I certainly don't mind working for it, but I do oppose the randomness of dropping and having to grind for that drop.
I don't see the problem with the way that MInecraft did it, and would hope that VS would improve on that, maybe make it so that sleeping in somebody else's bed (for God knows what reason) would prompt the player if he/she wants to make that the spawn point, not make nearly endless grinding for a Temporal gear the main way of doing it.
While the game shouldn't be built exclusively for a casual, it shouldn't be built only for the grinders that want everything as hard as it can be and as random as it can be, not if the developers want this to be a commercial success.
If this is just a hobby for them, then by all means, make it exactly as you want it, but if this is to be a commercial success, you have to cater to all (or nearly all) else you alienate some of your revenue stream.