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talkingsoup

Vintarian
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Everything posted by talkingsoup

  1. This happened to me just yesterday, I watched a shiver trigger the largest collapse I've ever seen and bury like four of its friends. Must have been like 200 blocks.
  2. It's funny how what's rare changes depending on your seed in this game. I spawned absolutely surrounded by pine barrens (gravel + pine trees), so I'm drowning in resin. Meanwhile I can't find anything other than granite and peridotite to save my life, so I still have no way to make leather. I do think it would be nice to have more uses for pine resin, and it's cool you mention earlier forms of tapping as well. One indigenous tale in the northeast is that people learned to tap maple trees by watching squirrels tap the trees using acorns. If the player can get pine resin that's just sitting there on the tree, theoretically we could do the same with maple sap even before the copper age. Metal taps could be a natural progression from the less efficient early methods of just scraping bark with a stone axe or knife or something. Likewise maybe a pine tree could give two sap instead of one if you use a metal tap instead of just collecting it off the surface. There's all kinds of things the devs could do with the progression.
  3. So I play with both vertical and horizontal soil instability because it's funnier that way, but I've been very curious about how it actually works. Sometimes I can climb up loose dirt out of a pit without triggering a collapse, sometimes I can't. Sand and gravel seem to be more unstable than loose dirt, but other times dirt seems just as unstable. I thought maybe the presence of grass or trees might simulate a root system that would prevent a collapse, but that doesn't seem to be the case as I've seen a whole pit collapse while leaving several floating trees. I've seen landslides that seem to happen randomly without any trigger at all, just like real life. I'm just curious how it works. Is there a percentage chance of a dirt block collapsing based on entity/player interaction? Is it based on block updates or server ticks? Is it algorithmic? Does rainfall or moisture affect it at all? Is there a way to mitigate it when climbing up or down hillsides, or even potentially make it worse? Could I on purpose trigger an entire landslip to bury those pesky wolves? I'm just so curious about the back-end stuff that goes into making it work and what factors affect whether a block slips or not.
  4. Yesss that would be amazing too, we could even turn it into vulcanized rubber.
  5. I'm sure there's a mod for these, and I apologize if this has been suggested before (I'm new to the game) but I think it would be cool to expand a few things about the existing trees in the game. There are so many trees in this game that have had all kinds of uses through human history beyond just their wood. Being able to craft a simple metal tapper would allow us to collect pine or acacia resin more easily, but we could also tap maple and birch trees for their respective syrups. Having maple syrup in particular would give us access to sugar, which could be used not just for expanded meal recipes but also maybe for brewing, and it would likely be a bit easier to find and access than bees. The peak time of year for maple tapping is midwinter, so this could also provide a source of nutrition in the colder months. Birch sap might be too much of an overlap, but birch bark could be used as an early alternative to parchment for crude notes that might degrade over time (to balance things). We have oak and walnut trees already; acorns could provide another emergency food source, while walnuts could be used in meals. Kapok could provide a crude, early-game fiber material before we have ready access to flax. I just think it would be cool to get a few more uses out of the tree we already have, so long as it didn't unbalance the game.
  6. Thanks, went ahead and did that, sorry for the delay. I'm about ten hours into the game now and really enjoying it, haven't run into any other bugs or issues.
  7. I think I've found the solution. After reinstalling, I noticed that the middle mouse button was mapped to LMB as well. I think maybe this was causing some kind of overlap that wasn't registering LMB clicks. I bound the middle button properly and launched my game, and now everything seems to work. I'm not sure why the middle button was mapped this way in default, but at least this seems to be a solution? I can knap properly without needing to rebind and also harvest items, so it looks like I can finally play the game
  8. After further trial and error I have found that LMB does absolutely nothing. RMB is the only mouse button that works. I don't know why.
  9. I tried reinstalling and the problem persisted. However, I found a similar issue on the Github bug reporter where a person had to remap their LMB to a key and that allowed them to knap. Tried rebinding to Enter and now I can knap, but I'd rather not have to use a key in place of a mouse click. This bug seems to have persisted since two years ago so I don't know if it will be fixed.
  10. No, I just started so I figured I should actually learn the game before I mess around with mods. I guess the only recourse is to reinstall. I'll see if that works.
  11. So I just downloaded the game and started playing, and right away I'm struggling with knapping. I can set the stones down as you can see in the image, but nothing I do works. I understand you're supposed to click on the outlined orange voxel areas while holding a stone. I've tried holding a single stone, a stack of stone, both flint and granite, right clicking, left clicking, shift clicking, holding click. Nothing is working. I haven't remapped my controls at all so that isn't the issue. I tried to put a rock in my offhand as well but that doesn't seem to work either. I'm not sure if this is a bug or if I'm just very dumb but I would love some help as I'd really like to play this game.
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