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Alessandro De Col

Vintarian
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Alessandro De Col last won the day on September 20 2018

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  1. ehm..i am a little "vintage", so i love that we still have a forum but.. sine apparently there is a discord channel can i join ?
  2. i immagine that i cannot add it after working on it, but it didnt allow me. But i shoul know better. close the game-restart the game- everything back to normal. eeee sorry was a usless topic
  3. I'm tring to make a brass plate. i heat up one brass ingot and start working on it. too bad! 1 ingot is not enough! ok just heat up another one. i cant add it to the work, no matter what i do. maybe is too cold now? ok let heat up both! uhm...for some reason i cant add the two of them at the same time in the forge. ok no prob, i'll do it one at the time. the temperature is still high enough i still cant add the material to the already in work plate. ok now i have 2 half-made brass plate. there is not enough material to complete the work and i cannot add more material to it.
  4. So, since the oldest version flowers are much more...useless if not for beekeeping. with the exception of the horsetail that now can become an heal tool. Flowers are only generated at world creation with the one exception of horsetail. So..you guys really have a love for horse tail uh ? Joke aside, thats my idea: First of all, since bee and flowers are really connected in real life, why dont bring it here? Every 7-10 days, the game check if nearby a beehive or a populated skept there are flowers(lets say 30x30 block). if YES a new plant of a random flower present in that area will spawn, and maybe like the seed, there should be a 5% chance to be 2 flowers instead of 1. There should be a limit, like...15 flowers or so, to prevent a total world flowering . Second: flowers should have more pratical use. here some examples: - Wild camomille= can be turn into camomile tea, that can give a little boost during temporal stability loss. also it will requite a new item, the teapot in order to make it(or just do it in the pot) -jasmine = can become a poor painkiller. can be used to reduce the camera shaking while low on health -lavander= can be used to boost some of the food preservation(the smell keeps away some insect that can try to eat our food) and /or can be made into tea to (again a teapot would be so cool) realx and sleep better . in a nuthsell you use it to sleep 1hour more actually boosting the bed efficency -Marigold = another kind of medikit naturally, i'm not a botanic, but there are so many other thing to take in consideration here, like the fact that some flower only bloom in specific season, but i think we can ignore this for now. And of course the list i just provide here is a mere example, there are tons of flower that can have a specific use, included the one alredy in the game. what do you think?
  5. i remember in the past they actually never despawn until u close the game. but yes, i notice the same thing and i think the despawn timer should be a little bit longer
  6. You're very kind, thank you Anyway yes i understand how it works, the video tutorial on the wiki was pretty clear about how the new prospecting works. My problem was just on "how" to get the chance to use the Node mode. as i said, i deleted the old world and created a new one (i got very lucky this time, my new world is awesome) witht that option ON this time. I didnt know about the N command , i'll surely try it out next time i log in. thanks again. i'll also check the thread you linked anyway
  7. Too bad.. but since they are an usefull source of fat.. i think investing in some pups can be a good idea. about the fences.., i dont see how they can be immersion-breaking honestly(i though was a joke, thats why i suggest a volcano to keep away the hares) anyway, since i dont want to open a new topic, can someone also explain the "temporal stability " to me? it was not there last time i play this game. what are this "bad things" that are suppose to happen if it get too low? (so far i never seen it moving much, and it always go back and forth) also...why ? what this thing has to be with the game? there are some new plot element i 'm suppose to read? (i'd love too if there are)
  8. actually i used the environment to make a trap. i dig a hole 3x3x3 and put ONE floating block in the center with some good carrots planted i wake up everyday and go check the hole. rabbits and drifters just waiting to be harvested. i feel evil and somehow also good with myself
  9. i've found a trader that want to sell me a wolf pup. Taming hostile mob is now possible? also..fences are made by wood...witch is made by cutting trees... we need to be echo friendly here. how about a volcano ?
  10. Ok, i made that. ...guess what? there was a HUGE and i mean HUGE copper disc....under the 10 rock level.. just ONE level after my pickaxe break. Anyway, why in creative is everything so misty? and why the copper was SO deep? i can swear in the other world map is just under the first 1-2 layer of stone ??
  11. i didnt see rabbit in the middle of my lake but ill take your word for it! im gonna eat rabbit flesh tonight! as for the mining. i did JUST THAT maybe i havent explain myself properly. i create a column of dirt in the exact spot of the native copper. than i create a 5x5 with the column as center. THAN i tryed to go straight down to hit the disc. creating a chekboard(one space i dig, one space i dont) since i cant see anything i clear ALL the hole 5x5x5. since i cannot find anything still, i go 5 more down ALL cleared. and than i enlarged the hole. so in the end i got 6x6x10 dig site. i dit it for like 3 times or so, and im back to square 1 since i used all my native copper to craft the tool, and now i got no copper and no tool
  12. Ok i just left a world for a new one, searching for better luck. the new one looks amazing, so i was quite happy with it, but i encounter some difficulty that i cant properly understand. i've found a lot of native copper. i marked the precise spot of every stone i take for future mining. Than i come back with my brand new pickaxe full of expectation" i broke it. i found nothing, and i mean NOTHING. From the spot i marked i dig 5x5 digging zone and start going down looking for copper. in the old world i do the same thing and i usually find some after the first stone layer. here i dug up for like 10 block.! i said my self...ok maybe i did soemthing wrong while marking the area. so i move to my most recent marked zone. same happen here, so i dig 3 huge holes, broke my only copper pickaxe and litterally just have the inventory full of rocks i started to dig straight DOWN for 3 blocks , than jump over one and do it again, in hope to meet the ore-disc, after i didnt find anything iclean the rest to be sure. after not find anything again, i enlarge the perimeter of 2 blocks.. in a nutshell i tryed everything i could think of. but for some rerason i cant find a single piece of ore, while in the previous wolrd i easly get 200. About farming: i plant seed only in medium and high fertility soil. my farmland are usually surrounded by water. after few days some crops start to grow..but i notice a lot of empty spaces.. my plat just vanish? i check the nutrient of the empty soil..and are full, nothing was consumed. so..is a bug? is there a new mechanic im not awere of ?
  13. ok i was leaving the bracket on. but i also started a new world so... thank you anyway
  14. Good to know. anyway it still dosen't work. i do have restarted the game, even a couple of times, but i'm still stuck in Density mode. what im doing wrong? 1)I open the chat 2) i paste: /worldConfig propickNodeSearchRadius [Radius] into it, and than i replace [Radius] with [4] 3)the chat log show me NO message, no error or acceptance. 4)i save and quit. while im writing this i also tryed a new thing. IF i just paste the code and not set the radius, the chat log say this : radius set but still NOTHING have changed
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