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Demoncyborg

Vintarian
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  1. Demoncyborg's post in mechanical power in the new 1.22 update was marked as the answer   
    I think the sails need to be something like ~30 blocks apart to not get the turbulence impact? it's totally possible to link up a few towers together.
    for the water wheels, the tooltip will show you how many rapids blocks are powering it, with the max being 5. the wiki has a good pic of what you should aim to do for em. it has to be the rapids, which iirc just spawn around looking like lil rivers. 

    I guess the main thing you lose out on is the random bursts of speed of a windmill, but its real shine is consistent, on demand power. i'm able to gear up one helve or one quern twice for some very decent speeds. (3 large gears total) so i do think they're ideal for building a long-term system that you branch out on with toggles.
    but there's nothing stoping you from slapping a windmill onto a waterwheel to make a biig, powerful monstrous system.
     
  2. Demoncyborg's post in I absolutely cannot get barrels to seal on ANY of my worlds was marked as the answer   
    i'm not sure where you're getting the 50L of water part. try just putting 64 rot in with NO liquid, it should work!
    for the leather, i'm not sure, have you done every step of the process? the amount of liquid shouldn't matter for each step, as long as it's the correct one. (barrel of lime/borax, scrape, barrel of weak tannin, barrel of strong tannin.)
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