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SCHPETZE

Vintarian
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Everything posted by SCHPETZE

  1. I honestly never thought about this, but that you mention it, puts light on the reason I've had slight inconveniences with vintage story, and I agree with you, a good game, is a game where you don't feel discomfort while making a choice, I mean, if you remove mobs from the game world, it feels constantly punishing, and you can also never get back to it when you feel like it... There should be a sweet spot where the game isn't simply creative, but also isn't annoyingly forcing you to deal with annoying mobs, and for example I LOVE what they did with having that in caves and in the deep, mobs spawn more, and they are stronger, this is a consequence, but me just minding my business and waking up with a ramdom bowtie some how hitting me from blocks away and killing me , and seting me back to spawn, that's just annoying... I didn't do anything to ask for it, and yet, it came, in the case of wild animals this is okey, because I know, if in in a field with berry bushes, the chances a bear is here is high, I better stay weary.... But in sense of mobs, there's nothing you can do to go to them or Avoid them , rifts spawn in your house, rift activity just happens, in case of winter, is not annoying, because is my fault if I didn't prepare in time, knowing it will approach soon... But what can I do if it just happens a temporal storm appears out of nowhere ? ... I haven't read his suggestions yet, but im willing to, and I believe he has a very good point, which would make the game MUCH more accessible to sooo many players which don't want to deal with scary movs if they don't want to
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