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No One

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Wolf Bait

Wolf Bait (1/9)

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  1. I'm initially struck by the scent of wet ferns, with a somewhat floral tinge, the air feeling thick with moisture. Walking for just a moment brings up a sticky layer of sweat; the shade provided by clouds and foliage is much appreciated. Clouds of flies buzz around, particularly along the water edge, adding to the level of discomfort. I sit down on a patch of short mossy grass, only to realise after a moment's calm that the surface is crawling with ants! They trail in neat little lines up and down bamboo and tree, crisscrossing in an organised chaos beneath my oblivious feet. Perhaps another spot...
  2. No One

    Unique armors

    On the surface, I really like that as an idea, although I obviously haven't spent a while to fully think it through. One suggestion I can think of is allowing for more than 3 armour slots for greater customisation but these more granular slots still fall under the same 3 hitboxes for damage calculation. This way you could have boots and leggings both count towards leg armour for instance. I also wonder at the balancing of chainmail as it could easily negate all damage from some sources if used in enough quantity. Should it perhaps be capped at always leaving a chance of 1 damage getting through? Maybe this chance could be determined by how much the damage has been reduced beyond 0.
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