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GRS_Chammpagne

Vintarian
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  1. once you have the settings in just delete the world save and restart server then login and it should gen a world with proper rivers and lakes and what not
  2. The huge part with the rivergen mod i figured out in the bisect console. The spawn chances in the default file are decimal but as you can see in mine for some reason bisect needs them to be just the value so instead of say .6 for riverspawnchance it needs to be 60, from there just tweaking the base depth does alot. Discovered this by watching the console during worldgen, you can see the errors throw for rivergen
  3. So i have been struggling HARD with the same thing, i finally got things pretty dialed with these settings and the rivergen mod, I'll include the rivergen JSON as well cause that took alot of tweaking. Top code is the worldconfig settings for server, second is the json file (just delete the data rivergen makes and replace with that). Hope this helps! https://mods.vintagestory.at/rivergen "landcover": 0.3, "oceanscale": 3, "upheavelCommonness": 0.4, "geologicActivity": 0.1, "landformScale": 1.2, { "disableFlow": false, "minForkAngle": 10, "forkVariation": 35, "normalAngle": 20, "valleyStrengthMax": 1.0, "valleyStrengthMin": 0.8, "noiseExpansion": 1.5, "riverPaddingBlocks": 128, "landScaleMultiplier": 1.0, "minSize": 10.0, "maxSize": 50.0, "minNodes": 8, "maxNodes": 20, "riverGrowth": 3.0, "downhillError": 1, "minLength": 150, "lengthVariation": 200, "zoneSize": 256, "zonesInRegion": 128, "riverSpawnChance": 75, "riverSplitChance": 35, "lakeChance": 30, "segmentsInRiver": 3, "segmentOffset": 40.0, "baseDepth": 0.14, "riverDepth": 0.04, "heightBoost": 8, "topFactor": 2.0, "riverOctaves": 2, "riverFrequency": 0.0075, "riverLacunarity": 3.0, "riverGain": 0.3, "riverDistortionStrength": 10, "riverSpeed": 4.0, "maxValleyWidth": 75.0, "oceanThreshold": 30.0, "fixGravityBlocks": true, "boulders": true, "riverDeposits": true, "riverDepositsBlocks": [ "game:rawclay-red-none", "game:rawclay-blue-none" ], "clayDepositFrequency": 0.2, "gravelBeaches": true, "valleysV2": true, "ignoreStoryStructures": false, "cacheZones": true, "RegionSize": 32768, "ChunksInRegion": 1024, "ChunksInZone": 8 }
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