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Posts posted by Conquest of Blocks
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we got a 1 row stick bridge on which players will receive damage out of nowhere... rc8
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Singleplayer use is no problem. You can install our mod package and just start/ continue an singleplayer world. But these dogs
have to be spawned in for now. can be bought from the animal trader.- 1
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Have to report a crash that happens when trying to form clay and harvest mushrooms. Maybe with other actions as well?
SpoilerRunning on 64 bit Windows with 16 GB RAM
Version: v1.14.0-rc.8 (Unstable)12/3/2020 6:35:03 PM: Critical error occurred
System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'.
at XSkills.BlockEntityClayFormPatch.Postfix(BlockEntityClayForm __instance, ClayFormCheckIfFinishedState __state, IPlayer byPlayer, ItemStack ___workItemStack)
at Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished_Patch2(BlockEntityClayForm this, IPlayer byPlayer)
at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
at Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _iE8w1nWXWoexop2PomTqIorDdeh._nla3rTinhsYYAeN5vB5ZpLjGvWD(Single )
at _0wwvd4G0QKRz5FGzHYNKAGy1Plh._5BSMOXq0dPuTIbIiOq1h2Za6HXc(Single )
at _0wwvd4G0QKRz5FGzHYNKAGy1Plh._XIemDCC9qP2V8jHzQEFatD2hXFb(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _KytgzCShxx4DByBBOOJQhG6NP0M._dFeABDJFRNPJZo5BulTiD0DEVSN(_BVCrdgabutbgoyw3PekGVC8ZSir , String[] )
at _pRnbwwygekodMKKWfTv8JpxlnC1._dFeABDJFRNPJZo5BulTiD0DEVSN(ThreadStart )
-------------------------------Event Log, last 3 entries
==================================
{ TimeGenerated = 11/30/2020 10:34:05 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFA970F3B29
Stack:
at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at System.Environment._Exit(Int32)
at System.Environment._Exit(Int32)
at System.Environment.Exit(Int32)
at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
at OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double, Double)
at _DzkSwfZz37AjUm00qhARtnwI73g._yunzmXLCuvTdwfdcFUsKJcJPiYA(_G1AUKHwb6F5PJrCptFbr8q2WXFO, System.String[])
at _6a8KuVcvYASivDyJOxvyyBso5rh._yunzmXLCuvTdwfdcFUsKJcJPiYA(System.Threading.ThreadStart)
at _DzkSwfZz37AjUm00qhARtnwI73g._Ufxdd7RsA3xwEaedGWOrS2kzesx(System.String[])
}
{ TimeGenerated = 11/30/2020 6:28:29 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFA970F3B29
Stack:
at System.Environment._Exit(Int32)
at System.Environment._Exit(Int32)
at System.Environment.Exit(Int32)
at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
at OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double, Double)
at _yrd7DRHjYt2aJYRh5SVKTWbLoPF._Sp8vmWBaO75ppWCciv7GQiQG5pO(_vP7Jnrc614sHmVvfHnkDt3mmV1L, System.String[])
at _NZnJc0jadrs2ul5ZN7k8egsplnC._Sp8vmWBaO75ppWCciv7GQiQG5pO(System.Threading.ThreadStart)
at _yrd7DRHjYt2aJYRh5SVKTWbLoPF._8Bz8mbPWgcGTWYC1HlYUnI8oMzf(System.String[])
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Great new additions, all server exclusive:
Watchdogs (server exclusive) - will protect players from enemy mobs in public areas within town. And: Private Dogs (obtainable via the animal trader)
Deluxe Travelers Backpack (server exclusive) with 18 slots (must be crafted with materials that early players won't have access to):
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Anyone knows how to check the light level? The command .lightutil lightlevel does not seem to do anything.
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• May be normal for a pre-release (?), but: if trying to create a mod with the mod maker, it will add ALL files that have been changed since the latest (stable?) release, not just the ones modified by the user.
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• Creative inventory often jumps back to start/first page after a couple of seconds, while searching or scrolling for items.
