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Conquest of Blocks

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Posts posted by Conquest of Blocks

  1. VintageStory.online: Conquest of Blocks is looking for players that like to start a new village from scratch. Everybody is welcome. Our server is well maintained, has infrastructure and a starter pack with a torch, some food and more. We are mature, open and friendly. We got a discord to aid you with any questions. Feel free to hop by and have a look around. Download the mod pack from our homepage first, otherwise you won't be able to join. https://www.vintagestory.online

    No other requirements, except respecting the server rules of course. Hope to see you in-game

  2. Have to report a crash that happens when trying to form clay and harvest mushrooms. Maybe with other actions as well?


     

    Spoiler

     

    Running on 64 bit Windows with 16 GB RAM
    Version: v1.14.0-rc.8 (Unstable)12/3/2020 6:35:03 PM: Critical error occurred
    System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'.
       at XSkills.BlockEntityClayFormPatch.Postfix(BlockEntityClayForm __instance, ClayFormCheckIfFinishedState __state, IPlayer byPlayer, ItemStack ___workItemStack)
       at Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished_Patch2(BlockEntityClayForm this, IPlayer byPlayer)
       at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
       at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
       at Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _iE8w1nWXWoexop2PomTqIorDdeh._nla3rTinhsYYAeN5vB5ZpLjGvWD(Single )
       at _0wwvd4G0QKRz5FGzHYNKAGy1Plh._5BSMOXq0dPuTIbIiOq1h2Za6HXc(Single )
       at _0wwvd4G0QKRz5FGzHYNKAGy1Plh._XIemDCC9qP2V8jHzQEFatD2hXFb(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _KytgzCShxx4DByBBOOJQhG6NP0M._dFeABDJFRNPJZo5BulTiD0DEVSN(_BVCrdgabutbgoyw3PekGVC8ZSir , String[] )
       at _pRnbwwygekodMKKWfTv8JpxlnC1._dFeABDJFRNPJZo5BulTiD0DEVSN(ThreadStart )
    -------------------------------

    Event Log, last 3 entries
    ==================================
    { TimeGenerated = 11/30/2020 10:34:05 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFA970F3B29
    Stack:
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at System.Environment._Exit(Int32)
       at System.Environment._Exit(Int32)
       at System.Environment.Exit(Int32)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double, Double)
       at _DzkSwfZz37AjUm00qhARtnwI73g._yunzmXLCuvTdwfdcFUsKJcJPiYA(_G1AUKHwb6F5PJrCptFbr8q2WXFO, System.String[])
       at _6a8KuVcvYASivDyJOxvyyBso5rh._yunzmXLCuvTdwfdcFUsKJcJPiYA(System.Threading.ThreadStart)
       at _DzkSwfZz37AjUm00qhARtnwI73g._Ufxdd7RsA3xwEaedGWOrS2kzesx(System.String[])
     }
    { TimeGenerated = 11/30/2020 6:28:29 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFA970F3B29
    Stack:
       at System.Environment._Exit(Int32)
       at System.Environment._Exit(Int32)
       at System.Environment.Exit(Int32)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double, Double)
       at _yrd7DRHjYt2aJYRh5SVKTWbLoPF._Sp8vmWBaO75ppWCciv7GQiQG5pO(_vP7Jnrc614sHmVvfHnkDt3mmV1L, System.String[])
       at _NZnJc0jadrs2ul5ZN7k8egsplnC._Sp8vmWBaO75ppWCciv7GQiQG5pO(System.Threading.ThreadStart)
       at _yrd7DRHjYt2aJYRh5SVKTWbLoPF._8Bz8mbPWgcGTWYC1HlYUnI8oMzf(System.String[])
     }

     

     

  3. • Creative inventory often jumps back to start/first page after a couple of seconds, while searching or scrolling for items.

    • Sound level slider does'nt seem to do anything.

    • Chiseled blocks seem to be a portal for drifters/ npcs can walk through them.

    • We got a floor that provides damage to players occasionally and items fall through if dropped on it.

    • Game crashed after setting lots of camera points with .cam p and trying to start the camera.

    • Command blocks do not work anymore, they do not fire commands.

    • In singleplayer worlds i sometimes do spawn beneath soil/ underground and burried

  4. Since i believe that bug reports on the official discord can easily be overlooked sometimes due to the massive amount of reports and discussions, i am opening a forum thread that will include all bugs found on our server. This thread will be updated everytime new bugs get discovered.

    To keep it clean and simple, please do only post bugs - do not discuss them.

  5. On 11/24/2020 at 10:30 AM, ZigTheHedge said:

    @Kai Effelsberg unfortunately, no. But here's the patch, which disables containers' recipes (you can still cheat them in using creative inventory of course).

    Update 1.2.1B:

    - Fixed candleholders patricles

    zeekea-badcontainers_v1.13.4-1.2.1-B.zip 1003 B · 2 downloads

    Will this work with the newest version as well? Could you update the patch with every new version if necessary and put the link beneath the others in the first post?

  6. This topic may be used by anyone that is looking for people that are interested to be part of an town/village and an community within a server world.

    ===============================================================================================================================

    So we are not looking for hermits here (although these are welcome on our server "Conquest of Blocks" as well).

    We got a very neat spawn town called "King's Landing", but since this one is claimed by the server to prevent the forces of evil from destroying our hard work (regular players are able to modify on request though), we are now looking for folks that like to help us to build up a new community/village somewhere else in the world, in which you'll have full access right from the beginning on. You do not have to apply, just join us and be part of our server, which is well maintained and always expanding. You'll have 4 times as much claimable land mass to build on than on an 100% vanilla server.

    You do not need to be an building artist - you only have to have the will to come online once in a while and be part of something nice.

    Join us on Discord if you're interested, we got live support, a voice chat, a marketplace and much more.

     

    Server IP: 50.3.76.66:33511

    Server Name: Vintage Story Online: Conquest of Blocks

    Discord: https://Discord.io/vintagestoryonline

    Before you join, download and install the mod pack from here: https://www.vintagestory.online/pages/downloads

    (vanilla friendly mods, mostly additions such as rope bridges, trade-o-mat, fishing etc)

     

     

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