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Conquest of Blocks

Very Important Vintarian
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Conquest of Blocks last won the day on December 18 2021

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  1. Will this get an update? Because it won't work with current versions @DArkHekRoMaNT
  2. CoB is also running a Valheim server now. Join us! Discord: https://discord.gg/jbVQTd3h77
  3. You should add a description for the config options available "RoomRefrigeMultiplier": 0.5, "PileCoolingHoursPerLayer": 8.0, ..can we make cellar ice last longer with this?
  4. Join us now! Custom world gen with oceans & rivers. Server has wiped today January 28
  5. Will we get an 1.19 compatible update? This is one of the most beloved mods of most players. Would be a shame if it's dead. If you do not want to continue, maybe consider to make the source code accessible, so that others can continue. Thanks for your work @Xandu
  6. 1.19.0-pre.9 Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.ServerMods.BlockBehaviorOmniRotatable.GetRotatedBlockCode(Int32 angle, EnumHandling& handling) in VSSurvivalMod\BlockBehavior\BehaviorOmniRotatable.cs:line 318 at Vintagestory.API.Common.Block.GetRotatedBlockCode(Int32 angle) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1936 at Vintagestory.GameContent.BlockEntityMicroBlock.OnTransformed(IWorldAccessor worldAccessor, ITreeAttribute tree, Int32 byDegrees, Nullable`1 flipAroundAxis) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 488 at Vintagestory.API.Common.BlockSchematic.TransformWhilePacked(IWorldAccessor worldForResolve, EnumOrigin aroundOrigin, Int32 angle, Nullable`1 flipAxis) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 922 at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematic[T](ICoreAPI api, IAsset asset, BlockLayerConfig config, Int32 offsety) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 104 at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematicsWithRotations[T](ICoreAPI api, AssetLocation[] locs, BlockLayerConfig config, Dictionary`2 schematicYOffsets, Nullable`1 defaultOffsetY, String pathPrefix) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 61 at Vintagestory.ServerMods.WorldGenStructure.Init(ICoreServerAPI api, BlockLayerConfig config, RockStrataConfig rockstrata, WorldGenStructuresConfigBase structureConfig, LCGRandom rand) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructure.cs:line 131 at Vintagestory.ServerMods.WorldGenStructuresConfig.Init(ICoreServerAPI api) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructuresConfig.cs:line 53 at Vintagestory.ServerMods.WgenCommands.InitWorldGen() in VSSurvivalMod\Systems\WorldGen\Standard\WgenCommands.cs:line 98 at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks() in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1333 at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginWorldReady() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 183 at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 620 at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 547 at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 123 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Crash written to file at "Data\Logs\server-crash.txt"
  7. v1.18.15 for some reason i can't get modded animals to work with these cages. i am using /config captureanimals IncludeEntities creature-x-y, also tried modid:creature-x-y and it does not work. It always tells me "This animal cannot be captured". @DArkHekRoMaNT
  8. Please participate in the polls. It will help to find out how to improve our servers. Thank you!
  9. So i just checked the logs, since people are still loosing currency while trying to buy stuff from traders and then being kicked out of the server. I am getting: [Error] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.InventoryTrader.DeductFromEntity(ICoreAPI api, EntityAgent eagent, Int32 totalUnitsToDeduct) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 544 at Vintagestory.GameContent.InventoryTrader.HandleMoneyTransaction(IPlayer buyingPlayer) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 487 at Vintagestory.GameContent.InventoryTrader.TryBuySell(IPlayer buyingPlayer) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 271 at Vintagestory.GameContent.EntityTrader.OnReceivedClientPacket(IServerPlayer player, Int32 packetid, Byte[] data) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 396 at Vintagestory.Server.ServerMain.HandleEntityPacket(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 444 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 138 and afterwards several times: [Fatal] System.ArgumentNullException: Value cannot be null. at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken) at Vintagestory.Common.BlockTypeNet.PackSetDecorsList(WorldChunk chunk, Int64 chunkIndex, IBlockAccessor blockAccessor) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\Network\BlockTypeNet.cs:line 789 at Vintagestory.Server.ServerMain.SendSetDecorsPackets(List`1 positions) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 741 at Vintagestory.Server.ServerSystemBlockSimulation.HandleDirtyAndUpdatedBlocks() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 852 at Vintagestory.Server.ServerSystemBlockSimulation.UpdateEvery100ms(Single t1) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 772 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124 at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881 Not sure, if the second one got caused by the first one. But the second one did not show up before the first one happened at least. If this is an xskills strong back issue, you should fix it asap. It happens too often. @Xandu
  10. People reporting traders to do incorrect math if gears are kept in xskills slots, so you should either fix that or exclude currency from these slots.
