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Everything posted by Reva Revenant
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
"Unable to accept invite" is a Discord message that is not related to the invite link itself (the link works, it has been used successfully, including by ban evasion attempts), it's account related. If you joined the server and then got banned, you can't join it again! It's still an invite-only community, not a closed one (the link is posted only on this forum and in 2 YouTube videos, to prevent an influx of new users while the mod is still being tested). Currently I'm the only one distributing the invitation link, but in the near future there is a possibility that any willing member of the community who makes content on a regular basis might have their own links for the people who follow them! The server has its own rules, which are not affiliated with the official VS Discord server or the forum rules. If you got banned, there is currently no established appeal process. The mod is distributed only on the "VR Story" Discord server, which is, again, not affiliated with any kind of official Vintage Story platform and has rules of its own. We are testing our first VS-VR 24/7 server, it's US-based for now and anyone within the community can join it. If you are a content creator interested in this mod, I can offer you priority support and fixes for issues you will may encounter! -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Yea, I've been putting UI elements like character menu / handbook / map as physical buttons on the hand and they quickly became cluttered. We have a meme regarding this, but I can't send picture here Basically it's an image of secondary hand and banner "Your AD could be here" -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
https://discord.gg/bkPyNs4w4 -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
I think technically it's possible (Mod already renders stereoscopic view) but because I don't have AR glasses I have no way to test features like that -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
It should work, and if it doesn't, it will be working after a few iterations -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Short list of most important stuff since v1.0 up to current v1.5.4 Two-handed archery - Physical draw mechanics for all bows (simple, longbow, recurve, etc.) with custom VR bow models. Draw distance actually controls shot power. Spear & sling trajectory - Added a visual arc when aiming spears and slings so you can see where your throw will land. Throwing overhaul - Natural throwing mechanics for throwable items and weapons. Multiplayer VR hands - Other players can now see your VR hands and arm movements in real-time on servers. Volumetric clouds now have proper stereo depth and no longer look broken in VR. Moon & sun fix - Fixed the bug where the moon and skybox would bob up and down whenever you crouched. Block placement preview - Shows a ghost outline of blocks before you place them. Player skin matching - VR hands now match your character's skin color. HTC Vive & WMR support - Added dedicated controller profiles and button layouts for Vive wands and WMR trackpads. In-game controller legend - Quick visual reference screen in-game showing what every button does. Dual hand crosshairs - Added a second crosshair for your off-hand so you know what both hands are pointing at. Easier knapping & clay forming - Fixed raycast offsets so knapping flint and sculpting clay voxels is much more accurate and less frustrating. Block UI positioning - Chests, ovens, and workstations now anchor their menus neatly in front of the block instead of floating awkwardly. Better virtual keyboard - Layout and usability tweaks to make typing in chat easier. Clearer inventory text - Cleaner item stack numbers and fixed clothing icons on the character menu. Linux tooltip fix - Fixed WAILA and item tooltip text getting clipped on Linux. Performance optimizations - Reduced frame drops and CPU/GPU stalls for smoother overall performance. https://ibb.co/MyZ31B3N - vr bow gif -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
This thread is heavily outdated, a lot of stuff was introduced but it seems that I can't upload images on the forum anymore Curently I'm in the late stages of testing multiplayer support! -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello! That's strange, I tested latest link ( https://discord.gg/QaWpDWnvb ) and it still works, can you try again? If that doesn't work DM me for personal invite -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
New Discord link: https://discord.gg/QaWpDWnvb (up for 30days 100 uses to prevent bot issues) Finally, v1.0.0 is now downloadable there. The full game should be fully playable, and I've added tons of stuff I haven't mentioned in the forum. I wanted to release it with trailer but due to russian attacks on my power-grid my premiere pro file got corrupted and I lost almost all progress -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello, here is updated discord link: https://discord.gg/SAcSqwHGtP -
Do you have block instability enabled? Also creating a copy of your world and running around with no mods at all would be the fastest way to find out if problem is related to them or is it generally something wrong with the game on your system
