Jump to content

ignoramus

Very supportive Vintarian
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ignoramus's Achievements

Wolf Bait

Wolf Bait (1/9)

3

Reputation

  1. Currently we have the Resonance Archives, which demands Bronze as a minimum progression tier - but getting Iron is more realistic if you don't want to hate your life. Also the second dungeon which pretty much requires Steel. So... assuming we get more dungeons and bosses past these, how are they going to fit in with tech progression? From what I understand there are currently unimplemented Titanium ingots, so I would imagine dungeon 3 will require Titanium weapons and armor. Or maybe the current dungeons will get nerfed to make them more fair with Copper/Bronze gear? Not to mention the distances from spawn. Will they be moved closer as more are added or are we going to have to travel >100,000 blocks out for dungeon 3 or 4? I'm sure the devs have all this figured out, I'm just trying to take a few guesses. I think more tiers of metal with increasingly difficult smelting/working processes would be fun but obviously the most difficult to implement compared to nerfing existing content. We already have some chemical processes like those for Sturdy leather, maybe some simplified version of the Kroll process for Titanium? Or advanced iron/steel working techniques for an "in between" tier? Cast iron is more brittle and weak than wrought but I'd also love to see cast iron implemented, just for the sake of having a cast iron skillet to carry with me
  2. Haha I was thinking of the phantom when I put "rare" in front of the "flying" part. I'm not a game developer so I can't imagine how to properly balance one, but I like your idea. I'd imagine something that engages in close combat similar to a drifter but can also leap and make short flights to catch players hiding atop walls or pillars.
  3. Other than both being voxel-based with destructible environments, I don't think there's a reason to compare the two games. VS is heavily focused on survival, building and very deep and complex crafting systems while Hytale is more of an action RPG with light base building mechanics like Terraria. If I were forced to compare them though I'd agree with your comments on combat. I'd like a little more monster, hostile animal and weapon variety. I don't want to overcomplicate the combat the way Minecraft eventually did but even something like a slow swinging warhammer that briefly stuns enemies would be cool. Give each weapon a right click action with high cooldown the way spears can be thrown, like let the falx do a slightly higher damage AOE slice that leaves you open for a couple seconds, shortsword could get a parry or longer range stab... just a few ideas. It looks like we're seeing the beginnings of advanced weapon customization with the next update, annealing and quenching are really hype to me. Also, our mob variety is kinda bad right now, would be cool to see some rare aquatic or flying enemies that require more strategy than just chasing and hacking enemies to death. Maybe some kind of mini boss that spawns during storms and has decent drops to give you a reason to actually engage with them.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.