  11. while clay forming (storage vessles), mp 1.18.8 modded Running on 64 bit Windows with 65458 MB RAM Game Version: v1.18.8 (Stable) 8/18/2023 11:40:01 PM: Critical error occurred in the following mod: xskills@0.7.5 Loaded Mods: acorns@0.5.2, ancienttools@1.5.8, beardeddragons@1.0.0, bettercrates@1.6.0, betterruins@0.2.1, Ceramos@0.4.1, chiseltools@1.8.4, drdecor@1.2.0, extrachests@1.7.0, fantasycreatures@0.6.0, capreolinae@1.0.4, foundrymod@1.0.0, furniturelibrary@1.0.9, giantgouramis@1.0.1, instruments@1.2.2, leopardgeckos@1.2.1, millwright@1.0.7, newworldgianttortoises@1.0.2, peacockbasses@1.1.0, primitivesurvival@3.2.7, spyglass@0.4.5, tprunes@1.0.8, thecritterpack@0.7.6, translocatorengineeringredux@1.4.6, truesunfishes@1.1.0, game@1.18.8, worldgenfix@1.2.0, canmarket@0.3.10, carryon@1.0.0, commonlib@2.2.0, fishing@1.1.5, fromgoldencombs@1.4.20, glidervar@1.1.1, sailboat@1.1.0, morepiles@1.4.3, petai@1.7.10, simplestep@1.0.8, stonebakeoven@1.0.5, th3dungeon@0.1.3, usefulstuff17@1.1.6, creative@1.18.8, vsquest@0.4.1, survival@1.18.8, workbenchexpansion@1.7.0, xlib@0.7.4, awearablelight@1.0.8, betterbamboo@1.0.2, bugnetcompatibility@1.0.1, captureanimals@2.5.3, cob@1.3.8, em@2.3.0, playercorpse@1.8.0, rifteye@0.2.4, stonequarry@3.1.5, wolftaming@1.7.3, xskills@0.7.5, bricklayers@2.2.0 System.IndexOutOfRangeException: Index was outside the bounds of the array. at XSkills.BlockEntityClayFormPatch.OnCopyLayer(BlockEntityClayForm clayForm, Int32 layer, IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch0(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver(IPlayer byPlayer, Int32 selectionBoxIndex, BlockFacing facing, Boolean mouseBreakMode) in VSSurvivalMod\BlockEntity\BEClayForm.cs:line 153 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 332 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 165 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75 at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 8/18/2023 11:22:53 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.8.0 P3: 6492041a P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER341D.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER370C.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER371D.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER371B.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER372B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_a2270e56-2e73-4559-8afc-12d13b23ef54 Analysis symbol: Rechecking for solution: 0 Report Id: 42143b94-bd3d-4964-b9a5-c6a199c0e6e8 Report Status: 268566528 Hashed bucket: 42c222969642167ad1ab596920285564 Cab Guid: 0 } -------------- { TimeGenerated = 8/18/2023 11:22:52 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.8.0, time stamp: 0x6492041a Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x88c Faulting application start time: 0x01d9d24b8f8af4cc Faulting application path: C:\Users\TJ\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\TJ\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 42143b94-bd3d-4964-b9a5-c6a199c0e6e8 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 8/18/2023 10:16:30 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.8.0 P3: 6492041a P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6D66.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7036.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7046.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7044.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7065.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_20b9131f-5175-461a-bb55-0a664ebf8f04 Analysis symbol: Rechecking for solution: 0 Report Id: 542e2628-68bc-4aa5-8e15-45a49e4c3191 Report Status: 268566528 Hashed bucket: 42c222969642167ad1ab596920285564 Cab Guid: 0 }
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