i dont know how possible this is. but i think a slight overhaul to the tool system along with the forging would be nice. for example, making the forging shape accurate, this would mostly apply to the scythe since you would need to forge it curved, but that would require being able to raise voxels and rotate the work piece in every axis. I also think that a sharpening mechanic would be great, where you have to sharpen your tools else they break quicker and mine slower, but if you over sharpen them, the durability wears down as you remove more material. in the tools i think having two different kinds of axes would be cool, one for splitting wood, and one for felling trees, like in real life, youd have to forge the spliting one differently and sharpen it at different angles too compared to the felling axe, and if you use the felling axe to split it looses more durability, or it loses the regular ammount but if you use the proper axe it only looses half of the durability. I also think that different chisels would be good too, like stone chisels and wood chisels. Maybe it could also lead into furniture making being more complex with joints you have to carve out.