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Conquest of Blocks

Very Important Vintarian
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Everything posted by Conquest of Blocks

  1. If you're only a little into creative open world stuff and survival - this game will probably keep you attracted much longer than any AAA title, especially if you play online and meet new people to play and be creative with.
  2. I have two players of which one created a group. Now he tried to allow access to his claim to another player which also joined his group. Even though he tried to give access to the whole group as well as to the single player and it said "access granted" in the chat window, the other player still can't neither modify blocks nor interact with stuff. EDIT: After the claim was deleted and redone, it worked. But deleting and redoing the claims everytime a new member joins is not something that people would like, i guess.
  3. Is there a way we can prevent e.g. wolves spawning inside village areas? Like right now, there are whole families spawning inside my starting village, making it hard for new players to even make it past the first area. Even if i kil them with '/entity remove' they will spawn again some time later. www.vintagestory.online
  4. OK. But for what are the pathway blocks for example? Do they tell npcs to stay on a path? Do i need to stack them up like 2 blocks for them to work? Or the underground blocks? And hitting CTRL+F1 reloads the game? Or what does it do exactly? Maybe you should put these infos into the wiki.
  5. Maybe someone could explain this a little. In creative mode, there's a filler, pathway, underground & spawner block. What exactly are they good for and how do i get rid of them, in case i put them somewhere accidentally? Because - i put a filler block somewhere, which obviously... fills the space of 1 block. But the filler block is invisible and i dont know how to remove it again. The same goes for the item/ loot randomizers. I "put" them on the ground, but there's nothing to be seen. And therefore cannot be edited, removed etc.
  6. Oh, and Admins should be able to make themselves invisible to better inspect players.
  7. For players, i believe we really need... 1. an small in-game display, that shows players the number of other players currently online on a server (so that it doesn't feel so empty, even if populated) 2. a window/list (activated by key xy) that shows players the names of other players on a server, maybe with an option to click on them and private message them 3. Voice chating support, e.g. Teamspeak For admins: 1. The ability to check current positions of players on a server (minimap doesn't help much, since it only shows part of the world) 2. beeing able to private message, kick or ban , teleport to players etc - from within a menu
  8. ... like /entity remove - would be useful to server admins, e.g to remove unwanted creatures and stuff
  9. Hallo. Diese ist noch in Arbeit und es hat sich einiges geändert. Die offizielle Webseite ab sofort: https://www.vintagestory.online Der Haupttext wurde nun entsprechend angepasst.
  10. Map icons/waypoints do not show up anymore. I tried to use this feature for the first time. Nothing shows up on the map. Using v1.12.8
  11. This has to be fixed by Tyron and staff. The answer i got from pingperfect was:
  12. Vintagestory.ServerMods.GenStructures 12:16:29 [Server Notification] Vintagestory.ServerMods.GenCaves 12:16:29 [Server Notification] Vintagestory.ServerMods.GenBlockLayers 12:16:29 [Server Notification] Vintagestory.ServerMods.GenPonds 12:16:29 [Server Notification] Vintagestory.ServerMods.GenStructuresPosPass 12:16:29 [Server Notification] Vintagestory.ServerMods.GenVegetation 12:16:29 [Server Notification] Vintagestory.ServerMods.GenRivulets 12:16:29 [Server Notification] Vintagestory.ServerMods.GenLightSurvival 12:16:29 [Server Notification] Mod 'VSCreativeMod.dll' (creative): 12:16:29 [Server Notification] Vintagestory.ServerMods.Core 12:16:29 [Server Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 12:16:29 [Server Notification] Vintagestory.ServerMods.GenBlockLayersFlat 12:16:29 [Server Notification] Vintagestory.ServerMods.GenLightCreative 12:16:30 [Server Debug] BlockID Remapper: Begin 12:16:30 [Server Debug] Block IDs loaded from savegame. 