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Reva Revenant

Vintarian
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Everything posted by Reva Revenant

  1. https://discord.gg/a2Q96n7K7
  2. https://discord.gg/8qGhxgyCk
  3. Short demonstation of new IK system (and maybe a part of a future release trailer)
  4. If you want you can join our discord and download the mod from there, at that point you can have fun and share your thought! Positive and negative, any would be helpfull
  5. OIT / water. It took me a month or two in total. I remember how happy I was after I made it work, and a week later the game updated to 1.22 and .NET 10 and water was broken again (it was a minor change in the game engine, but the initial fear was crazy). Don't obsess over litle things, I've spent a lot of time perfecting systems that were obsolete from the begining Thank you!
  6. Fair, indeed. Not to tell you what to play and what not to, but that's the additional context why it's unacceptable by me. (reddit link1) first comment under the post, I saw that video, hammer was used in both Syria and Ukraine, not much fun Thank you!
  7. Updated IK test #1
  8. https://discord.gg/8qGhxgyCk - updated link
  9. /Storm Z/ as part of your username and profile picture in discord contains "kill" in russian. If you still don't get it, google "storm z russia"
  10. "Unable to accept invite" is a Discord message that is not related to the invite link itself (the link works, it has been used successfully, including by ban evasion attempts), it's account related. If you joined the server and then got banned, you can't join it again! It's still an invite-only community, not a closed one (the link is posted only on this forum and in 2 YouTube videos, to prevent an influx of new users while the mod is still being tested). Currently I'm the only one distributing the invitation link, but in the near future there is a possibility that any willing member of the community who makes content on a regular basis might have their own links for the people who follow them! The server has its own rules, which are not affiliated with the official VS Discord server or the forum rules. If you got banned, there is currently no established appeal process. The mod is distributed only on the "VR Story" Discord server, which is, again, not affiliated with any kind of official Vintage Story platform and has rules of its own. We are testing our first VS-VR 24/7 server, it's US-based for now and anyone within the community can join it. If you are a content creator interested in this mod, I can offer you priority support and fixes for issues you will may encounter!
  11. Yea, I've been putting UI elements like character menu / handbook / map as physical buttons on the hand and they quickly became cluttered. We have a meme regarding this, but I can't send picture here Basically it's an image of secondary hand and banner "Your AD could be here"
  12. https://discord.gg/bkPyNs4w4
  13. I think technically it's possible (Mod already renders stereoscopic view) but because I don't have AR glasses I have no way to test features like that
  14. It should work, and if it doesn't, it will be working after a few iterations
  15. Short list of most important stuff since v1.0 up to current v1.5.4 Two-handed archery - Physical draw mechanics for all bows (simple, longbow, recurve, etc.) with custom VR bow models. Draw distance actually controls shot power. Spear & sling trajectory - Added a visual arc when aiming spears and slings so you can see where your throw will land. Throwing overhaul - Natural throwing mechanics for throwable items and weapons. Multiplayer VR hands - Other players can now see your VR hands and arm movements in real-time on servers. Volumetric clouds now have proper stereo depth and no longer look broken in VR. Moon & sun fix - Fixed the bug where the moon and skybox would bob up and down whenever you crouched. Block placement preview - Shows a ghost outline of blocks before you place them. Player skin matching - VR hands now match your character's skin color. HTC Vive & WMR support - Added dedicated controller profiles and button layouts for Vive wands and WMR trackpads. In-game controller legend - Quick visual reference screen in-game showing what every button does. Dual hand crosshairs - Added a second crosshair for your off-hand so you know what both hands are pointing at. Easier knapping & clay forming - Fixed raycast offsets so knapping flint and sculpting clay voxels is much more accurate and less frustrating. Block UI positioning - Chests, ovens, and workstations now anchor their menus neatly in front of the block instead of floating awkwardly. Better virtual keyboard - Layout and usability tweaks to make typing in chat easier. Clearer inventory text - Cleaner item stack numbers and fixed clothing icons on the character menu. Linux tooltip fix - Fixed WAILA and item tooltip text getting clipped on Linux. Performance optimizations - Reduced frame drops and CPU/GPU stalls for smoother overall performance. https://ibb.co/MyZ31B3N - vr bow gif
  16. This thread is heavily outdated, a lot of stuff was introduced but it seems that I can't upload images on the forum anymore Curently I'm in the late stages of testing multiplayer support!
  17. Hello! That's strange, I tested latest link ( https://discord.gg/QaWpDWnvb ) and it still works, can you try again? If that doesn't work DM me for personal invite
  18. New Discord link: https://discord.gg/QaWpDWnvb (up for 30days 100 uses to prevent bot issues) Finally, v1.0.0 is now downloadable there. The full game should be fully playable, and I've added tons of stuff I haven't mentioned in the forum. I wanted to release it with trailer but due to russian attacks on my power-grid my premiere pro file got corrupted and I lost almost all progress
  19. Hello, here is updated discord link: https://discord.gg/SAcSqwHGtP
  20. Do you have block instability enabled? Also creating a copy of your world and running around with no mods at all would be the fastest way to find out if problem is related to them or is it generally something wrong with the game on your system
  21. Update Full feature list for beta 2 which is downloadable now in discord: True stereoscopic VR rendering (separate view per eye) OpenXR support (SteamVR, Meta/Oculus, Monado, WiVRn) Head tracking and positional tracking Left thumbstick movement Right thumbstick turning (smooth or snap) Adjustable turn speed and snap turn angle Optional turn comfort vignette Auto and manual recenter Full two-hand controller input Dominant hand selection (left or right) Controller ray aiming for blocks and entities Mine, place, attack, and interact at reach distance Controller haptics (mining and UI) Visible 3D controller models in-world Somewhat working arm IK (character arms follow controllers) 3D VR inventory (backpack, crafting grid, armor, hotbar) VR storage UIs (chests, barrels, containers) Corpse looting UI VR crafting interfaces (firepit, knapping, clay forming, smithing, quern) Wrist-mounted hotbar VR HUD (tooltips, progress bars, tool mode, block/entity info) VR death screen (pretty awfull looking) VR chat panel with message history Adjustable chat panel (size, distance, position, head-relative or wrist-mounted) Saved user settings (crosshair scale, turn mode, comfort options) Correct stereo transparency (glass, water, foliage) VR clouds and water rendering Adjustable render resolution and world scale Windows and Linux support
  22. For now it's more of a PoC, model doesn't have propper wrist so you can't actually aim at stuff with your character hand, to fix that you would need to mod model to add new bone but then it would 10x problems with IK
  23. video_2026-06-04_17-28-31_2.mp4 video_2026-06-04_17-28-31.mp4 Attempt at implementing IK for VR hands will be off by default and can be configured (xyz offset)
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