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Demoncyborg

Vintarian
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  1. i've played on 24/7 servers like this and it's an absolute blast if you have a lot of free time. Most servers mess with the timescale somewhat, so i've always run longer months. what ends up happening is you get an uncanny timing for how in game time passes IRL. it'd be around ~20 days every time I went to bed IRL, perfect time for a goat to gestate and give birth right around the week i log back in on. Having a good cellar and cooking and preserving routine became completely necessary to keep things going smoothly. it's a skill you learn as you go, for sure. the amount of nights i stayed up extra late just because the trees were ripening in a few in game days and i didn't wanna miss it.. you can miss out on a lot of things, and log in with your food all rotted yeah. But it's multiplayer, so someone else you play with has been actively farming, or keeping food stores going, ect. or like me, take on that excitingly stressful job. you really will learn more quirks of the game like that- like how mature crops can stay there for a long, looong time if you're not ready to preserve or store them yet.
  2. I feel like since it's the same circumference as the large gear , it'd have 4 outputs and one input, and do them at a drastically faster pace. That would need some serious power to run though, I like it!! i'm not sure how to make it more efficient than just running more querns and chutes, querns already have some of the biggest power draw on a system, a huge one would be a BEAST on those poor rotors.
  3. i like it! it incorporates all the features of the old, with new stuff we're like to see, like the temporal gears, cavey bits and mushrooms. i think it'd make a really nice consistent logo art style, especially if it includes a little bit of color redesign to match things like the IG menu and whatnot <: edit: i understand peoples concerns, but the original logo still has all those 'too small too busy cant scale down' problems too, haha. edited into the main menu of the game just makes it look like the UI colors need a bit of brightening to match. it's a coat of fresh paint i'm looking forwards to
  4. i usually play on a server with a friend who likes making legendary amounts of plaster for very big builds, so lots of quicklime is always needed. for cooking, seldom in vanilla, yeah, but cooking mods usually require a lot of ingredient processing through the firepit.
  5. I agree with the pot resetting and the shift-click problem when trying to get items out 100%, i don't see those messing with functionality that most people are used to. for fuel though? i've totally shift-clicked stacks of fuel into my firepits, i think it's pretty common when doing any large scale quicklime, for example.
  6. the intended mechanic is for you to use crocks to store food long term, not bowls. Bowls are open air, and spoil fast, crocks can hold 4 servings and be sealed with fat or wax. Filled crocks, even with the exact same meal, won't stack on each other, and neither will empty ones. Liquids already work in bowls like you want, but yes, not with meals. the only way to be rid of it, is to eat it, or toss it in the water and waste it. Bowls are the end of your cooking prep, the final state- a tool for eating! You can transfer many meals between crocks and cooking pots intuitively before then. I won't lie that it's a good suggestion to be able to empty the bowls back into the crock or cooking pot, but I personally see why it hasn't been added so far, since it's just the tool for eating the food, not storing or making it like crocks and cookpots are. i'd really recommend checking the handbook before doing big crafts or pushes that feel intuitive and getting frustrated when you waste the materials or time, it should illuminate the intended mechanics currently in place for most things in the game.
  7. i'm not sure where you're getting the 50L of water part. try just putting 64 rot in with NO liquid, it should work! for the leather, i'm not sure, have you done every step of the process? the amount of liquid shouldn't matter for each step, as long as it's the correct one. (barrel of lime/borax, scrape, barrel of weak tannin, barrel of strong tannin.)
  8. i absolutely need a chicken of the woods planter!!! it could be as simple as adding a little stick or branch to the pot model for those mushies to cling to
  9. i would advise making those fences taller, Bears can easily get inside that pen for a free snack
  10. yes! you can throw food on the ground for any animals to eat! as long as it's something they do eat (the trough will tell you what animals it's suitable for) most if not all animals will path towards and eat food items dropped on the ground if they are hungry.
  11. personally i like malefactor for my farming needs! the extra foraging and wild crop drop rate is useful for a wide range, but getting extra mushrooms to add more veg to a meal is always useful, and a lower animal seeking range makes starting husbandry that much easier. i'm pretty sure before this coming update, all berry bushes still count as wild crops, so i found it one of the better classes for cultivating a large field of those as well.
  12. that's so cool, i had no idea!! I think i've done it on accident plenty of times though, i do remember asking myself a lot "where did that go? why is it in my hotbar?"
  13. uh, yes, i didn't imply that wasn't the case at all in my post. at the start of it i said i like this update, a lot! now in order to actually have or give yourself an over-reliance on berries, you have to do just as many steps as actually farming. it's very nice!
  14. this, this will lead you to milk success! if you use a stack of buckets, they'll push out of the stack so you don't accidentally drink it (until you get to the end of the stack, at least.)
  15. i hope this solved your problem! i think without cave farming enabled, farmland gets severe penalties if any kind of block interrupts sky access, including moisture for some reason. the corner of a roof was built on a single corner of my farm once, and that block was always at 0% moisture, despite having proper water next to it.
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