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Atomika

Vintarian
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Everything posted by Atomika

  1. I'm getting a crash whenever I try breaking reeds with a knife on version 1.3.0-dev.1 Running on 64 bit Windows with 64 GB RAM Game Version: v1.17.0-pre.3 (Unstable) Loaded Mods: acorns@0.5.1, weaponpacka@1.2.4, backpackpackplus@1.0.3, bettercrates@1.4.2, craftables@1.1.1, cralutweaks@1.0.1, cruciblecapacity@1.0.1, fieldsofgold@1.3.0-dev.1, fixroads@1.3.1, geothermalinsanity@1.1.0, HangingOilLamps@1.0.1, moreclasses@1.2.4, moredrifterloot@1.5.4, MoreResin@1.0.0, moreroads@1.4.3, MoreTorchHolders@1.0.0, necessaries@1.1.2, nodrifterthrowing@1.0.0, orepulverizer@1.1.1, OresAPlenty@2.5.0, primitivesurvival@3.0.1, qptech@1.10.1, rope-bridges@1.1.0, superfuel@2.0.7, viescraftmachines@1.17.2, vtpp@1.0.0, game@1.17.0-pre.3, egocaribautomapmarkers@2.4.0-pre.1, carrycapacity@0.6.5, extraoverlays@1.1.0, jhome@1.0.3, miningtools@1.1.4, paw@1.0.2, prospectorinfo@3.1.2, resinlightsbymad@1.0.1, techmolds@1.0.0, creative@1.17.0-pre.3, survival@1.17.0-pre.3, workabletemp@1.0.0, metalrecovery@0.1.17, darkerspawns@1.0.0, defensive@0.1.6, moremolds@1.2.0 2022-07-07 10:18:25: Critical error occurred Newtonsoft.Json.JsonSerializationException: Error converting value 923 to type 'Vintagestory.GameContent.TransientProperties'. Path '', line 1, position 3. ---> System.ArgumentException: Could not cast or convert from System.Int64 to Vintagestory.GameContent.TransientProperties. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at FieldsOfGold.BlockEntities.FOGBETransient.Initialize(ICoreAPI api) at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) at Vintagestory.Common.BlockAccessorBase.SetBlock_Unsafe(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) at Vintagestory.GameContent.BlockReeds.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) at Vintagestory.API.Common.CollectibleObject.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier) at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) at Vintagestory.Client.ScreenManager.Render(Single dt) at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) ------------------------------- System.ArgumentException: Could not cast or convert from System.Int64 to Vintagestory.GameContent.TransientProperties. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) -------------------------------
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