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Update Full feature list for beta 2 which is downloadable now in discord: True stereoscopic VR rendering (separate view per eye) OpenXR support (SteamVR, Meta/Oculus, Monado, WiVRn) Head tracking and positional tracking Left thumbstick movement Right thumbstick turning (smooth or snap) Adjustable turn speed and snap turn angle Optional turn comfort vignette Auto and manual recenter Full two-hand controller input Dominant hand selection (left or right) Controller ray aiming for blocks and entities Mine, place, attack, and interact at reach distance Controller haptics (mining and UI) Visible 3D controller models in-world Somewhat working arm IK (character arms follow controllers) 3D VR inventory (backpack, crafting grid, armor, hotbar) VR storage UIs (chests, barrels, containers) Corpse looting UI VR crafting interfaces (firepit, knapping, clay forming, smithing, quern) Wrist-mounted hotbar VR HUD (tooltips, progress bars, tool mode, block/entity info) VR death screen (pretty awfull looking) VR chat panel with message history Adjustable chat panel (size, distance, position, head-relative or wrist-mounted) Saved user settings (crosshair scale, turn mode, comfort options) Correct stereo transparency (glass, water, foliage) VR clouds and water rendering Adjustable render resolution and world scale Windows and Linux support -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
For now it's more of a PoC, model doesn't have propper wrist so you can't actually aim at stuff with your character hand, to fix that you would need to mod model to add new bone but then it would 10x problems with IK -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
video_2026-06-04_17-28-31_2.mp4 video_2026-06-04_17-28-31.mp4 Attempt at implementing IK for VR hands will be off by default and can be configured (xyz offset) -
Imagine filtering mods by WHO or WHAT made them instead of, I don't know, quality, uniqueness, or what they actually add to the game. Also can't wait for the "ethical" enemy AI that runs on ten thousand nested if-else statements because apparently using ML for NPC behavior is problematic now. Bad mods existed long before AI was a thing. If AI thumbnails are your quality indicator, what's your plan for the human-made mods that are just as broken and abandoned? A "made with pure human suffering" badge doesn't really say much about the code inside. I'm no artist and can't speak to that side of things, but in coding, AI is to Stack Overflow what the internet was to physical books. More convinient tool doesn't make the craft disappear - it just changes where you look things up.
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello, appreciate your time and effort to put up this impressive list. I've kind-a abandoned posting news here on the forum as I'm not used to that type of communication. If there is anyone who wants to see more progress updates here, let me know. Actually a lot of stuff that you suggested was already implemented, like Custom GUI, GUI on hands, auto-height adjustment (but after reading your suggestion I now consider adding a manual way to change that), config that you can edit in game using chat commands like ".vrchat disable", auto-recenter. But also you suggested some actually important mechanics I totally forgot about, like and I originally planned them to be present but feature creep kicked in and I totally forgot about these. Also what was done and not mentioned before: True-stereo render* Custom UI anchoring logic, that well obviously anchors UI to its block like chest or dead creature. Crafting/knapping/clayforming (not super comfortable but at least somewhat functional) Somewhat working support for Linux** And lots of other stuff that I already forgot about If someone else has any ideas on that matter I would be glad to read them here or in discord. And again, I thank you for your time and ideas, I definitely took some inspiration from your post If you want to test the mod, join the Discord server and try the public version. If you'd like to help me develop it by testing experimental builds (or by proposing any ideas/concepts), DM me. Best regards, Revenant ꑭ *for optimization I exclude some render passes from second eye (ones that do not need stereo effect, or flat like UI) ** I was able to run mod in linux OpenSuse Tumbleweed and it worked fine, but other players experienced issues with controller inputs -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello, it's strange I've sent unlimited time to it and only limited to 100 uses (it's 67/100) and it seems to work fine for me in incognito mode. If you still can't use it, DM me for personal link Honestly, it's the first time I hear about this technology so I never concidered it. -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