12:16:30 [Server Debug] Found 2685 block requiring remapping 12:16:30 [Server Debug] Remapped 0 new blockids 12:16:30 [Server Debug] Remapped 2685 existing blockids 12:16:30 [Server Debug] Found 0 missing blocks 12:16:30 [Server Debug] Block IDs have been written to savegame 12:16:30 [Server Debug] ItemID Remapper: Begin 12:16:30 [Server Debug] Item IDs loaded from savegame. 12:16:30 [Server Debug] Found 638 Item requiring remapping 12:16:30 [Server Debug] Remapped 0 new Itemids 12:16:30 [Server Debug] Found 1 missing Items 12:16:30 [Server Debug] Added unknown Item for 1 Items 12:16:30 [Server Debug] Item IDs have been written to savegame 12:16:31 [Server Event] 5 metal alloys loaded 12:16:31 [Server Event] 5 cooking recipes loaded 12:16:31 [Server Event] 219 crafting recipes loaded from 132 files 12:16:31 [Server Event] 149 smithing recipes loaded 12:16:31 [Server Event] 52 clay forming recipes loaded 12:16:31 [Server Event] 31 knapping recipes loaded 12:16:31 [Server Event] 41 barrel recipes loaded 12:16:32 [Server Notification] Reloaded 25 tree generators 12:16:32 [Server Event] Loading 7x7x8 spawn chunks... 12:16:32 [Server Event] 0% (49 in queue) 12:16:32 [Server Notification] Server map set Version: v1.12.7 (Stable)3/10/2020 12:16:32 PM: Critical error occurred System.NotSupportedException: This protocol version is not supported. at System.Net.Sockets.Socket.set_DualMode(Boolean value) at Vintagestory.Server.ServerNetManager.StartServer(Int32 port, String ipAddress) at Vintagestory.Server.TcpNetServer.Start() at Vintagestory.Server.ServerMain.AfterSaveGameLoaded() at Vintagestory.Server.ServerMain.Launch() at ?????????????????????????????????????????.?????????????????????????????????????????() at _a4XSOisFTJ6s4VNuUhZB7PjdJMH._tPBoCn18xTTokcQIGDykhW5AvOD(ThreadStart ) ------------------------------- Crash written to file at "Data\Logs\server-crash.txt"
  13. I'm asking this in particular, because i am running a multiplayer server and am building a lot of structures and stuff in the starting area and throughout the world for players to discover. But if in case there will be an update like better caves (the current ones are pretty boring, i think), then this update probably won't apply on already existing worlds? Which would mean i have to reseed/renew a world and will loose everything i have build?
  14. Any update on this? Is there a way for admins to give new players selected items to start the game with?
  15. I can't seem to find a way to check how many players are on the server plus their names and positions. This really should be implemented. The map doesnt show them all - if any, depending on my position in the world.
  16. Welcome to the Conquest of Blocks™official forum thread WE ARE NEWBIE FRIENDLY ヅ Our Discord support will try to help out whenever necessary. Server IP: 91.121.43.194:27030 Discord-Forum: https://discord.gg/jbVQTd3h77 (diverse chat channels, incl. in-game chat, voice chats etc., polls, live support and more) Server-Homepage: https://www.vintagestory.online (Server Rules, FAQ, List of Commands, and more) We are also running servers for other survival games. For LINUX users: If you are unable to connect to CoB, try running the following command in the same terminal you run mono Vintagestory.exe from: sudo sysctl -w vm.max_map_count=627456 (Disclaimer: You are doing this at your own risk - but it seems to work for most Linux users) (the above creatures and items are only a small selection) - for an up-to-date showcase go here: https://www.vintagestory.online/pages/modshowcase Besides our own mods, we are also using selected 3rd party mods from the official ModDB, to enhance the experience. New players will be provided with a starter kit, if they want. (Command: /starterkit) Player feedback and suggestions are welcome anytime and can be given via Discord. We got live support and polls. Join us now and be part of one of the first privately run public servers for Vintage Story.
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