod suggestions that wont melt my stuff?
  6. first ever world just vanilla settings
  7. mate i was blocked from going west by mountains its was a days walk away i found a forested pass though the range and it was there!
  8. Galdor_Mithr

    gutted

    i just went to make a cup of tea and some breakfast after finding something i thought was really cool, i paused the game but i must not have or something happened because when i came back i was dead my four leather packs my full set of iron armour that i had in my inventory and all my iron tools including my compound bow and my stack of iron arrows had de-spawned. i feel horrible, i just found an ocean big enough for the sailing boat iv had my first (failed) stab at the library and now iv lost the armour that i needed to complete it i think i need a brake now. after 200 hours on this world on a note book laptop wile iv been unwell in bed iv lost the most important things to me in this game.
  9. i can finaly build a sailing boat after exploring almost everywhere in this no mod vanilla world ... i can finally sail west... i also saw fish
  10. thanks mate! do you know how much they will effect performance and the like im struggling with lag atm and need to keep the render low to counter it
  11. so its been fun and its been frustrating iv travelled in the teleporters, (turns out there was another one right next to my base!) I've found gold and silver on the surface and found a dule fire clay and coal vain right next to my base in a cave, the iron vain is still going and all on top of having bumper harvests two years in a row! (and i made some ale this year) however there have been moment's... the more academic explanation that the people who wrote the windmill wiki had me all frustrated and iv given up on complex drive trains for now as my piratical af brain dose not understand how it has been implemented. working blooms had me scratching my head as iv always been involved in hitting large lumps of soon to be metal agents' a tree stumps after braking apart a clay tower smelt (very fun do help re-enactment groups out if you get the chance), but after the helve hammer was installed into the forge i stopped thinking about it so much. also not being able to re-enter the menu after miss clicking is highly frustrating. there have also been very funny glitches and bugs such as drifters with three arms and arrows doing damage as mobs walk over them (very handy in desperate situations but it did kill my rooster) this aside iv rebuilt the forge made some iron plate Armor found lore in dungeons and made it to a red wood forest witch was really cool id like to build a boat but there are not big lakes that need one yet. i have found the library but will have to have another go at it as i almost died but i did make a lot of pies witch i think are the nicest thing in this game atm, one thing i would like to make is a better farm somewhere where there is a longer growing session so i can grow cold weather crops up in anfiltham (my current home) and have a warm weather farm with hotter surroundings. I'm thinking about mods tho what are some mods that don't really hurt performance i'm playing on a note book lap top but all the same if is dose not add any more lag i would like better water ways and an ocean or two and iv also been looking at the weapons and also the blood trail mod any advice? anyway that's all have some pic's ~galdor the fool
  12. a stack of chiselled blocks did this in my game
  13. a shot of my ic diary
  14. it dose your right
  15. its covered in larch trees, mist and the library is on top of it, iv never been there before I'm going to have to try again as only iron body armour is not enough may re-spec to black guard as im on a lap top and i need to take the hits.
  16. almost at the library and found this cool thing hope you like it (took moments befor i got ended by a bell headed drifter during a storm)
  17. nice on iv not been messing with the setting long enough though i just had to put in new values in to land cover and land cover scale to get islands. i start looking at walls of info like that and get pretty confusing.
  18. yes, what numbers do i need to set it too when i start a new world?
  19. also in mining getting in to a one block high space would be better for mining narrow seams as seen here. laying down/sitting/ crawling could be handy for getting in to them tight spaces https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fc8.alamy.com%2Fcomp%2F2M96A7W%2Fa-miner-undercutting-or-holing-the-coal-in-a-narrow-seam-plas-y-coed-level-south-wales-a-solitary-candle-provides-him-with-light-2M96A7W.jpg&f=1&nofb=1&ipt=e8b91375799abd9621eecf375462ff1c6573e1a247bf29bd064a0b2747754fb0
  20. was talking more ratios mate so, i under stood the literature on the wiki as for every one revolutions of the big cog the little cog spins 5 times. i am not uesing the mod that adds fly wheels i was talking about a real world example of how a mill stone acts as a fly wheel and how it would be cool to have it and the fact i don't understand why its not already there. i understand that inanimate wheels(cogs) do not create energy out of nowhere. i think you read the word flywheel and thought we were on about a mod .
  21. hi mate can you explain the setting i need to input for this as sailing vessels from island to island sounds really cool
  22. sorry mate i think were on different tracks here, the down shaft from the windmill is connected straight to a large cog, witch is connected to a little cog that in turn is connected to the helve's gearbox that when engaged drives the helves toggle lifting the hammer arm. i am unable to lengthen the sails anymore than i have so i assume i have the max amount per windmill. i assumed a five to one rotation out put from the large god as the wiki says it improves output by a factor of 5. the concept of in game power has been explained and i'm done with the concept of drive trains multiple out puts esc esc.
  23. wish i had the computing power to use mods but my laptop is already struggling. thank you for the suggestion though.
  24. nice one mate makes more sense now. I do mean quern in game the reason i say all of what i have said is cos the irl windmills/water wheels iv been to see often have the mill stone in the middle floor of the mill and run the saft through the mill stone so it can act as a fly wheel, in fact there needs to be one or two brakes one for the windmill/waterwheel and one for the stone (and others for the haulage Crain). There is so much energy available after the energy spent on the stone that the mill uses that energy to haul the grain to the very top top of the mill load it into a hopper and drop it though a chute in to the mill stone (quern), when there was not enough wind for this in wind mills the workers would uncouple the haulage crane and carry grain up the stairs in sacks on there backs (big oof). finally no i will not be getting that wheel back as I am done with the concept of mechanical power past helping me with the blooms and plates ill build a much more pretty looking wind mill for my flower mill and pie making bakery since I'm on single player i don't need more that one quern and a simple grain chute.
  25. ok so, i'm a bit of a nerd about history (and i have autism has to be said) so i was very excited when i got to combine traditional black smithing (something i do for fun) and windmills (something iv nerded out about for my entire life) and iv got a grumble that i need to get off my chest so i can get on with my life. the large wheel cog has a 5 to 1 advantage IT SAYS IT IN THE WIKI even tho the little cog is animated much faster that that it seams, so why dose everything grind to a halt when i swap the original system (straight from the wind mill to the hammer 1 to 1) for the big wheel? instead of getting better result at lower wind speeds the whole thing has ground to a halt after cycling the hammer a few times (at a promising rate at that) has it over speeded? why isn't that mentioned in the literature if that is the case! the only logical thing i can think of is that i need grater wind speed to turn the large "cog" but that is not the case cos when i uncouple the hammer from the main axle (witch should snap btw there's not enough support for it being that long) the main cog wheel spins freely and has no problem, witch is why i tried to think positively "go figure the wind is by passing the sail due to the increased load ill see if i can find a water wheel that's much more efficient reliable and i can build a lovely little flowery mill pon... not in the game..." *internal screaming*. also why can't i put a mill stone institute to the main down shaft to act as a fly wheel for grater efficiency, output and momentum and the rest of that stuff? so now iv thrown the big "cog" down a big hole and i will never look at it again.... until i build a new base in the tropics where i plan to retire after collecting all the lore, good riddance. and breath be well, stay warm! ~Galdor the fool
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