After all, I decided to take a break from this project after attempting to fix specular lighting on the water surface so it would work correctly with stereo eye positions. I’m releasing a very broken/buggy version of the mod on my Discord server: https://discord.gg/b7pqfhtp5X This release is meant only for those who want to experience Vintage Story in VR in any state. Anyone looking for a pleasant or seamless experience should not try it at all. Those who still decide to try it can message me on the server and share their experience or suggestions. While I’m taking a break from active development, I may still fix some small bugs or issues like overlaping buttons. Ty everyone for the attention, and have a nice day. -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Out of frustration caused by working with OpenGL I got sidetracked and tried making my own renderer (to better understand OpenGL) using Zig language (with no prior experience in any C infra), wasted 2 days on rotating sphere and realized that working with already existing solutions is easier -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Lately, I've slowed down tremendously. I've lost a lot of motivation, and development has become even more frustrating as now I'm fighting game engine instead of exploring something new for myself (which was the original goal of this experiment, even tho the engine itself is built incredibly nice and mostly easy to work with). The mod itself is almost in a somewhat playable state. I implemented a custom widget system for knapping and clayforming, and chests now create an inventory grid that stays above the chest block itself, same for barrels. The main inventory GUI was merged for ease of use, but the entire UI system of the mod is unbelievably ugly, and I wish I could do more with it. I also started optimizing a lot of things because my 4060 was giving me around 16 ms at 90 Hz. I managed to remove most of the bottlenecks in my rendering pipeline like CPU->GPU sync calls in OpenGL, but I’m limited by the in-game engine flow, as I don’t have the desire, will, or knowledge to rewrite and rewire it. I managed to get render time down to 4–6 ms on low graphics settings.At this stage of the development I plan to fix last things that bother me the most, playtest myself for a bit and release mod in the discord server with a short lived public invitation in this topic. P.S Minecraft vr mods are 100x times better than what I'm doing, I played one for like an hour and it was really cool, VS has a lot more personal charm to me, but In fear of ruining it I ruined development time as beta version was supposed to be released 2 weeks ago -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Took me a while at first, switching from Meta App to Steam VR as OpenXR runtime fixed the bug where eyes view was crossed. (1 and 2 Screenshots from first 2 days of development) -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello, thanks for reaching out. Code-wise, I’d like to remain a solo developer at this stage of the project. In the future, I might consider uploading it to a public GitHub repository. (Or if I fail and give up at some point) If you’d still like to contribute to the project with ideas or opinions, I can DM you a link to the mod’s Discord server. It will be released publicly once the first beta version is ready for playtesting. -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hi, check DMs -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hi, thanks a lot! At some point I spent 4 days on a single bug and felt completely devastated by it, so as a last resort I had to disable water rendering and move on to the GUI, which went a lot more smoothly and gave much needed feeling of progress. In the future, I want to have the interface located physically in the world (like a floating plane) and the hotbar rendered relative to the secondary hand (left or right, both could be swapped). Originally, I had a lot of motivation because I wanted to make some mod for a long time. I chose VS because engine was written In C# and Minecraft VR videos with Vivecraft, also I wanted to finally use my Quest 3, which has been lying around for more than a year without any use. Thanks for the support and attention to this project, it honestly means a lot to me. If it weren’t for the attention, I would have already ended this “experiment” after three sleepless nights and moved on. For everyone interested in this project: if you have any ideas or suggestions, don’t be shy to DM me or post them here (or discord if someone want's it ^^). I’m open to any suggestions. P.S. If I’m able to finish rendering proper hands and water, I’m thinking about making some sort of mod trailer. The first version will probably be single-player only, but I’m planning to add support for multiplayer as well (and maybe host a server, but that depends on demand and ping). -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello everyone. I’m back with a small progress update on the mod. The GIF quality is questionable, and some parts are still held together by hope and sleepless nights, but it actually works now. I’d say I’m around ~60% of the way to a beta MVP. The hard parts are mostly in place. What’s left is polishing, testing, and emotionally preparing myself for the next wave of bugs. So, what works right now: You have hands. They are mostly where your hands should be. You can walk around. You can look around It’s a proper stereo view. Water shader no longer tries to kill the renderer (my custom is a fair bit worse than vanilla, but it behaves). The GUI shows up. You can point your hands at things and interact with them. It’s still very much not release-ready, but it’s already… kind of fun? Downloading someone’s creative map and walking around in it in VR feels genuinely cool. Anyway, here’s a small GIF of me testing interactions with GUI and clay (I’m using Steam Link, and video is from SteamVR view, so GUI looks a bit off in the recording):- 80 replies
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