• Sound level slider does'nt seem to do anything.
• Chiseled blocks seem to be a portal for drifters/ npcs can walk through them.
• We got a floor that provides damage to players occasionally and items fall through if dropped on it.
• Game crashed after setting lots of camera points with .cam p and trying to start the camera.
• Command blocks do not work anymore, they do not fire commands.
• In singleplayer worlds i sometimes do spawn beneath soil/ underground and burried
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Since i believe that bug reports on the official discord can easily be overlooked sometimes due to the massive amount of reports and discussions, i am opening a forum thread that will include all bugs found on our server. This thread will be updated everytime new bugs get discovered.
To keep it clean and simple, please do only post bugs - do not discuss them.
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We updated to the latest version and reduced the number of normal drifter spawns, which got annoying since the last few updates.
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On 11/24/2020 at 10:30 AM, ZigTheHedge said:
@Kai Effelsberg unfortunately, no. But here's the patch, which disables containers' recipes (you can still cheat them in using creative inventory of course).
Update 1.2.1B:
- Fixed candleholders patricles
zeekea-badcontainers_v1.13.4-1.2.1-B.zip 1003 B · 2 downloads
Will this work with the newest version as well? Could you update the patch with every new version if necessary and put the link beneath the others in the first post?
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This topic may be used by anyone that is looking for people that are interested to be part of an town/village and an community within a server world.
===============================================================================================================================
So we are not looking for hermits here (although these are welcome on our server "Conquest of Blocks" as well).
We got a very neat spawn town called "King's Landing", but since this one is claimed by the server to prevent the forces of evil from destroying our hard work (regular players are able to modify on request though), we are now looking for folks that like to help us to build up a new community/village somewhere else in the world, in which you'll have full access right from the beginning on. You do not have to apply, just join us and be part of our server, which is well maintained and always expanding. You'll have 4 times as much claimable land mass to build on than on an 100% vanilla server.
You do not need to be an building artist - you only have to have the will to come online once in a while and be part of something nice.
Join us on Discord if you're interested, we got live support, a voice chat, a marketplace and much more.
Server IP: 50.3.76.66:33511
Server Name: Vintage Story Online: Conquest of Blocks
Discord: https://Discord.io/vintagestoryonline
Before you join, download and install the mod pack from here: https://www.vintagestory.online/pages/downloads
(vanilla friendly mods, mostly additions such as rope bridges, trade-o-mat, fishing etc)
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We updated to 1.14.0-rc.3
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Hope you'll update the mod to be working with stable 1.14, since this is one of the most favourited mods on our server.
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Could you do a version without containers. I do not like to use container mods that may break one day and items stored inside will be lost.
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If you would like to play on an server that has temporal stability disabled, you may try ours.
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Please participate here: https://www.strawpoll.me/35150204
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I'll pay you guys at RabbitTech a visit if i got the time for survival.
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Featured on "Vintage Story Online: Conquest of Blocks" (https://Discord.io/vintagestoryonline). Exactly what we where looking for for some time already. Thank you.
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Our server now features an in-game chat <-> discord bot. Communicate with active players even if you're not online and get notified when somebody connects to the server, so that you may hop in to join.
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6 hours ago, Stefano Da Giau said:
Does it work on 1.13.4?
Seems not. Can't find the bridge parts in the creative inventory after installing on our server. And we are on stable 1.13.4
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I like that. Will add your mod later that day to our public server "Vintage Story Online: Conquest of Blocks".
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Looking for open minded n mature minded
in Multiplayer
Posted · Edited by Kai Effelsberg
VintageStory.online: Conquest of Blocks is looking for players that like to start a new village from scratch. Everybody is welcome. Our server is well maintained, has infrastructure and a starter pack with a torch, some food and more. We are mature, open and friendly. We got a discord to aid you with any questions. Feel free to hop by and have a look around. Download the mod pack from our homepage first, otherwise you won't be able to join. https://www.vintagestory.online
No other requirements, except respecting the server rules of course. Hope to see you in-game