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City Builder

Vintarian
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City Builder last won the day on October 15 2023

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  1. While I was able to reproduce it repeatedly, I got the bright idea while at work today to check the mods that I have installed. Turned out Grave mod was the culprit. When I disabled it I stopped dropping items on death.
  2. I thought I'd read that charcoal pits can be up to 11x11. But can they be odd numbers like 7x9 or must they be exactly square?
  3. My game is set to keep all items on death, it shows me that when I mouse over the game that I want to load. I tried an old Minecraft function where you can jump from any height into 2 blocks of water and survive. Apparently it didn't work and my character died and dropped everything that he had in his tool bar and all of his inventory. Broken function or I don't understand how this works?
  4. I'm trying to make glass and it requires (if memory serves me) 1350°f Charcoal only goes up to 1300°f is there another fuel that burns hotter than charcoal or do I need to do something special to make glass? Thank you
  5. I certainly don't mind working for it, but I do oppose the randomness of dropping and having to grind for that drop. I don't see the problem with the way that MInecraft did it, and would hope that VS would improve on that, maybe make it so that sleeping in somebody else's bed (for God knows what reason) would prompt the player if he/she wants to make that the spawn point, not make nearly endless grinding for a Temporal gear the main way of doing it. While the game shouldn't be built exclusively for a casual, it shouldn't be built only for the grinders that want everything as hard as it can be and as random as it can be, not if the developers want this to be a commercial success. If this is just a hobby for them, then by all means, make it exactly as you want it, but if this is to be a commercial success, you have to cater to all (or nearly all) else you alienate some of your revenue stream.
  6. I bought Minecraft in pre-alpha, cost about $12.50 but I bought two copies, one for me and one for my partner so about $6.25 each with the promise that all future versions would be free (we'll have to see how that turns out when they want to swing out a Minecraft 2 I don't really consider $18 to be expensive for this AS long as they continue to develop it, right now it does feel like a really nice mod for Minecraft and I'm not sure what they can do to it to get out of that feeling. As it is right now, my young son gave up on it at about hour 4 and I had considered refunding it but I decided to give it a go myself, the next 4 or so hours were pretty misreable, but then stuff started to click for me but still... They need to develop this further for the price to be fully justified to me.
  7. Is there a way to just spawn in this temporal gear, I grow weary of killing drifters trying to find this and my young son gave up entirely on the game citing that it's just too "grindy" for him. Personally I think that a spawn point should be as simple as dropping a bed and sleeping in it the first night, Minecraft didn't get everything wrong.
  8. City Builder

    Water

    Trying to figure out a way to water my crop fields while still offering them protection with trenches around them for the occasional drifter, rabblt, wolf falling in. I dug down two blocks in the middle of my field and got a bucket of water but can't seem to dump the water into the hole, is this not possible? What's the best way of watering a small field (let's say it's 4 x 20) Thanks
  9. Well, my son gave up on the game (can't blame him) maybe he was a bit too young for a game that seems more grindy than Minecraft (which he loves playing) so I took over his home to see if I would like it, as I've always wanted a more difficult Minecraft game. However, once I got to smithing, that';s where I gave in. Trying to form ingots into a useful item was nothing less than infuriating for me. There really should be an "easy" mode for Knapping for those that dislike knapping to begin with or an improvement to smithing and what comes beyond that. Put it int he options so that those that like Knapping can keep doing so, and those that dislike it can use an easy mode. I'd down with clay knapping, that seems okay after 10 to 15 hours of doing it, but then comes smithing and needing to move around molten metal, that's just awful (*to me*) and could use some improvement. If this game is to become a success, then it needs to appeal not only to those that are hardcore fans but those that are beginner types but want a more detailed game of Minecraft.
  10. Agree, it should be disabled or go back to one item when the mold changes but based on each mold, so if you have multiple molds each should be treated individually. However, I've been counting the layers that I need to do with the automated "same as last layer" mold so that I know when to stop doing that.
  11. Thanks, I've also been wondering if the presence of bones deters other animals from the area. For example, I have a garden growing that is surrounded by a 1x2 pit (to protect the garden from rodents / rabbits) and if I leave their bones in the pit, would that deter other animals from coming to the area and falling into the pit? Also, is there a way to turn their "bones" into something using a tool when we break them down?
  12. Personally I'd like to have rifles available for hunting so that I don't have to get so close to be able to chuck a spear, but then I'm so close that I've spooked the animal into running. Unfortunately, so far for me, it seems the best way of hunting is the passive way of building trenches and let prey fall into it then stand above and kill them. With enough trenches you've got plenty of meat and hides etc. As far as guns and PVP, I can't comment as I'm not a PVP players so...
  13. Why not just close the crafting / inventory screen and pick up all items?
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